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FEET, oh and a couple of other things but FEET!

12 replies [Last post]
Wed, 06/20/2012 - 00:16
Geregias's picture
Geregias

So is it just me or does anybody else constantly notice the knights distinct lack of feet! perhaps its a part of the cutey/simplistic graphics style, which i really enjoy and yet this one aspect annoys the heck out of me

WHY DONT YOU HAVE ANY FEET LITTLE KNIGHT
'tis just a flesh wound sir!'

all the armour textures have clearly defined boots/feet, but there isnt any actual geometry there, except possibly on the wolver series, or the texture is really good at looking like there is a small foot there.
it would really only need a few extra vertices per leg, to basically make a small but noticeable rounded ... well pyramid is the best way i can describe the shape of a foot, a pointy bit that sticks out, and if its small it doesnt need to bend or anything just stick out.
The plate armour model is the worst, those tiny little greaves are just cylinders with bits painted on aargghh!

the other things are less important and have no doubt been covered before but i shall add them (again) anyway

so i can recall threads about new beast family monsters, the most prominent being a bird, based on either an eagle or an owl (but not an owlite), that would essentially be a re-skinned greaver (the fiend bat monster), attacking in one of 3 ways;
1 - exactly the same as the greaver because everybody loves them so much
2 - stop movement (but not flapping animation) when telegraphing attack and charge in a straight line, same as the trojans charge attack but less powerful, shorter range and less knockback
3 - shoot a feather or spray of feathers, i personally think this would be a good secondary attack only useable by T2-3 versions, feather spray being like the spookats shooting ability or lichen colony's 360 spray
we could always use new monsters and the beast family looks dreadfully lonely having only wolvers and chromas

a piercing gun that does not require the user to stand still to fire
so yeah there is the antigua, but that is only piercing in its basic 3* form after that its not, adn the other 2 piercing guns require the knights to stand still to fire AND are both 2 shot guns, we'd like to see something different
admittedly no gun will ever beat the flourish style swords at killing devilites or wolvers but that doesnt mean that we will give up trying to kill them from the moderate safety of handgun range
hence my proposition, a modified blaster!
starting at either 3* or 4* this modified blaster line uses enhanced focusing technology to increase penetartion of each round, forsaking some of the explosive capabilities of the original
Basically its a re-coloured blaster/valiance that deals piercing damage instead of normal, 3 shot clip, good range, can move while firing
the only variation, other than colour (though adding a scope rather than a bayonet to the 5* would be really cool) and dealing piercing damage would be the charge, as fantastic as the new blaster line charge shot is it doesnt really fit,
why not focus on the idea of it being a piercing gun and have the charge shot pass through enemies, damaging each enemy in the line, only stopping at the end of its range or when it encounters an indestructible obstacle, block, wall, trojan shield (or not, but then having a piercing weapon that can damage a trojan front on does seem a little OP)

geez this is starting to get along anyway last point
Mounts or vehicles are an important part of other mmos but not in spiral knights, reason being they would be pointless and strip mercurial armour of its singular advantage.
but that said the spiral knights crash landed a spaceship, surely the would have access to some kind of scouting vehicles be they scouting rovers or hover bikes. Either would fit well (or both) with my ideas, practical or not
vehicle based missions/minigame
that is to say that they cannot be used during normal gameplay but are restricted to specific events
i see it as being a good chance to expand the knights arsenal (and make more money when people buy energy to upgrade said machines)
and being in one of two styles
A) an on-rails shooter, similar to the flying missions in kid Icarus or space missions from SW:TOR, though probably limited to movement left and right only if its land based vehicles, hoverbikes, buggys, lunar rover esque machines, tanks(? well they can look like whatever fits best, mechanical wolver mount anyone?)
shooting enemies and obstacles present the major threat, gunning through gremlin defenses or running down a pack of wolvers would be fun though
or
B) a top down shooter (think vehicle based missions in lego games), basically like standard missions but with friction, drift, and larger areas and enemies (or groups of)

so thats all well and good but how does this make the developers more money so they can eat caviar and smoke cigars?
have the vehicles as a kind of loadout consisting of at least a body and weapon(s), using the correct damage type should be encouraged and so multiple weapons is always good, and probably one or two more components (shield generator and engine?) which can be bought, alchemized, traded, rewarded same as regular gear with differing * values

