Why would you keep bombing armour purely elemental defence??
Mad Bomber=Shadow/normal defence
Mercurial demo=Piercing/normal defence
bombastic demo=elemental/normal defence
Volcanic demo=elemental/normal defence
This has been here for ages and should be fixed
Also off-topic: Volcanic OR Bombastic should have their bonus to bombs put to LOW with a DMG bonus to[Insert elemental attack family here] med
Sorta like Deadshot for guns.
Discuss.
¬ Sppw
I agree about changing the defence of bomber's armour, and the bonuses they get could do with tweaking a bit.
However, lowering the CTR bonus and adding a DMG bonus to certain enemies seems detrimental to bombers.
The haze bombs in particular don't benefit from ANY damage bonus whatsoever, so they will be disadvantaged considerably.
I'm not really a big fan of specialised armour for killing one family type, and Bombastic wasn't that great to begin with.
If anything, Mercurial could do with a boost - the MSI isn't all that much, and it's a Shadow Lair armour, so it should be fairly good.
As it stands, you can only max it out with two damage trinkets and a set of bombs with CTR Very High UVs...
e.e