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Vanaduke's Shadow Fire: Sometimes he just love to troll

7 replies [Last post]
Wed, 06/20/2012 - 23:51
Evilnut's picture
Evilnut

Is there a pattern to Vanaduke's shadow fire tile creation?

Solo'ing FSC is a daily routine to me now, but one thing that may still trouble me is the shadow fire created by Vanaduke's mace smash: debris fall, parts of the floor light up, then shadow fire tiles may appear.

I usually try to move away from the lit floor; but as far as I can tell the location of shadow fire tiles is not really related to lit up parts. Shadow fire tiles may appear there, or may just pop into right where I was running towards.

In my run last night I got ambushed that way for three times. Shadow fire tiles surrounds me, setting me on fire and blocking my path, forcing me to run backwards risking to get hit by the charge of Vanaduke or a slag guard. I wasn't killed, but it's enough to say that it's extremely annoying.

Some runs I would have very little fire all around; some runs I saw the fire spawned outside of the walls; some runs I had to run three laps doing nothing but water in order to have room to kite.

1. Is there a way to predict where shadow fire will spawn?
2. Are the tiles' location really related to the lit floor, it's just my latency trolling me?
3. Does watering Vanaduke frequently (i.e. putting out his fireballs) help reduce amount of shadow fire tiles created, or was that just a coincidence?

Also, what do you think if a shadow fire tile is made passable to knights, but does a bit more damage if you walk through it?

Thu, 06/21/2012 - 08:03
#1
Demonicsothe's picture
Demonicsothe
Generally shadowfire appears

Generally shadowfire appears under the debris. But it may also reach out from the lit up area due to its positioning. So while the main part of it stays inside the lit up area, the corners and sides may extend further. Could also be your fault for not reading the debris right when in fact they have a longer zone in which shadowfire drops.

Mon, 06/25/2012 - 18:07
#2
Nubskills's picture
Nubskills
Nyan nyan nyan nyan....

From what I've seen, Shadow Fire spawns close by to the lit-up patches, whether inside or outside a bit seems as if it happens equally, with the positioning that Demonicsothe explained. Just steer way clear of any orange patches and you'll hopefully avoid them.
You mentioned that some runs seem to have little fire at all. I'm assuming this is because the player that Vanaduke is aggro'ed on is staying out of his view, possibly attacking him with a Blitz if someone is Shiver'ing Vanaduke. Vana attacks when he sees that aggro'ed player, creating more shadow fire. You can take advantage of this by grabbing Vana's aggro and constantly staying behind him when attacking, so you have time to kite him when he turns around.
I've also noticed that when my party is watering Vana's fireballs, there usually aren't many fire patches around. However, a few water balls can usually clear out patches of fire, so I'm guessing that maybe the fire was already cleared beforehand. Usually, when I notice a build up of Shadow fire, players tend to be too busy watering it, either attacking Vana, slags or lying down.
With your suggestion, I'd find it more convenient; especially without shadow fire spawning on knights, but some players would argue that Vana is easy enough already. Shadow fire isn't really much of an issue if the tide of the battle is in your favour, but can be pretty annoying if the opposite.

Mon, 06/25/2012 - 19:03
#3
Evilnut's picture
Evilnut
I did more runs and noticed

I did more runs and noticed what Demonicsothe said is true... I just need to give the lit floor a wider berth.

I found out it'd make phase 5 a breeze if I take the time in phase 3 luring Vanaduke to smack me near the edges of the room. The goal is to make shadow fire spawn outside, hitting the shadow fire tiles cap.

Then in phase 5 no more shadow fire can be spawned, and I can stay close to Vanaduke (think 4 rows of fireballs distance), making him stand still and smack non-stop while I shoot non-stop.

Another observation I made is that the maximum number of shadow fire tiles may be related to number of players. I did one run with my alt and another knight, and there seemed to be a lot more fire.

Mon, 06/25/2012 - 19:21
#4
Nubskills's picture
Nubskills
Nyan nyan nyan nyan....

Another observation I made is that the maximum number of shadow fire tiles may be related to number of players. I did one run with my alt and another knight, and there seemed to be a lot more fire.
Ah. That would explain the endless hell of fiery doom when vanafights go pear-shaped.
Oh, with the standing and smacking part, what if vana does a trojan boom and sends streams of fire across, or tries to rugby tackle someone?

Mon, 06/25/2012 - 19:57
#5
Demonicsothe's picture
Demonicsothe
Simply continue to kite

Simply continue to kite circles around him. Unless you are circling extremely close, he will reach you and slam his mace. Course, you'll be long gone from the mace by then.

Fire snake is, forreals, not a problem. Doesn't do much damage, you can put out fire status with the waterballs. Or you can just run the other way to avoid running into the trails. Or count to 2, then pretend the trails aren't there.

If I may suggest something, don't have him up against a wall. It gives him a huge advantage, namely denying you your paths and safe areas. Have him stand in the middle to smack. I don't believe having him mace outside changes the area shadowfires are dropped. If it's the number of smashes you want, simply dance in front of him, letting him ""see" you everytime he comes up.

Oh and, shoot him with a polaris/ap/alchemer while kiting around him. That way, once you're done baiting, he'll be damaged already.

Mon, 06/25/2012 - 21:03
#6
Evilnut's picture
Evilnut
Lol, fire snake is never a

Lol, fire snake is never a problem for me - with my red dot connection, traps are *never* where they seem to be (including spikes, fire grids, mask phase fireballs, and firesnakes). I simply run right through them as they appear on my screen and they will miss.

With my connection I simply cannot use Blitz solo - I tried it in phase 3 in my first solo attempt. I found myself always getting charged afterwards - while I could dodge Vanaduke's body, I couldn't dodge the fireballs. It seems with the delay I always miss the best chance to release the charge. I quickly dropped the idea and used Polaris instead.

Vanaduke's attack pattern is somewhat predictable - if you are close (think 4-5 rows of fireballs), he will smack/firesnake. If you are further away (e.g. when you have to grab water), he charges. With this in mind you can make him stay close to the middle of the room. Summoning is random and could be use at any time.

Tue, 06/26/2012 - 17:59
#7
Evilnut's picture
Evilnut
Another observation made: the

Another observation made: the location of lit floor is not really related to where Vanaduke's smack. So if you want to max out shadow fire outside of the room in phase 3, there is no need to lure Vanaduke near the edges.

It took me a long time to do that... it's not worth doing, unless you have problem surviving phase 5, or need to farm slag walkers for hearts.

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