Forums › English Language Forums › General › Suggestions

Search

Clockwork Cardio - Stamina, Sprinting, and More

8 replies [Last post]
Mon, 06/18/2012 - 21:52
Cobalt's picture
Cobalt

I'm pretty sure that this has been suggested before, but I'm not gonna bother with searching for it. I'm lazy and the search bar sucks here.
------

Okay, imagine your playing Spiral Knights...

You're in a Clockworks level, alone, it's an Infernal Passage.

Your shield is busted...

You have one pip of health, the party pad is in sight, however...

Greavers are hot on your tail, and you know they WILL outrun you and they WILL kill you.

How do you get out this scenario alive in the games current setup?

You might if your lucky, but most won't, resulting in an angry CE/ME fueled revive, or giving up their hopes of achieving Dauntless Delver.
---

This is why I'm suggesting sprinting, evasive maneuvers(Such as hops), and a stamina gauge so they can't become spammed to no end.

Lets start with sprinting!

Okay, this can be very, very useful in the Clockworks.

It can shorten up those long, tedious stretches of catwalk, and can save your hide. Heck, it would probably give Lockdown a ton of new strategies for playing too.

It'll work out like this;

The player shields, then holds attack while shielding then moves. The Knight then takes off(Not shielded of course). You will still be prone to taking damage with sprinting, you're not invincible because you're fast.

Lets be realistic, you can't run forever. I don't care what you say. This'll deplete your stamina bar.

The stamina bar will be depleted much like a Striker's boost bar. However, you will NOT move as fast as Striker in Lockdown. If that's what I'm trying to suggest I might of well just have named the thread "Striker 'Shields' in Clockworks please"

You will run roughly at x1.5 walking speed.

Once you run out of stamina, you'll need to recover. Your knight will go into a panting animation for idle, and if you move you'll be moving at the speed as if you were stunned.
--
It's time we got some new items to fit into our belt slots.

Lets bring in an item that can temporarily stop how fast the stamina gauge gets eaten up when you sprint or dodge(hop, whatever).

Another item would be that extends the stamina gauge a little farther than normal.

They don't last long, and they can't be used at the same time.
--

Now onto hopping!

Okay... I'm speaking from personal knight experience. It would be amazing to be able to back hop into safety from that trojan slam that I was just inches away from said safe zone without hopping.

Same could go for dodging rockets, chairs, staplers, bullets, things that you don't want to touch.

It works kinda like sprinting. The player shield, then taps the attack button and holds the direction they want to hop into. Simple, right?

You are NOT invincible during a hop. You can and will take damage if said scenario has the enemy land a hit on you.

Each hop will take out 1/4 of the stamina bar. same thing applies if you hop your bar out, panting animation starts up until you've regained your breathe.

In case I forgot the mention it in the thread, the stamina bar is located atop of the health bars. Easy to find and monitor.

I'm not trying to steal anybodies idea or anything, like I said at the top, I'm not gonna spend the time sorting through every thread that has the word "sprint" in it.

(lol sorry if my grammer is derpy too)

Mon, 06/18/2012 - 21:59
#1
Unbounded's picture
Unbounded
+1

This would actually be pretty neat, and useful. They'd have to make some monsters with the same abilities though, to compensate.

Mon, 06/18/2012 - 22:50
#2
Cobalt's picture
Cobalt
"They'd have to make some

"They'd have to make some monsters with the same abilities though, to compensate."

Well, they do and don't.

Devilite's, Gremlin's, Chroma's, and Wolver's do a little hop to avoid bullets. It doesn't always work for them though.

Tue, 06/19/2012 - 00:32
#3
Luguiru's picture
Luguiru
Dodging/rolling/sprinting

Sprinting would be less of an issue in the Clockworks, but in games where you fight against other players it interferes with the prediction factor of weapons with delayed gratification such as bombs or some guns. If it only lasts a few seconds and has a substantial cooldown, part of which slows the user to half normal speed which stun is assumed to be, that means it creates an instant gratification for movement. You run faster now but have to drag yourself slowly later. The game leans more toward standing your ground and fighting except for enemies such as Grimalkin which cannot be killed, but having an option to sprint would simply be a weird variant of either of the Mercurial sets but with more utility since you can use whatever armor you want.

