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Wed, 06/27/2012 - 19:16
Blandaxt's picture
Blandaxt

1 - i was thinking that there should be some sort of archive that tells about the spiral knight race. An archive that is part of the Hall of heroes. it could be like a museum that the spiral knight pay 5 crowns to enter so we can see what caused us to crash on this planet and what was the spiral race doing before they crashed on this planet. Also, if possible their can be a small visual animated clip that shows our escape pod crashing on cradle.

2 - Also on another note, their should be an engineer section that contains a data base that shows the equipment and different kinds of devices that the spiral order uses. it can have a list from the most normal to the most rare. the database can contain the armor, weapons, and other things like the pots, robot knight helpers and more. we already have the wiki, but if their was a live in game access, i think that would make the game world feel more bigger then its is. The only locations that are in the game besides the clockworks are the training area, town square, hall of heroes which cant be accessed in groups, the bazaar, the terminal areas that we use to get ready before we dive in the clock works, the pvp area for kromo coins and haven arcade. if we were to add a building for the engineer section and a building for the spiral knights order of command, i think new players and old alike might feel there's more places to adventure in the spiral world. the main place that many players go to hang out is the training area. i don't mean to be negative, but i think players should have more access to the spiral knight world.

3 - this brings me to another point. This probably has been suggested before but i would like to bring it up again. Have the players of the spiral knights that has already reached haven be able to go back and have access to the crossing chasm. it wont change much about spiral knights, but it does bring me to the point that it would make spiral knights seem more bigger then it is. if this were possible, i think some players would use it as a place to hang out or greet new players coming into haven. this would increase the places players have access too and give the players a sense of that they have room to spread their arms and legs and not feel like they are confined in an instance.

4 - another matter i would like to discuss would be to also have a building where the knights go to to complete their prestige missions. this does seem redundant from my other points, but from my experience with other games having a physical place to go get your missions/quest and have a physical place where players report too seems more appealing. then to have a bar that you click on to teleport the player to the area of operation. if their was a knight that players had to talk to to report their mission for giving minerals, materials and their weapons, i think the interaction between the npc and the knight might increase the likeness for the prestige missions.

5 - another point which is very similar to my 2 request, have a database that is in game where players can check a very small description about the monsters of spiral knights. I know that it is already in wiki, but going through files of information on monsters on a web site seems more like a chore then a playful experience. if there was a data base that contains a list of monsters that list them from normal most common to rare in their own family list, i think most players would access it to study up. Having to physically detach myself from game-play and going to a related website that contains the information i need feels like something most players wont do especially the younger ones. most of the information for the creation of my request are already gathered from player interaction with the game. so i think it would be relatively easy to summarize and rearrange the info to create a database for players to access.

6 - one last point i would like to bring up which also already has been discussed is to have the items and weapons that we give to the prestige mission have a point of destination. so far as i can tell, all of the items we give to the prestige mission vanish into thin air and does not actually go to a market place or get used in any kind of foundation. if the minerals were sent to the creation of a gate or the materials sent to the auction for sell or the weapons send to the weapons depo, then i think most players would feel that the prestige missions would have a sense of purpose then for its intentions to float in midair having no sense of purpose. i know that more content will be added later to direct the purpose of prestige, but the effort and materials that we are putting into these missions should at least not be wasted. they should have a place where they form some kind of effect on the spiral world.

well that is all i have to say.

-please respond in a friendly not rude manner.

- any rude comment towards myself shall not be responded too.

Wed, 06/27/2012 - 23:21
#1
Pokenuevo's picture
Pokenuevo

1 - The reason we crashed is pretty much unknown, and the spiral knight "race" is meant to be somewhat of a mystery. The video of the crash could be cool and all, but... it'd take more difficulty to do than time to do other projects.

2 - Again, we have the wiki. It contains information. In essence you want the wiki to be in-game, which I personally find unnecessary and redundant. The Advanced Training Hall is not the hangout spot for many, rather, the Haven is. Haven is meant to be the hangout area. "More access to the spiral knight world" Please elaborate? If you mean other areas than the Clockworks, well, the Clockworks are one of the main factors of what makes this game unique.

