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costumes for shields, swords, guns & bombs

7 replies [Last post]
Thu, 06/21/2012 - 23:22
Leeroyj's picture
Leeroyj

Hi All,

While skills are important in this game, others have pointed out the relevance of being able to look good while cutting down the retrodes, beasts, or the undead. Hence, the promotional items involving costume sets have been well-received (even though ppl whine that it is not a substitute for new game content, I do notice new costume sets being worn, the moment the items are released into the market).

Personally, when it comes to aesthetics, a colour-clash bothers me (eg vog-cub set with owlite shield or skolver set with barbarous thorn shield - BTS). Some of us may prefer a skolver set for damage bonus, & hence may also prefer a BTS. Hence, for the colour-clash conscious, they may wear a costume set over the skolver, so it does not colour-clash with the BTS.

My suggestion is to consider costume sets for shields, guns, swords and bombs. To add to the great many designs in clockworks, I would suggest a new design for these costume gears. Alternatively, previous designs can be used, but just to have it with different colours (eg the alchemer guns or the piercing swords, all have the same look, but with different colours). Hence, if one wanted to wear a skolver set - it is possible to have a “white” shield while using BTS underneath. If it is difficult to come up with new designs, one can also consider having different colour variations of existing designs (similar to the alchemer guns or piercing swords)

In the case of weapons, the swords, guns or bombs could take on the appearance of the costume weapon until the moment when the weapon is fired or a charge is used. Hence, assuming a knight is using a costume sword, gun or bomb, a fellow knight would not know what is the underlying sword, gun or bomb, until the point where a shot is fired or a charge is used. For example, a fellow knight would only know it is a divine avenger when the charge is used (if a knight is just hacking and slashing, then a fellow knight would only see the costume sword, and have no way of knowing what is the underlying sword, though the movement of the costume sword, whether a 2-hit, 3-hit or a 5-hit, would give some hints). Likewise, a fellow knight would only know a costume gun is a firotech when it sees the shot fired. Or the fellow knight would only know it is a DBB when the charge goes off.

The adding of costume shields and weapons would add a new dimension to the game – especially for knights concerned with appearances. In addition, it does add that bit of mystery to what your fellow knight is using (assuming the inspection tab is deactivated), until the point a shot or a charge is used.

Given the rising costs of CE, I am also wondering if the developers are open to the idea of giving a token reward (eg CE) to suggestions that are ultimately implemented. The developers are not obliged to respond to such emails - no trolling is acceptable. If a suggestion is accepted, the knight may find a nice surprise in his / her email, months after the suggestion is made, thanking the knight for a suggestion that has been implemented into the game.

Thank you for reading.

Thu, 06/21/2012 - 23:29
#1
Softhead's picture
Softhead
Weapons.

A DVS doing the DA.

Lol. No.

Fri, 06/22/2012 - 00:59
#2
Schattentag's picture
Schattentag
Ehhhh....no.

Sure, adding new designs and/or color schemes would be aesthetically pleasing. We already have the Scissor Blades as an example of a redesigned weapon. I think it's been suggested before that more things like this be released, and I'd be cool with that.

However, it doesn't make sense to me that you would be able to simply put a costume over a weapon for the sake of having a costume. For one, it's just plain awkward sometimes, as Tohru-Adachi pointed out. Even if the weapon magically transformed to whatever's underneath whenever you shoot/charge, it seems weird. Heck, the magical transformation seems weird in itself.

Surely you've seen the "Shield Costumes" thread on the front page of the Suggestions Forum, but I'll summarize what appears to be the consensus. Since shields continue to be relatively passive pieces of equipment despite what Nick seems to have told Shoebox a long while back, in my book it's perfectly fine to have a shield costume. Because shield behavior is universal, at worst you'll see a Proto Shield tanking hits like the Omega Shell that lies beneath the costume. That's not nearly as strange as a Magnus shooting like an Autogun, for example.

Finally, about recognition for suggestions - that's a flat "no" from me. In my opinion, players who make suggestions that eventually get implemented should take satisfaction in knowing that they've contributed to the game. They should neither expect nor receive any greater reward.

Fri, 06/22/2012 - 10:23
#3
Leeroyj's picture
Leeroyj
Actually, was not saying it

Actually, was not saying it should "transform" from a costume weapon to the weapon underneath, my suggestion was for the weapon to stay visually as the costume weapon, but that the shots / charge would be of the weapon underneath. in other words, as pointed out, like the DVS shooting off the charges from the DA (assuming DVS is the costume weapon). however, as pointed out, that could be pretty bizarre. eg, a virulent catalyzer firing off 6 shots as the AP is the weapon underneath or your idea of a magnus shooting like an autogun. ideally, the costume weapon should be a brand new design. however, i understand it may not always be easy to come up with new designs. now that u mention it, i recall seeing the scissor weapon, and thinking that it looks bizarre. its probably from the saying "running around with a scissor" ...

as for the "shield costume" thread. sorry. i sent out my thread at work. i was actually thinking about the costume slot thingy when i decided to sit down and send in a suggestion. but after i check back at the suggestion, i realize its a commonly raised issue ! my bad. between costumes for shields and costumes for weapons, i definitely agree that costumes for shields is more relevant to have.

as for the CE-for-recognition, i guess it was a stab in the dark, with the whole CE prices. i agree its already much an honour if the idea gets implemented, ce as a gift is just an added incentive. there are other additional elements to that suggestion - a little like loyalty points, if u will. end of the day, knights just want to have fun - CE helps. developers want to ensure continual interest in the game, esp from knights that matter. rewarding knights with CE is then just another possible way to meet the needs of both simultaneously.

i understand different people have different views on such matters - debating over whether gifting CE to end users is potentially beneficial for the CE price, or whether ideas implemented should be rewarded (even at work recently, colleagues was arguing over whether recognition for additional work should be rewarded with time-off or monetary incentive). so, with matters like this, i would just agree to disagree - we are all entitled to make certain suggestions, its up to OOO to decide if it should be taken up. the most important thing is we continue to have fun in clockworks ! and i definitely been having tons of it. thanks, & appreciate your comments :)

Fri, 06/22/2012 - 10:41
#4
Softhead's picture
Softhead
In LD or Pve,

It would be confusing. So as i said, DA move set for DVS, no.

Fri, 06/22/2012 - 11:28
#5
Leeroyj's picture
Leeroyj
i vote for new design :)

i vote for new design :)

Fri, 06/22/2012 - 17:31
#6
Hexzyle's picture
Hexzyle
Reskins of old weapons,

Reskins of old weapons, yes.
Costuming one weapon as another, No.

Do whatever you want with shields though, they need to match the armors.

Sat, 06/23/2012 - 07:17
#7
Gunnerific's picture
Gunnerific
hmmmm..........

what if i make my blast bomb look like the yellow bomb that 2* Remi has :D

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