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Trinket Suggestion: Savior Pendents

22 replies [Last post]
Thu, 06/21/2012 - 13:40
Bromon's picture
Bromon

basically the main idea behind this is a trinket that provides a kinda of fail safe by using a capsule or Pill when otherwise too late. there would be six types.

Preserver Pendent 1*: When your health hits 0 this trinket will automatically use health capsules in you inventory to prevent you from dying, and making you invincible yet immobile during the pill animation . Excess damage will be taken from the Health capsule. If Excess damage exceeds the total amount of health from the pill, the pill will not be used, and you will die.

Protector Pendent 3*: When your health hits 0 this trinket will automatically use Health capsules or Super Health Capsules in you inventory to prevent you from dying, and making you invincible yet immobile during the pill animation. The largest pill from your inventory will be used. Excess damage will be taken from the Health capsule. If Excess damage exceeds the total amount of health from the pill, the pill will not be used, and you will die.

Savior Pendent 5*: When your health hits 0 this trinket will automatically use health capsules, Super Health Capsules or Ultra Health Capsules in you inventory to prevent you from dying, and making you invincible yet immobile during the pill animation. The largest pill in your inventory will be used. Excess damage will be taken from the Health capsule. If Excess damage exceeds the total amount of health from the pill, the pill will not be used, and you will die.

Bitter Blight Remedy Pouch 0*: Will automatically use remedy when inflicted with Freeze or Poison if there is a remedy capsule in your inventory. Has a 30 second cool-down before a second remedy can be used. Remedy animation will not take place. Player will still take initial damage.

Thermal Circuit Remedy Pouch 0*: Will automatically use remedy when inflicted with Fire or Shock if there is a remedy capsule in your inventory. Has a 30 second cool-down before a second remedy can be used. Remedy animation will not take place. Player will still take initial damage and status.

Sturdy Luck Remedy Pouch 0*: Will automatically use remedy when inflicted with Curse or Stun if there is a remedy capsule in your inventory. Has a 30 second cool-down before a second remedy can be used. Remedy animation will not take place. Player will still take initial damage.

I think in the end this would prove helpful to Solo-ers. i would elaborate more but i have shows that need watching =P

Thu, 06/21/2012 - 13:46
#1
Tdlob-Forums's picture
Tdlob-Forums
+1

Neat idea, I would never use one personally but I'm sure there are plenty of people who would find them a god-send.

Thu, 06/21/2012 - 13:55
#2
Ysser's picture
Ysser
intredasting

The Savior Pendants I can't see being used, as only low-level players would need them but often low-level players don't tout Trinket slots (or seek them out, even) or solo very much.

However I do like the Remedy Pouches. They'd make a nice addition to offset the weaknesses of certain armors without totally overpowering the older status trinkets (as you would need Remedies for them to be useful).

Plus you gave the Remedy Pouches all jaunty little names!

Thu, 06/21/2012 - 14:31
#3
Juances's picture
Juances
~

What if I wear 2 of the same? Might get more interesting if they gain an extra ability.

Thu, 06/21/2012 - 16:35
#4
Thelhawk's picture
Thelhawk
@Juances true what if they

@Juances true what if they gained 1 remedy capsule every time they used this effect twice?
example:player gets shocked he then gets one remedy capsule from his trinket
player get shocked again heals himself with a remedy capsule then gets one free remedy capsule

Thu, 06/21/2012 - 17:05
#5
Bromon's picture
Bromon
i guess Each trinket could

i guess Each trinket could increase the amount of Capsules you can hold. So if you have 2 protector trinkets you can hold 5 Super health capsules or 5 health capsules, but only 3 ultra health capsules and 3 everything else. Same with Remedies ...

Thu, 06/21/2012 - 17:07
#6
Demonicsothe's picture
Demonicsothe
Thel that's stupid. Unlimited

Thel that's stupid. Unlimited remedy/pills would make the game incredibly boring.

Couple of things.

Why 0? That effectively gives the knight a free revive. The point is to not die at all. I would think that the pill automatically activates when under a certain percentage or number of hp.

There is the animation that using a remedy comes with, about 1.5-2s, in which you can move but not shield/attack. This would kind of mess up movement/combos when you get ninja'd by a status.

