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Gunslinger Armor: Which is Best?

14 replies [Last post]
Wed, 06/27/2012 - 16:14
Hargbeast's picture
Hargbeast

I was wondering which set of gunslinger armor is the best in general? Is there anyone here with experience with all four who could testify?
I am attempting to achieve a loadout of a Callahan, Argent Peacemaker (or Storm Driver or Polaris), and Umbra Driver (or Biohazard).

Wed, 06/27/2012 - 17:01
#1
Warlordx's picture
Warlordx
I'm sure someone more

I'm sure someone better than I am will be along shortly to give a more comprehensive answer but a couple of quick things. It's generally better to go with damage boosts than asi since asi can be gained by using a swiftstrike buckler and/or uvs. This is why the Shadowsun set is really popular. The shadow defense is also nice.

Wed, 06/27/2012 - 17:12
#2
Hargbeast's picture
Hargbeast
@Warlordx Yeah, I guess

@Warlordx
Yeah, I guess you're right about the swiftstrike. The problem is that I want a strong shield, as I take hits a lot. I also know that the Deadshot set gives shadow defense as well.

Wed, 06/27/2012 - 17:16
#3
Demonicsothe's picture
Demonicsothe
My gunner equipments are

My gunner equipments are fairly easy to obtain.

Full shadowsun
Swiftstribe buckler
Damage trinket
Ctr trinket

This amounts to max'd damage, ch ctr, and high asi. A decent set of stats for people with no access to a seerus mask. Generally, damage boosts are great because they up your total damage output on everything. Gun bonuses tend to vary, it all depends on the weapons you use. Alchemers and blitz's benefit from ctr, while callahan and antigua line benefit more from asi than ctr.

Polaris is not a gun, it is a utility weapon. Don't call it a gun for dps'ing purposes.

Wed, 06/27/2012 - 18:49
#4
King-Phoenix's picture
King-Phoenix
I also need help.

I own a 3* gunslinger set and various guns. For pvp what set should I go for? Which is more vital, Asi or the damage bonus. Or maybe a mix?
(Talking about striker class)

Wed, 06/27/2012 - 19:06
#5
Demonicsothe's picture
Demonicsothe
Depends on if you want

Depends on if you want piercing, shadow, or elemental defence. Assuming piercing/elemental, you'll have asi already on your gun. Thus, you need damage trinkets to actually do something real with those shots. If you go shadow, you'll have damage, and either want asi on uvs so you can use heart trinkets, or asi trinkets.

Damage helps your low hitting shots to put the hurt on opponents. Asi helps you get into the dash faster after a shot, and I believe shortens reload animation should you ever be reloading during a fight.

Wed, 06/27/2012 - 19:14
#6
Hargbeast's picture
Hargbeast
@Demonicsothe What are some

@Demonicsothe
What are some of the advantages to Seerus mask compared to gunslinger set?
Also, in which ways does Polaris's DPS make it not a gun? I'm a bit confused.

Wed, 06/27/2012 - 19:30
#7
Demonicsothe's picture
Demonicsothe
Seerus mask is a gunslinger

Seerus mask is a gunslinger oriented helmet/head/top/mask. Ctr med and asi low, a total of +3 bonuses to a gun when most other sets only have +2. With a seerus mask, the shadowsun body, and a swiftstrike buckler, you get ctr vh, asi vh, and damage med. 2 damage trinkets boost your damage to max, or you can use the trinkets to max out asi and ctr. Its a total of more bonuses to a gun. About 1 asi's worth plus 2 ctr instead of 2 damage/asi.

Polaris mechanic destroys its own dps. Knockback on expanded shots, more damage on said shots. Unless you shock very very often, you push the enemy away with each shot. This also pushes enemies away/into teammates. Say a teammate was charged and is coming in from an angle to catch as many enemies as possible. You decided to shoot into the crowd because polaris dps is a;wihegjke amahzing. Congrats. You did less damage with that 1 shot than what your teammate could have done with his/her charge of brandish/da/alchemer/rss/basically anything but some exceptions.

