basically the main idea behind this is a trinket that provides a kinda of fail safe by using a capsule or Pill when otherwise too late. there would be six types.
Preserver Pendent 1*: When your health hits 0 this trinket will automatically use health capsules in you inventory to prevent you from dying, and making you invincible yet immobile during the pill animation . Excess damage will be taken from the Health capsule. If Excess damage exceeds the total amount of health from the pill, the pill will not be used, and you will die.
Protector Pendent 3*: When your health hits 0 this trinket will automatically use Health capsules or Super Health Capsules in you inventory to prevent you from dying, and making you invincible yet immobile during the pill animation. The largest pill from your inventory will be used. Excess damage will be taken from the Health capsule. If Excess damage exceeds the total amount of health from the pill, the pill will not be used, and you will die.
Savior Pendent 5*: When your health hits 0 this trinket will automatically use health capsules, Super Health Capsules or Ultra Health Capsules in you inventory to prevent you from dying, and making you invincible yet immobile during the pill animation. The largest pill in your inventory will be used. Excess damage will be taken from the Health capsule. If Excess damage exceeds the total amount of health from the pill, the pill will not be used, and you will die.
Bitter Blight Remedy Pouch 0*: Will automatically use remedy when inflicted with Freeze or Poison if there is a remedy capsule in your inventory. Has a 30 second cool-down before a second remedy can be used. Remedy animation will not take place. Player will still take initial damage.
Thermal Circuit Remedy Pouch 0*: Will automatically use remedy when inflicted with Fire or Shock if there is a remedy capsule in your inventory. Has a 30 second cool-down before a second remedy can be used. Remedy animation will not take place. Player will still take initial damage and status.
Sturdy Luck Remedy Pouch 0*: Will automatically use remedy when inflicted with Curse or Stun if there is a remedy capsule in your inventory. Has a 30 second cool-down before a second remedy can be used. Remedy animation will not take place. Player will still take initial damage.
I think in the end this would prove helpful to Solo-ers. i would elaborate more but i have shows that need watching =P
Neat idea, I would never use one personally but I'm sure there are plenty of people who would find them a god-send.