Redid the T3 mission, so more feedback on that one. Did it with two people.
Changes to the level design on both floors were improvements all around. The added changes on D19 made it feel less like a normal Graveyard. Especially liked the spirals filled with enemies, and the removable of the respawning blocks in the last party room on D20.
Having the Knights all start active on D19 helped a lot with them. They couldn't do much when you could just activate them at your leisure.
Didn't notice anything in particular this time that I would change.
Overall, Like this version better. Still a bit easy, although the final party room is perfect. 0 deaths until there, 3 in that room.
Legion of Almire - Round Two Feedback
Fri, 06/22/2012 - 21:49
Lostillusion
Couple of comments:
1) The big wood hulks seemed out of place theme wise, maybe reskinned into ashen stone golems would be better, (and why not even different stats to the old hulks)
Maybe strong shadow/curse resistance, immune to fire status. Big normal damage with a little shadow damage, and stun effect as normal.
2) Solo on tier 2 I got to the last room fairly easily with tier 5 shadow gear, the last battle alone was near impossible though, especially with the inability to drop the totem heads on the respawn to block the respawns. The butterfly healer was the most painful thing in there, maybe an increase in time between respawns if not the ability to block the respawn would make it better for solo.
Probably as above not necessary to change when 2 or more people are playing.