I'm pretty sure that this has been suggested before, but I'm not gonna bother with searching for it. I'm lazy and the search bar sucks here.
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Okay, imagine your playing Spiral Knights...
You're in a Clockworks level, alone, it's an Infernal Passage.
Your shield is busted...
You have one pip of health, the party pad is in sight, however...
Greavers are hot on your tail, and you know they WILL outrun you and they WILL kill you.
How do you get out this scenario alive in the games current setup?
You might if your lucky, but most won't, resulting in an angry CE/ME fueled revive, or giving up their hopes of achieving Dauntless Delver.
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This is why I'm suggesting sprinting, evasive maneuvers(Such as hops), and a stamina gauge so they can't become spammed to no end.
Lets start with sprinting!
Okay, this can be very, very useful in the Clockworks.
It can shorten up those long, tedious stretches of catwalk, and can save your hide. Heck, it would probably give Lockdown a ton of new strategies for playing too.
It'll work out like this;
The player shields, then holds attack while shielding then moves. The Knight then takes off(Not shielded of course). You will still be prone to taking damage with sprinting, you're not invincible because you're fast.
Lets be realistic, you can't run forever. I don't care what you say. This'll deplete your stamina bar.
The stamina bar will be depleted much like a Striker's boost bar. However, you will NOT move as fast as Striker in Lockdown. If that's what I'm trying to suggest I might of well just have named the thread "Striker 'Shields' in Clockworks please"
You will run roughly at x1.5 walking speed.
Once you run out of stamina, you'll need to recover. Your knight will go into a panting animation for idle, and if you move you'll be moving at the speed as if you were stunned.
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It's time we got some new items to fit into our belt slots.
Lets bring in an item that can temporarily stop how fast the stamina gauge gets eaten up when you sprint or dodge(hop, whatever).
Another item would be that extends the stamina gauge a little farther than normal.
They don't last long, and they can't be used at the same time.
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Now onto hopping!
Okay... I'm speaking from personal knight experience. It would be amazing to be able to back hop into safety from that trojan slam that I was just inches away from said safe zone without hopping.
Same could go for dodging rockets, chairs, staplers, bullets, things that you don't want to touch.
It works kinda like sprinting. The player shield, then taps the attack button and holds the direction they want to hop into. Simple, right?
You are NOT invincible during a hop. You can and will take damage if said scenario has the enemy land a hit on you.
Each hop will take out 1/4 of the stamina bar. same thing applies if you hop your bar out, panting animation starts up until you've regained your breathe.
In case I forgot the mention it in the thread, the stamina bar is located atop of the health bars. Easy to find and monitor.
I'm not trying to steal anybodies idea or anything, like I said at the top, I'm not gonna spend the time sorting through every thread that has the word "sprint" in it.
(lol sorry if my grammer is derpy too)
This would actually be pretty neat, and useful. They'd have to make some monsters with the same abilities though, to compensate.