Where 3rings want to go?

4 replies [Last post]
Dreadweap

Hi,

I play this game since it was launched. And I'm surprised how the story of this game is unstable and fragile. I loved the days of gate arcade. You could see how many people were playing at each gate. The gate of the Jelly King was the most populous, had over 800~1500 people playing, at that time you really need a guild, because you need to take ride to the terminal, the big guilds are no longer the same. People do not go over the gates of the arcade anymore. You can now see the population of the gates, no more than 20 playing in each. Now you just need 2 type of equipment, for the Jelly King "mission" and Vanaduke "mission", in the past you could see the kind of monster the next gate and switching equipment, now none of this makes sense. Once you play the gates to buy and sell recipes in the terminal, now they sell in the "hall of heroes". The other gates of the arcade are still under "construction". I'm really confused. Most equipment can be purchased with ce, this is killing the game. You want to make money? Just sell "Costumes" and Appearance stuff with money. Remove the missions and build the another gates. People spent money to buy appearance stuff and uv weapons. Now you dont need more poison, freeze, and another stuffs, because all dudes just want to vanaduke and jelly "mission", get boring fast and stop to play. Most of my friends stop to play, over 70+.

Mczeno's picture
Mczeno
Techincally you're sort of wrong

The Hall of Heroes does not sell Brinks Recipes (ex. Divine Avenger)

People more liekly choose the "missions" because it's a save of their mist to do more of the run. Example would be that if you were to do Vanaduke in the Clockworks it would cost 90CE, while going to the mission would only take 50.

Dreadweap
Yeah and now all the guys are

Yeah and now all the guys are doing just 2 missions, vanaduke and jelly king ... nothing is making sense ... the clockworks is abandoned ... the mission stuff isnt making sense, im Vanguard and now? lol ... The clockworks was created to be unpredictable. Now this missions are killing the game. You get boring really really fast ... Im think that is the real plan of the 3rings ... "Do all missions, spent money with gear to play vanaduke, vanaduke, vanaduke and vanaduke, get boring fast and stop play"

Juances's picture
Juances
~

Even before the missions, most T3 gate were empty, besides Vanaduke. And more than half of the T2 parties were fighting jelly.

Now it's easier since we have a direct shrotcut, but those levels were always farmable, dont just blame missions.

The-Rawrcake's picture
The-Rawrcake
Missions focuses new players

Missions focuses new players into playing through them instead of the Arcade to gear up. It wasn't players that constantly farmed Vana + were high tier that would be populating the Arcade throughout like it was when we could easily join a group anywhere.

But talking on the subjest of player spamming Vana, at least they had to deal with a stratum before Vana which could be considered "always changing" (though it was usually rigged by us fiend lovers :3 )

NOW I MISS RIGGING THE ARCADE T_T This game is losing the good ol' stuff