3 - I agree with Crossing the Chasm missions and below being accessible to those who have already reached Haven, but I don't agree with your reasoning. The Rescue Camp would never be a true spot for knights to hang out. Not many are going to go out of their ways to check on the recruits there who are close to reaching Haven. It really wouldn't make SK any bigger, just more fair to those who are more experienced. Also, Haven isn't confining at all, as it has 3 relatively large areas (with many Havens to choose from). Of course, Town Hall is the most common area, but never has it been called confined to me.

4 - As you mentioned, this is redundant. The system now is easier than having a new building, and it allows for more free range of use with missions. Adding a new building is far from necessary, and the space/time for SK can be used for other things. Now, you said it's more appealing. I've yet to hear that an actual "mission building" would be better in any game I've played.

5 - So... you want to just waste all of the time and effort put into the Wiki? No. An in-game database sounds overly redundant and it just is the farthest thing from necessary. If little kids are too lazy to look things up, let them go cry and whine. If you feel detached from gameplay while searching. then don't search while playing. Search information you'd like to know before or after you play, and if necessary, during. It's not hard to open a browser and go on the wiki. I do it all the time.

6 - This has been brought up several times. Yes, it would be good to know our weapons we handed in are put to good use. Yes, we'd like to see our crystals help us. However, that's the risk that comes with Prestige Missions. That's why I gave up on them after the release of OCH. I would do the missions until I realized Prestige wasn't all that important to me.

Thu, 06/28/2012 - 06:30
#2
Aplauses's picture
Aplauses
:p

Too long. Didn't read.

Thu, 06/28/2012 - 23:50
#3
Blandaxt's picture
Blandaxt
haha

@Aplauses: if u ever do decide to read, i would appreciate it. ty for looking at it anyway.

@Pokenuevo:

1- ty for agreeing with me, if there was a small clip cinema, that would be pretty cool.

2 - expected response, but back to my point again. it would enrich the game giving more texture and making it feel almost like an adventuring where no mist energy is needed. i mean more access because i want to find something to do when i do not have any,ore mist energy in my tank and reading about monsters that is an in game data access while chatting with my friends seems more enjoyable then to read it separately from the game and have no one to talk to. this would give players a sort of an in-game library access.

3 - i don't want players who has already reached haven to go back to the rescue camp. i only want players whose already reach haven to be able to access crossing the chasm, so that when new players come crossing through, they might greet them if they want. that's all.

4 - its more appealing because you will have an actual npc to talk to to register to do the missions. clicking from the mission interface to get the missions without any interaction with a physical being feels like i am talking to a computer. having someone or the representation of someone to talk to about the mission that is being given to me will give the effect that i am actually reporting to an organization that is part of sk. this organization is obviously the spiral knight order that is issuing the missions for us to do.

5 - back to the point i mentioned again, having wiki as an in-game database in my opinion does improve the gaming experience. just the fact that the spiral knight order is suppose to collect these kinds of information that wiki contains and not having it as part of the game gives the feeling like i am not in character. the feeling that i have to connect back to reality, to connect to the website detaches the player from the gaming experience. so if this data was included as an archive that the spiral knight order stored for knights to use will create the atmosphere that the player is a knight of the order. this is not about being lazy to access the information, this is about creating the atmosphere where a player can immerse himself/herself into the game world.

6- you say this is a risk, but i look at it at a different perspective. i look at it as an investment with a definite good result. knowing that the devs are working on a way to implement the numbers of prestige into the game, i do not doubt that the prestige missions will give an equal amount of reward from the effort put into them. that said, why not have a destination for these items we pour into them. we already spend time and effort or our money to get them. so why not direct that effort to somewhere it wont be wasted. i know we dont all agree that the prestige missions are important, but i think with enough of us wishing and requesting the devs to direct our effort into some kind of effect into the game, we should hget some kind of response whether or not it can be done.

Sat, 06/30/2012 - 11:03
#4
Blandaxt's picture
Blandaxt
hmm

any one else have any thoughts?