when do you get to hop in your sweet new ride, again 2 real options, have vehicle levels as part of standard play, randomly appear in the clockworks and missions, though a level may never be split between knight and vehicle, they are one or the other. they give standard rewards, crowns/heat/materials, same as regular levels, nothing special except you need to have a vehicle
-this presents problems when people of differing ranks team up and do arcade clockworks runs, avoidable by either locking out vehicle levels for that group or giving players without a vehicle access to a very basic, very bad proto buggy
OR
Have it as a side mini game, still can appear in missions after a specific rank or as daily prestige missions but not in standard arcade clockworks runs
(with this if costs 10energy per level then rewards should compare to a normal level however it could cost less energy (2-5 per level) and have reduced rewards / specific mission rewards, completing this set will earn you 500cr or this 3* material but during the levels monsters will not drop crowns or materials just hearts, and if vehicles level up, heat)
I also feel that vehicles should not be accesible before knights have access to T2, or more practically until they have completed the rank missions up to and including snarby, whatever rank that was

so that turned out less of a FEET! thread and more of a hey i've had all these really funky ideas which you lot will now either add to, debunk or criticize, but meh

TL;DR Knights dont have feet! why dont knights have feet? knights should have feet! birds are tasty adn pretty so we should be allowed to fight some...with a new piercing gun PEW PEW PEW. Vehicles are pretty rad, for the crew of a spaceship the knights seem to have little technology, this should be rectified with hover-bikes, buggies and (maybe) tanks

Wed, 06/20/2012 - 07:30
#1
Thelhawk's picture
Thelhawk
add some names to the pirce

add some names to the pirce guns and would vehicles need recipes to make?

Wed, 06/20/2012 - 20:05
#2
Addisond's picture
Addisond
lol

+1 for funny OP. Yeah.. we don't have feet. I feel that it's part of the style, but they might just be lazy. Piercing gun has actually been suggested a million times, but I can't really fault you for bringing up something that's already come up; people support this. As for minigames, I'd rather see balance, buffs (on weak monsters), and new content.

I'm considering using that last phrase as a universal no post to anything I don't like. Or using it as a signature.

Wed, 06/20/2012 - 20:12
#3
Geregias's picture
Geregias
names and recipes

naming stuff has never been a particularly strong point of mine, i tend towards either the most obvious or most wildly bizarre which nobody else seems to enjoy, so im going to leave names alone for now
(if you're really desperate for some names how about, Marksman Blaster or PanzerBuchse - "tankcarbine", in german)

and clearly in my rather imperfect idea of vehicles they are crafted (alchemized) so yeah, recipes or dedicated crafting stations like the krogmo machine are required

had a revelation about vehicles, why not just a simple vertical scroller, spiral knights themed of course and still very much depended upon weapon and armour choices
- of course this is all just vague dreamy what-ifs but it would be interesting

Wed, 06/20/2012 - 20:37
#4
Geregias's picture
Geregias
excess heat

@Addisond I would prefer new content over mini games, but ive noticed that minigame suggestions are the trend right now so the vehicle thing was my idea of a compromise, turned out more of a minigame in the end though, and i know the piercing gun has come up before, i've commented on a few threads suggesting it, though mostly in the form of another antigua line weapon or snarby gun, both of which i could fully get behind

Just remembered the original, well other than the feet thing, that i was going to post about, excess heat
Most people, if they stick around long enough, will run into the annoyance that when you are between armour/weapon sets or fully maxed out on everything you still get heat, but its basically a waste
unlike the other versions of this concept i've read i dont believe heat should be removed once its no longer useful or give immediate payouts, cause thats just going to add mountains of cr to the economy which it really doesnt need
heat gathered, when not being used to level up gear should be siphoned off to marginally improve the prize wheel
im talking things like increasing the chance of getting full health rather than 1 heart or 10 crowns rather than 5
of course levels that give more heat (*cough* arenas *cough*) means that the prize wheel will tend to cough up better stuff as the more heat the greater the chance of getting the better stuff
lockboxes i would say should be affected by this somewhat, maybe increasing chances of getting a lockbox by a couple of percent when the heat swirly thing is maxed out
i know that its impossible to max out heat as its numerical, well other than exceeding the buffer but that will never happen, but im refereing to the heat icon which CAN reach a maximum size and swirlyness
And i would love to see silver keys appear on the prize wheel at some of the deepest parts of T3, at ridiculously low chance of actaully getting one - less than a percent, but that would take money away from the dev team as less people buy keys - so it would be nice, but i dont belive its likely to happen

i know this does kind of encourage knights to find one or two armour sets and stick with it indefinitely, which is a bad thing, but it also gives heat a use again for those that are saving up for new armour or are searching for recipes, or who have full skolver gear and therefore never need any other armour, those sad sad people

On a side note new crash site/journey to haven is very cool and actually emphasizes using GUNS and BOMBS rather than just focusing on swords, perhaps the amount of bombers will actually rise
still need to see gunslinger gear start at 2* to be inline with demo and wolver but thats a whole different kettle of fish

Thu, 06/21/2012 - 01:05
#5
Hexzyle's picture
Hexzyle
As a fan of the artstyle...

