Hi. I am two months new to Spiral Knights, purposely without a guild for no serious reasons, and I am two weeks new to Lock Down as a Tier 1 player.
Upon first playing under this account of mine, you can believe that I was overwhelmed at what skill was brought into the matches and could not quite figure out how to create any serious damage about here. Furthermore, upon being told to level up my items, it appears that others are also bringing in weapons with unique variants (UVs) into the matches to grant them a greater edge. Although accomplishing this seems more difficult than I can manage at the moment, I can dig that.
However, I found compensation about the three modes of a Striker, Guardian, and Reconnaissance, the latter being my class of choice. Although I do not have the ability for great damage output, I've pretty much resorted to playing mind games (which is what I would refer to them as) and use the recon's invisibility in various ways that would allow me to either cap, stir an opponent into thinking I am on top of them, or in some cases keep opponents moving from node to node as I purposely, and only, remove the enemy's capture while not taking the point myself. That is among other uses.
Providing that my team follow's suit and takes advantage of the time the enemy turns away, when I can at least keep that sort of disruption in mind, things go well. I think that behavior even contributed to a comeback or two when executed well with at least a decent team.
My question, I think, is a legitimate concern for someone who wants to move into the higher tiers and still maintain some sort of competitive edge. As a recon player, can I carry that same mindset into Tier 2 and Tier 3 matches or will I really have to work on improving the quality of my weapon beyond completely leveling them up, such as adding UVs?
To be honest, skill is generally better than weapon quality... although there are limits, obviously.
I would recommend you get a Swift Flourish and Dusker for t2, since Recons get a sword speed debuff and Dusker is pretty much necessary to kill your opponents in time, but all in all, I'd rather have a skilled player on my team.
UVs aren't obligatory - a fully heated weapon should do okay, and while ASI and CTR are nice, you won't generally get UV spam until t3 LD. The main irritation are trinkets in t2, generally Tri-heart Pendants. These are especially annoying when you've landed enough hits to kill a normal striker 3 times over. And he just keeps going.
I would not bother yourself searching for UVs yet.