Sat, 06/30/2012 - 12:40
#5
Nechrome's picture
Nechrome
The Skylark crashed because

The Skylark crashed because of their Titanium fuel core exploding or something like that. It's in one of the missions. :/

That is all.

Sat, 06/30/2012 - 21:10
#6
Geregias's picture
Geregias
adding some more lore and

adding some more lore and back story to the SK world would be nice, i love reading through the lore of interesting game universes, however in this particular case adding history and defining the knights seems to me to be a bad direction to take. part of the cute charm of the knights is the mystery around them and the history of the spiral order. also once something is defined as being 'This' it stops the possibility of it being anything else, if nick defined the knights as X then all fanfics, all later lore, all new content would have to be centrally focused on the knights being X and never anything else

more lore, about the knights actions on cradle, snipes, some of the gadgets and gear YES, a definitive history of the knights and spiral order NO

a small intro cinematic of the skylark or our escape pod crashing would be very cool, but honestly it'd be better for the devs to spend time working on new content to play through, new content > skip-able intro cinematic that people may watch once

moving the wiki ingame - its been suggested before but it still stands, it can be annoying trying to chat ingame or purchase mats at the AH while trying to decide on which branch of gear to alchemize or read through the monster list - playing through steam does allow this to an extent but proper ingame access with all the extra lore and details would be a step forward - comedic entries for mundane objects (like the pots) in other games greatly improves it for me, but i love reading through all the lore

we dont get to replay crossing the chasm? meh, sure allow people to repeat it, i doubt many would simply becuase it gives very little payout but i cant see any real reason why it would be made inaccessible other than its a little contradictory taking an elevator from haven to the point just before haven so you can run to haven (that was a lot of haven for a single sentence)

dont agree with 4, its far more convenient to have prestige missions accessible from their own tab rather than having to go see a npc, where would we get the other missions from? if prestige missions are removed from the others don't you think less people are likely to do them rather than more? also the npc would never be visible, it would be swamped by people, like the AH in haven instance 1 and 2, but condensed to a smaller area...no thanks

5. yeah ok, but if there is ingame access to the wiki this becomes redundant. also under the help tab there is a very brief guide to killing the different monster families, it seems like it would be more inline with game style to simply update and expand this to include pictures and short descriptions of some of the monster series present in each class. like you said all the info is there it would just be adding it, but for what purpose? im sure most people can figure out that wolvers are beast family, if you need to know what materials they drop or what damage their attacks deal you still have to go to the wiki

and 6, the turn in missions, you are effectively paying a vendor with materials/items for prestige, the Stuff cant really go to the auction house, what price would set on it, what if it doesnt sell, what if it completely takes over leaving no player created auctions in place. its kind of the same as buying equipment from a vendor, all those crowns just disappear, you get an item back but those crowns are effectively destroyed
the prestige missions act like a prestige vendor, destroying the materials and removing them from circulation - it does in a way act to counter the overabundance of mats that all players carry - in many ways i'd like to see the drop rate of materials reduced in general the amount i pick up is crazy, but that's best left for another thread
besides i reckon you've hit the nail on the head, new content added later will hopefully be prestige related, ie you need at least X amount prestige to go on this danger mission (just not all danger missions)
it would be nice to see some more use for prestige other than the symbols beside your name immediately, but if all new content was prestige related most players would feel left out so there needs to be a balance
in the end no real need to change the current prestige system

sorry if it comes across as being overly negative, i know you made some good points but just pointing out my criticisms, for the most part it's easier to leave the game alone and just put up with having the wiki in a separate tab, though i would like to see the lore expanded, and let the devs get on with making more playable content

Mon, 07/02/2012 - 07:37
#7
Blandaxt's picture
Blandaxt
ty

ty for going over it and giving me ur thoughts.

SIGH! i guess ill have to agree. since this game i mostly focus on new things anot on history, then a change to informing a general history would deter the games ever changing new lines of inventions from monsters to equipment and pots :D. ill give up this thread for now, ty again. hope i get to see more prestige related content also. :)

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