1 - i was thinking that there should be some sort of archive that tells about the spiral knight race. An archive that is part of the Hall of heroes. it could be like a museum that the spiral knight pay 5 crowns to enter so we can see what caused us to crash on this planet and what was the spiral race doing before they crashed on this planet. Also, if possible their can be a small visual animated clip that shows our escape pod crashing on cradle.
2 - Also on another note, their should be an engineer section that contains a data base that shows the equipment and different kinds of devices that the spiral order uses. it can have a list from the most normal to the most rare. the database can contain the armor, weapons, and other things like the pots, robot knight helpers and more. we already have the wiki, but if their was a live in game access, i think that would make the game world feel more bigger then its is. The only locations that are in the game besides the clockworks are the training area, town square, hall of heroes which cant be accessed in groups, the bazaar, the terminal areas that we use to get ready before we dive in the clock works, the pvp area for kromo coins and haven arcade. if we were to add a building for the engineer section and a building for the spiral knights order of command, i think new players and old alike might feel there's more places to adventure in the spiral world. the main place that many players go to hang out is the training area. i don't mean to be negative, but i think players should have more access to the spiral knight world.
3 - this brings me to another point. This probably has been suggested before but i would like to bring it up again. Have the players of the spiral knights that has already reached haven be able to go back and have access to the crossing chasm. it wont change much about spiral knights, but it does bring me to the point that it would make spiral knights seem more bigger then it is. if this were possible, i think some players would use it as a place to hang out or greet new players coming into haven. this would increase the places players have access too and give the players a sense of that they have room to spread their arms and legs and not feel like they are confined in an instance.
4 - another matter i would like to discuss would be to also have a building where the knights go to to complete their prestige missions. this does seem redundant from my other points, but from my experience with other games having a physical place to go get your missions/quest and have a physical place where players report too seems more appealing. then to have a bar that you click on to teleport the player to the area of operation. if their was a knight that players had to talk to to report their mission for giving minerals, materials and their weapons, i think the interaction between the npc and the knight might increase the likeness for the prestige missions.
5 - another point which is very similar to my 2 request, have a database that is in game where players can check a very small description about the monsters of spiral knights. I know that it is already in wiki, but going through files of information on monsters on a web site seems more like a chore then a playful experience. if there was a data base that contains a list of monsters that list them from normal most common to rare in their own family list, i think most players would access it to study up. Having to physically detach myself from game-play and going to a related website that contains the information i need feels like something most players wont do especially the younger ones. most of the information for the creation of my request are already gathered from player interaction with the game. so i think it would be relatively easy to summarize and rearrange the info to create a database for players to access.
6 - one last point i would like to bring up which also already has been discussed is to have the items and weapons that we give to the prestige mission have a point of destination. so far as i can tell, all of the items we give to the prestige mission vanish into thin air and does not actually go to a market place or get used in any kind of foundation. if the minerals were sent to the creation of a gate or the materials sent to the auction for sell or the weapons send to the weapons depo, then i think most players would feel that the prestige missions would have a sense of purpose then for its intentions to float in midair having no sense of purpose. i know that more content will be added later to direct the purpose of prestige, but the effort and materials that we are putting into these missions should at least not be wasted. they should have a place where they form some kind of effect on the spiral world.
well that is all i have to say.
-please respond in a friendly not rude manner.
- any rude comment towards myself shall not be responded too.
1 - The reason we crashed is pretty much unknown, and the spiral knight "race" is meant to be somewhat of a mystery. The video of the crash could be cool and all, but... it'd take more difficulty to do than time to do other projects.
2 - Again, we have the wiki. It contains information. In essence you want the wiki to be in-game, which I personally find unnecessary and redundant. The Advanced Training Hall is not the hangout spot for many, rather, the Haven is. Haven is meant to be the hangout area. "More access to the spiral knight world" Please elaborate? If you mean other areas than the Clockworks, well, the Clockworks are one of the main factors of what makes this game unique.
3 - I agree with Crossing the Chasm missions and below being accessible to those who have already reached Haven, but I don't agree with your reasoning. The Rescue Camp would never be a true spot for knights to hang out. Not many are going to go out of their ways to check on the recruits there who are close to reaching Haven. It really wouldn't make SK any bigger, just more fair to those who are more experienced. Also, Haven isn't confining at all, as it has 3 relatively large areas (with many Havens to choose from). Of course, Town Hall is the most common area, but never has it been called confined to me.
4 - As you mentioned, this is redundant. The system now is easier than having a new building, and it allows for more free range of use with missions. Adding a new building is far from necessary, and the space/time for SK can be used for other things. Now, you said it's more appealing. I've yet to hear that an actual "mission building" would be better in any game I've played.
5 - So... you want to just waste all of the time and effort put into the Wiki? No. An in-game database sounds overly redundant and it just is the farthest thing from necessary. If little kids are too lazy to look things up, let them go cry and whine. If you feel detached from gameplay while searching. then don't search while playing. Search information you'd like to know before or after you play, and if necessary, during. It's not hard to open a browser and go on the wiki. I do it all the time.
6 - This has been brought up several times. Yes, it would be good to know our weapons we handed in are put to good use. Yes, we'd like to see our crystals help us. However, that's the risk that comes with Prestige Missions. That's why I gave up on them after the release of OCH. I would do the missions until I realized Prestige wasn't all that important to me.