Is there a pattern to Vanaduke's shadow fire tile creation?
Solo'ing FSC is a daily routine to me now, but one thing that may still trouble me is the shadow fire created by Vanaduke's mace smash: debris fall, parts of the floor light up, then shadow fire tiles may appear.
I usually try to move away from the lit floor; but as far as I can tell the location of shadow fire tiles is not really related to lit up parts. Shadow fire tiles may appear there, or may just pop into right where I was running towards.
In my run last night I got ambushed that way for three times. Shadow fire tiles surrounds me, setting me on fire and blocking my path, forcing me to run backwards risking to get hit by the charge of Vanaduke or a slag guard. I wasn't killed, but it's enough to say that it's extremely annoying.
Some runs I would have very little fire all around; some runs I saw the fire spawned outside of the walls; some runs I had to run three laps doing nothing but water in order to have room to kite.
1. Is there a way to predict where shadow fire will spawn?
2. Are the tiles' location really related to the lit floor, it's just my latency trolling me?
3. Does watering Vanaduke frequently (i.e. putting out his fireballs) help reduce amount of shadow fire tiles created, or was that just a coincidence?
Also, what do you think if a shadow fire tile is made passable to knights, but does a bit more damage if you walk through it?
Generally shadowfire appears under the debris. But it may also reach out from the lit up area due to its positioning. So while the main part of it stays inside the lit up area, the corners and sides may extend further. Could also be your fault for not reading the debris right when in fact they have a longer zone in which shadowfire drops.