Thu, 06/21/2012 - 17:38
#7
Hmmnm's picture
Hmmnm
+1

It's not a free revive. You have to pick up a remedy pill in order to use one. But for me, the savior pendent is not very useful unless if I run solo.

Thermal Circuit Remedy Pouch would be awesome though.

Thu, 06/21/2012 - 17:44
#8
Hexzyle's picture
Hexzyle
Split up the fire and shock

Split up the fire and shock trinket. Seeing as they are the most feared statuses, a trinket with both together would be favoured over all the others.

I would think that the pill automatically activates when under a certain percentage or number of hp.
That's also silly. What if you were trying to milk the OHKOI or conserve pills. This would mess that up.

Thu, 06/21/2012 - 20:49
#9
Bromon's picture
Bromon
^^^ Thats true. So what about

^^^ Thats true. So what about Freeze and Shock, Fire and Poisin and Curse and Stun.

There is the animation that using a remedy comes with, about 1.5-2s, in which you can move but not shield/attack. This would kind of mess up movement/combos when you get ninja'd by a status.

With this trinket, the animation would not play. The status would disappear and you;d lose one remedy.

Thu, 06/21/2012 - 21:09
#10
Demonicsothe's picture
Demonicsothe
@Hex

In which case, this makes the game even easier. Instead of having to click a button or the pill itself, you get automated heals.

Thu, 06/21/2012 - 23:22
#11
Hexzyle's picture
Hexzyle
@Demonicsothe

But you sacrifice 5 hearts (Tetra Heart Trinket - one hit in T3, and more in other tiers)
I think it's plenty fair. Not to mention that some people's latency makes it very difficult to use pills in the right places. Plus sometimes they glitch up and don't work at all. Which is VERY frustrating.

Fri, 06/22/2012 - 13:54
#12
Ewbte's picture
Ewbte
/no

No! Ewbte disagrees.

Fri, 06/22/2012 - 23:20
#13
Delardino's picture
Delardino
No -1

No -1

Sat, 06/23/2012 - 07:12
#14
Gunnerific's picture
Gunnerific
WHY NO?

i would totally get it..... some times i get OCD when extra pill are on the floor. and i get back satb when i was bout to use the pill.....which often happens wehn i solo turret filed areanas

+ALOT

Fri, 06/29/2012 - 02:02
#15
Blandaxt's picture
Blandaxt
i like it

this would be very useful especially when i get these very annoying lag problems. it would sorta feel in a hole to counter my lag deaths. i hope this does get added into the game.

Fri, 06/29/2012 - 02:29
#16
Ewbte's picture
Ewbte
using pill have an animation,

using pill have an animation, this animation can be prevented if you got hit by a monster, so you need to dodge attacks while use pill - sometimes it's hard, but it's a one of those little things, which makes game interesting to play (i'm about hardness).

so you are asking for option which will make you to be able for instant auto pills? it's like to ask "x3 health pls".

you guys already have arsenal station which makes game easy as.. nvm, looks like you will not stop to beg for "laxative" even if OOO will add IDDQD mode.

Sat, 06/30/2012 - 13:05
#17
Maharito's picture
Maharito
What is the OHKOI? I've

What is the OHKOI? I've combed the Wiki pretty heavily.

Sat, 06/30/2012 - 13:27
#18
Dukeplatypus's picture
Dukeplatypus
-1

Yeah, no.

Sat, 06/30/2012 - 16:36
#19
Demonicsothe's picture
Demonicsothe
@Maharito

Its a mechanic in the game when a hit could have killed you, but left you with 1 bar of hp instead. Most commonly happens when you are already low. Nobody knows exactly how it works, but it does.

Sat, 06/30/2012 - 17:05
#20
Zeddy's picture
Zeddy
I would carry a trinket which

I would carry a trinket which only purpose was to let me hold an extra pill, so combining it with autouse seems a bit on the overpowered side.

Sun, 07/01/2012 - 00:36
#21
Aplauses's picture
Aplauses
+1

I like this :)

Sun, 07/01/2012 - 16:24
#22
Fehzor's picture
Fehzor

I like it, although I'd rather it be condensed down to 2 trinkets, so that it could be comparable to other trinkets that do things like buff attack speed substantially.

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