Seeing as ammunition is inapplicable to our weaponry, the next best thing is a physical stamina gauge such as how we gauge health; most likely in an unmarked bar form rather than with health pips, but close enough to how it works anyway.

Dodging, rolling, whatever you want to call it; projectile based attacks would be devastated. What was that? No invincibility frames? Alright, it could work; depending on how it would work. Seeing as ammunition is either infinite or prepared infinitely on a certain mechanic, such as guns or vials respectively, the dodging ability would fall under a sort of charge which prepares after the action to prevent dodge spamming. This again gives instant gratification and delayed punishment, though to preprepare such actions may use a precharge cache of dodges. Prepare the charge before trying to do it to a maximum of one to three dodges to store, yet still have cooldown effects after using one. This is to prevent the ever constant effects of dodge rolling in first person shooters where it turns into a roll-fest.

Tue, 06/19/2012 - 11:38
#4
Cobalt's picture
Cobalt
:c

"Seeing as ammunition is inapplicable to our weaponry, the next best thing is a physical stamina gauge such as how we gauge health; most likely in an unmarked bar form rather than with health pips, but close enough to how it works anyway. "

I've pointed that out...

"In case I forgot the mention it in the thread, the stamina bar is located atop of the health bars. Easy to find and monitor.

"Seeing as ammunition is either infinite or prepared infinitely on a certain mechanic, such as guns or vials respectively, the dodging ability would fall under a sort of charge which prepares after the action to prevent dodge spamming."

And again...

"Lets be realistic, you can't run forever. I don't care what you say. This'll deplete your stamina bar." and.. "Each hop will take out 1/4 of the stamina bar. same thing applies if you hop your bar out, panting animation starts up until you've regained your breathe."

I'm not trying to suggest infinite rolling/sprinting/whatever. D:

---
To sum this up, I don't know how many people have played Zelda: Skyward Sword, but the system would work similar to that.

Tue, 06/19/2012 - 14:53
#5
Addisond's picture
Addisond
Dramatic changes... hmm..

Well, we'd need more keys. I don't have that many convenient ones left :c

Also, this game is generally non-supportive of acrobatic styled stuff outside of LD. I'm sorry, I just don't want PvE to become fast-paced like dodging implies. And luguiru... I use brandishes, and my style features far less standing than you seem to support. Close-range dodging is completely possible with current movement mechanics. Running away works too.

Wed, 06/27/2012 - 00:12
#6
Blandaxt's picture
Blandaxt
problem

the most problematic issue that would affect the game besides some player complaints to this feature is lag. when i lag, i see myself going the right direction, but 4 to 3 seconds later, im in a a spike trap running against the side of the wall. so if i were to use sprint, and not use all the bar up that would result in me going into the slow movement stunlike mode, i would still want to be able to use my shield right after. i would not want the lag to affect how long i sprint so as to make my character spring the whole bar up, then i would be moving slow and then monsters would just catch up to me and use me as a pinnata. i would not know how to fix this if lag were to affect this.

besides this, if there was a sprinting mechanic in the pve section, i would greatly love it.

Wed, 06/27/2012 - 04:55
#7
Gunnerific's picture
Gunnerific
hm....maybe

buf some armour to have Stamina increase or stamina regen speed increase? (personally i woudl suggest stamina Decrease for wolver sets) hmmm. about the control, maybe shift + your key that your use to move (wasd, arrow keys mouse click) to sprint? maybe double tap movemnt key to jump (to where the mouse/char is facing). like most key it could be edited according to the players suitings, and about the UI (is it called UI? i forgot) maybe the same shape as the health meter (pip? is it calledthat these days?) but green (maybe smaller?) and right above the health?

Wed, 06/27/2012 - 07:09
#8
Toxicblade's picture
Toxicblade
Derp

I dunno about the Increase/Decrease in size and regen for armor, Demo. I think a stamina Increase would suit wolver sets, making them kind of OP, because of the sword boosts we get from them as well as running stuff >_>

Powered by Drupal, an open source content management system