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fire and ice Boost.

6 replies [Last post]
Thu, 06/21/2012 - 11:27
Blandaxt's picture
Blandaxt

i noticed that shock is one of the most popular element of sk because it can keep shocking an enemy even after initially stunned from the first shock.

so far what the other damage element like fire and ice aren't so popular.

fire: causes periodic damage to the victim. ( directly from wiki)

Freeze: will cause the victim to become frozen in place. ( from wiki)

shock: at random intervals, cause the victim to spasm, interrupting anything the victim was doing and damaging them. ( from wiki.)

i propose adding an after effect to the freeze and fire element that will make them almost an equal standing with the shock element.

fire: the after effect for fire could be called 3rd degree burn, another name can also be appropriate. what 3rd degree burn does is cause the player or monster that has no fire resistance armor to be weaken. it reduces the amount of defense the armor initially had for a small amount of time like 3 to 5 seconds. this effect will causes damage that is taken during that time to be increased.

* this could make levels easier but also make fire levels harder to deal with.

Freeze: the name for the effect can be called frostbite, another name could also be appropriate. what frostbite does is after a player or monster is frozen and has no freeze resistance, its attacks will be reduced. this effect will last a short amount of time 3 to 5 seconds, and during that time, the monster or players attacks will be decreased.

* this boost in the freeze and fire elements gives them a more crucial standing when a player is not properly equipped for a level.

(this idea will most likely be rejected because it add another element into the game that may be over powered. butt i would to suggest it anyway and hope players can help me balance it out.

Thu, 06/21/2012 - 11:33
#1
Juances's picture
Juances
~

You're kidding right?

I 'd chose fire over shock any time. Who needs to inteerupt enemies attacks when i can just deal raw damage so it dies faster.
I also think everyone woudl rather shivermist vaanduke rather than shock him.

Maybe you're right in LD. Shock triumphs there, but elsewhere it's meh. There's also the fact that FSC negates fire weapons so no one sees them shine.

Thu, 06/21/2012 - 11:57
#2
Blandaxt's picture
Blandaxt
yeah, but

your right that shock is more revered in ld then in the dungeons.

but when it comes to physically affecting them, shock wins over fire. ice stops the enemy in its place so u can charge an attack, but while the enemy is frozen, is doesn't get hurt or have an after effect from the freeze state.

if these ideas were introduced to the game, i think more people would go towards either one of the shock, freeze and fire element then solely focus on shock because it interrupts the enemies attack from happening.

i know u rather use fire, but if it had the effect of the 3rd degree burn, the enemy would be easier to destroy after it gets burned. Also an enemy that inflict a status that weakens your defense would be harder to deal with knowing the fact that one hit would cause a lot more damage to you while your in the 3rd degree burn state.

* having the fire element weaken your armor i think fits more of its nature which is to cause extreme heat damage to an enemy melting away all of the enemies defenses.

having freeze causing frostbite means that an enemy that inflicts the freeze status will be a lot harder to deal while you are in the frostbite state. your attacks will be much weaker then it was making it difficult to take them down. it also means that if you were to inflict freeze on a monster even if its charging its attack, you will be taking less damage knowing they have frostbite as an after effect. i did not want to put a physical attribute such as slowing movements because stun already has that status. so having frostbite associated with freeze seems to me like a good after effect because the nature of freeze is to slow movement down.

*so if your blade was slower then it was, it is natural to think that your attacks will be lessen. the same can be applied to a range weapon like a gun that has frostbite because knowing the fact the gun has ice-cycles that will interfere with bullet while being launched from the Cartridge.

so if these status after effects were introduced, it would greatly boost the usefulness of fire and freeze element.

Thu, 06/21/2012 - 12:23
#3
Serell's picture
Serell
No

The reason why you don't see Shivermist in LD is because of the darn Skolvers and there MAX Freeze resist.
Go into FSC with a Chaos set and then tell me you want Fire to be buffed. Do it. Now.

Thu, 06/21/2012 - 12:46
#4
Addisond's picture
Addisond
No.

All three elemental statuses are roughly on par, depending on the scenario. Shock barely works on certain monsters, it's not overpowered. I'm kinda wondering what people think about poison's effect on monsters, though.

Thu, 06/21/2012 - 19:15
#5
Geregias's picture
Geregias
poison

so basically the idea is to split the advantages of poison over freeze and fire?

sure perhaps they could do with a boost, i find shock to be the singular most devastating status when used against me (damn those groups of Devil I.T.s)
but giving them elements of another status isnt the way to go, increasing their distinct functions is

against monsters sure shock is effective, but freeze renders most monsters useless while frozen and deals large normal damage when they unfreeze (but not if freeze is broken)

Thu, 06/21/2012 - 20:16
#6
Blandaxt's picture
Blandaxt
my thoughts

these ideas came from when i was doing some arena runs. first i use ice, i was solo by the way. once the enemies were frozen, i would switch to my sword to get a charge attack ready. but by the time i charge my sword, they would already unfreeze and would swarm me, especially the greavers. once the enemies are frozen by my ice mist bomb, the freeze effect itself did not hurt the monsters. so i imagined if i were to bring only a mist bomb to fight these swarm of monsters, i noticed it would take me forever to kill them because only when the bomb explodes does the monster gets hurt. freezing them would not help me kill them if i had no other weapons with me.

then i use fire. i burn the monsters, and they were on fire walking around as if they had no care in the world. i did not mind because they were going to die, but then i notice that my health was pretty low and a knight came out of nowhere and killed me. fire does bring on the damage, but its effect was only that damage. it did not have an actual physical implementation besides reducing the monsters health.

then i use shock. it felt very overpowered at the time because when ever i shock a monster, it would spasm in the middle of its initiated attack. the monsters kept running into my mist shock bomb and spasm on the spot. not only did shock stop the monsters from hurting me, it also damaged them for each spasm. the monsters were getting damaged not only from my bomb explosion, but also from the spasm they experienced as the shock was coursing through their body. the monsters barely touched me besides the turrets and i was able to complete the arena without switching to my other weapon.

from this experiment, shock felt very not over powered, but useful. not only did it stop monsters from hitting me, it damaged them over time. when i compared it to freeze who i only get to damage the monsters when the bomb exploded and fire that will damage them over time but not affect the monsters advance to kill me, they felt not that useful.

so i only suggested to add these after effects to give them an extra edge that will not stop the monsters from killing me, but will affect them physically. by allowing ice to weaken a monsters attack or fire to weaken a monsters defense, i thought would kinda bring the level up to shock whose usefulness felt a lot more then the other elements.

other elements that affect the actual physical action of the monsters in the game are stun which slows down the enemies movements and prolong their start of attack, but only damages them when the bomb explodes. also sleep which is not an active member of the game, probably would only damage them when the bomb explodes and cause the to heal during the duration of the time they are asleep.

poison.

im gonna stop myself here. i was wrong and i am so sorry for trolling you. i just looked ate poison and noticed it affects the monsters defense and attack power. so these new after effects will not be able to actually work.

again i am very sorry for wasting your time, have a good time in sk. :)

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