I'm a new player to Spiral Knights and was pushed to start playing a friend whose a veteran, GFJmember. I very recently earned my tier 2 clearance and I have some questions.
1: What are some good weapons (swords, guns, bombs) and armor? I asked about all three types of weaponry because I intend to be a hybrid player. Is it better to stick with one set of armor or have multiple ones for shadow/piercing/elemental damage, fire/stun/freeze, etc. As for my own choice of armor/weaponry, I wanted to go with a Cutter as my primary weapon and the Firebreak set.
2: What's the most profitable method of making crowns, doing boss runs, tier runs, auction/trading or repeatedly doing missions? If boss runs, Jelly King or Roarmulus Twins?
3: Any tips on selling/trading materials with other players for crowns? I've tried recently but barely have made any crowns. What I usually do is advertise, wait a few minutes and jump to a different haven instance if no one bites.
4. I'm having trouble with two missions (Chilled to the Bone and Work for Idle Hands)/tier 2 runs, I keep dying usually.
1. There are some sets of armour which will suit you decently in any situation. Some people choose to have non-specialised equipment which will protect against anything they could come up against - Divine Veil and Skolver Coat/Justifier Jacket is a popular combo for this reason, since it provides protection against all damage types, as well as resistance to some of the more dangerous statuses and attack bonuses.
I wouldn't go with a Cutter, since it can be quite hard to master and doesn't do specialised damage, but that's your choice entirely. As for Firebreak, that's a bad idea since it only goes up to 3* maximum - you won't be able to upgrade it for use in t3. Switching to a Magic set would be a better idea, and you can still use your Firebreak as a costume armour if you don't like the look of it.
If you like swords, try to get one of each damage type so you can mix and match. Fireburst, Nightblade and Swift Flourish would be a good starting point. Get Wolver and a Bristling Buckler to boost your damage. You may want an elemental handgun for turrets.
Haze bombs are the easiest bombs to start with, since they don't blow enemies all over the place. Good bombs to start with are the Fiery Vaporiser and Freezing Vaporiser - a Static Capacitor would be on the list if it wasn't a boss-only reward. (Don't get the Toxic Vaporiser or Haze Bomb just yet.) Spine Cone does specialised damage and knockdown to soft enemies (Wolvers, Gremlins); Blast Bomb will do normal damage and fling everything halfway across the room. Be careful with it. Crystal Bomb has shards, and takes some skill to use but can be devastating if your enemy is standing on top when it goes off. If you're going to bomb, learn how not to shield-bump enemies whilst running away, or they'll be knocked out of the radius.
As for guns, stay away from Autogun until you're t3 (it needs a lot of skill to use without dying). Try for Antigua, learn how to internal ricochet with alchemers (take off auto-aim and aim slightly for the right-hand side to get high damage), learn how to shield-cancel shots so you don't have to reload. An elemental-line Pulsar is your best friend when dealing with turrets but for god's sake don't spam it or your team-mates will rage; shield cancel with it to keep up a steady stream of bullets, and turrets won't fire. Swiftstrike is also your best friend. Catalyser is fun, but not particularly efficient.
2. The most profitable method of making crowns is either selling CE or doing boss missions (RJP or IMF are both good). If you can find a buyer and have the CE to pay unbinding, Pulsars sell pretty well (I wouldn't bother with Catalysers, Sealed Swords or Antiguas, unless you already have a buyer requesting them).
3. Beast materials (Sharp Fangs, Monster Bones, Bushy Tails) and Owlite Feathers sell well, as do shards. Don't vendor them. Jelly materials are generally the cheapest, due to the abundance of RJP runners, although Unstable Cores can fetch a good price. Offer to sell materials at slightly under the AH price, since that means you don't lose some of your profit.
4. Get shadow resistance. A Skelly suit will help you a lot. Learn how to shield cancel your attacks - completing your combo can leave you vulnerable, especially with a Cutter line sword. Having an elemental alchemer will make your job a lot easier with turrets. Whatever you do, stay away from the Autogun line for now, no matter what people have said about it or how enticing its damage looks. Consider investing in an elemental Brandish (Fireburst/Iceburst) or toothpick (Snarble Barb/Flourish), too. Those missions will go faster if you're doing super-effective damage.
Additional stuff:
When you're in Haven, you may wish to join /2 Trade channel. This will mean you can hear what a lot more people want to buy or sell, if you haven't done this already. Selling things will be a lot easier.
If you craft a 2* item with a Maximum! UV, advertise it on the Bazaar first. That will give you a better idea of its value, meaning you're more likely to get what it's worth. Some people will lowball you if you try to sell it in game, in the hope that they can sell at a considerable profit.
A Darkfang Shield is rare. It's worth roughly 20k CE, and I think the total number in the game is less than TEN.
Zee Core materials are also rare. They only drop from Slooms, which are found in monster cages. They also have high value.
When you find equipment in the Clockworks, always check the price before selling.
Don't get ripped off.