The knockback is a great tool to keep enemies away, or herd them into/out of something. Most of the time though, sword knockbacks are enough. If not, just about everyone uses a shield anyways. Sure, you can herd enemies into a corner to cancel the kb. But by the time you do that, your team has to wait for you to finish, otherwise their hits might miss and waste their effort.

Wed, 06/27/2012 - 21:06
#8
Hargbeast's picture
Hargbeast
@Demonicsothe Thanks, now I

@Demonicsothe
Thanks, now I get it.
So basically, the Polaris sucks for working with teams.

Wed, 06/27/2012 - 21:22
#9
Demonicsothe's picture
Demonicsothe
Unless you're in a team of

Unless you're in a team of all polaris.

Wed, 06/27/2012 - 21:40
#10
Hargbeast's picture
Hargbeast
Or solo?

Or solo?

Wed, 06/27/2012 - 21:41
#11
Demonicsothe's picture
Demonicsothe
Or solo. In which case,

Or solo. In which case, nobody cares what you do as long as you don't beg over and over for someone to heal you.

Sun, 07/01/2012 - 13:36
#12
Rm-Anami's picture
Rm-Anami
@King-Phoenix You say you own

@King-Phoenix
You say you own a 3* Gunslinger set, so I suppose you're asking about T2 PvP. Whether chosing ASI or Dmg increase is a personal choice. ASI (obviously) makes you shoot faster and also makes animation cancel faster, while Dmg Increase makes your raw damage higher.
As for loadout, there are many choices:
Cap: Gunglinger Hat/Flawed Seerus Mask/Cyckops Cap
-Gunslinger Hat is a nice choice, ASI low (Can't get more than that) and Piercing resist, which is helpfull against Toothpick Duskies
-Even though the Flawed Seerus Mask gives CTR Med and ASI Low, the Elemental resist isnt much helpfull, since few players use Elemental epons except from Killowatt Pulsar, Hammer and other alchemers. Also, charge on T2 isn't very usefull (at least in my opinion). Few gunners use it.
- Yes! The 0* is a considerable choice,. While useless for resisting attacks (it is weaker than proto), the Dmg Increase Med is VERY usefull. My personal choice, since the point of Striker Gunner is running to avoid being hit.
Armor:Gunslinger Sash
-Yeah, it's basically this if you are pure gunner.
Wepons: Voltech/Shadowtech/Cryotech Alchemer MKII, Killowatt Pulsar, Antigua
- Now for the most important: The guns. Alchemers are mostly usefull for status effects: Shock and freeze are very handy against any enemy, since it stops movement. Shadowtech is a nice way to deal damage, since few players use any shadow resist armor. Firo and Prismatech are not very usefull in my opinion. Prisma deals more damage, but gives no status effect. As for Firo, it's only use would be to break Recons' cloak, then again the Voltech can do the same. Killowatt Pulsar is a MUST HAVE for any Striker: Even if it doesnt deal much damage, the shock and pushback are very helpfull, and making a barrage of shots is a nice way to discourage enemies. Also, getting one of these, running around and shooting on enemies' caps is a nice way to TROLL THE HELL OUT OF THEIR LIVES. As for the antigua... Well, bring it if you don't have other wepons. Its good to interrupt Strikers boost, shoot between shield cancels from Guardian and works fine as Anti-Recon wepon.

If you were talking about T3, then... Well if it was then just say it and I'll try to get something helpfull.

Sun, 07/01/2012 - 16:41
#13
Demonicsothe's picture
Demonicsothe
Just to clarify

Asi does not make ur bullets go faster. If it does, it is unnoticeable. Asi shortens times between shots and perhaps reload animation. Not all the way sure about reload animation, but most likely.

Sun, 07/01/2012 - 19:02
#14
Rm-Anami's picture
Rm-Anami
@Demonicsothe

Yes, I think I didn't express myself well there. ASI makes the time gap between shots smaller. As for animation, its a bit faster, both between shots and for reloading. This is clearly noticeable when comparing no ASI to ASI VH+. And bullet speed is fixed. If it wasn't, imagine all the Trollaris spam, with fast bullets. It would be hell! xD
And by the way, sorry for deviating from the main talks of this thread.

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