Sorry. No feet thanks..

It's not laziness, it's just the way it is.

Too cute? Try this.

Thu, 06/21/2012 - 14:04
#6
Ysser's picture
Ysser
how do the knights keep their balance

Sorry to skip over the entire rest of your post but I love not having feet. :>

It's great to be tanked out in Ancient Plate armor and then dance a little jig with your peg legs.

Fri, 06/29/2012 - 00:12
#7
Blandaxt's picture
Blandaxt
cool.

- i agree with you that knights should have another form of transport sense they have space travel. having a seperate gate that allows the normal team of 4 knights in an instance, each with their own vehicles could be possible. each of the levels would have to be redesigned to fit the vehicle theme and some things that we have in the normal levels might not work. an example is the use of the sword or the bomb will probably not be possible.

- having a low entrance fee like 5 mist energy and a low payout for the total number of runs like 2000-2500 crowns would make it a very popular and a way for players to spend a lot ce reviving and such. the revive should reflect the same way we revive according to each tier. so tier 1 cost 2 energy to revive, tier 2 cost 5 energy to revive and tier 3 cost 10 to revive when you first die.

- the total amount of levels could be 4 levels besides counting terminal level to buy: new recipes for engines = speed, a possible weapon type recipy meant for the vehicles, recipy for a shield = (witch should be limited), and a recipy for a wheel to determine traction, and drifts.each level is also seperated by tier and each recipy also has starts to show progress as you continue to play the levels. tings like crashes, hitting incoming obstacles and traps should lower the health bar.

- about piercing guns, i dont really have any enginnering blueprint ideas for it. but i do have an idea where we could instead have an arrow like weapon that shoots piercing arrows. the arrow weapon seems like a primitive weapon, but if we apply some back ground information to it, it should be okay.

heres an example: saying spiral order engineer section has harness an element that is unstable, but was able to form it into a projectile weapon. the element has a property that allows it to hit multiple enemies that are in the same linear direction. the side effect is that the weapon cannot be fired in multipple succesion.

heres an example for the design of the weapon:

the arrow goes through the enemies like light goes through a glass window. like a ghost goes through walls.

the weapon fires the same pace as a gremlin takes to attack which is like 1-1.5 seconds.

the bullet goes through all enemies in a linear direction according to its range except when it hits a trojans shield or a wall. if it hits a block, it will break the block and stop where it broke it. robotic knight can also block the arrow with thier shields and prevent it from hitting anyother enemies behind them.

when the arrow like weapon is charged, it will fire 3 projectiles instead of 1.

the weapon seems overpowered because it can hit enemies that are behind the front enemy, but we can balance this out by lowering the damage it causes to the monsters and in Lock Down.

the arrow causes more damage to the first enemy and the farther it goes, the less damage it causes.

- about the feet, i dont see a needed change. their okay in my book.

Sat, 06/23/2012 - 20:18
#8
Geregias's picture
Geregias
wow

actual feedback thanks Blandaxt

so nobody else finds the plate mail peg's annoying? thats ok perhaps having feet would detract from the art style

oh yeah, there is no way vehicles could work properly in standard levels, so new or redesigned levels are certainly a must - which makes it even more unlikely

a crossbow is featured in many sci-fi/fantasy games so why not have something similar, surely even the spiral order had crossbows at some point in their history (well considering how the seem to be genderless androids perhaps not), but even a hand bow would have to be single shot realistically, i dont imagine many people aside from VanHelsing have automatic crossbows, which i was hoping to avoid for a new piercing gun

Sat, 06/23/2012 - 20:32
#9
Alpis's picture
Alpis
the knights have feet, they

the knights have feet, they are just small. Like size 3.

Sun, 06/24/2012 - 19:29
#10
Hexzyle's picture
Hexzyle
I think the feet for the

I think the feet for the plate mails are awesome! I reckon it should stay as is.

Fri, 06/29/2012 - 00:18
#11
Blandaxt's picture
Blandaxt
haha

@Geregias:
yes you are right there. they are gender-less androids. its funny when u mention the spiral knights history. i have a thread titled history hoping the players or the devs might uncover their hidden mystery for us. it could be a player base created history that the devs might accept or if they already have a file about the spiral knights history, it would be nice if they revealed that information to us piece by piece in a new game content update or just as a plain story. either way, this is a topic that should be discussed. hope u can take a look at it and give me some of your thoughts.

Fri, 06/29/2012 - 00:44
#12
Kitty-Softpaws's picture
Kitty-Softpaws
http://www.youtube.com/watch?

http://www.youtube.com/watch?v=TwoDo3dRHm0

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