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Please do not nerf LoA.

29 Antworten [Letzter Beitrag]
Do, 06/28/2012 - 20:29
Bild des Benutzers Hellohippo
Hellohippo

A couple of people have complained about it being too hard, but OOO, please please please do not nerf it.

People compain about harder content like SL being expensive, at least now you have something that doesn't require you to buy a key.
For those who complain it being too hard to solo, the game is not meant to be completed solo. And for the record, there are some who've already solo-ed it, albeit with 1-2 revs.
I've done it in a 3 and 4 party team, and both times it was done without revs.

Once again, I implore of you. Please DO NOT nerf this.

Do, 06/28/2012 - 20:30
#1
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Demonicsothe
+1

+1

Do, 06/28/2012 - 20:33
#2
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Clwnbaby
/agree

Yes! Clwnbaby agrees.

Do, 06/28/2012 - 20:58
#3
Bild des Benutzers Traevelliath
Traevelliath

I like difficulty. It means I got something I can improve at.

Do, 06/28/2012 - 20:59
#4
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Trying

I have the feeling it's too easy for bombers

Do, 06/28/2012 - 21:01
#5
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Nexassassin
Nerf it now!

Yes, that's right, nerf the nerfing. Seriously though I expect the danger missions, that are supposed to be very difficult, to have a minimal amount of nerfing if any at all. It's kinda like a training ground for those who plan on doing Shadow Lair runs! =O

+1

Do, 06/28/2012 - 21:21
#6
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Iron-Blast
No nerfing

A thousand times nope. Just what this game needed.

+1 for no nerf.

Do, 06/28/2012 - 21:44
#7
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Kilmefirst
+1

Agreed with the no-nerf-sentiment.

I also think there should be status themed versions of this. To keep things fresh while they develop new danger missions.

~Kilmefirst

Do, 06/28/2012 - 21:49
#8
Bild des Benutzers Traevelliath
Traevelliath

From random half-completed things I noticed on the test server, they at least have names for ~2 more Danger Missions...

(Albeit one of the descriptions was along the lines of "Fill in this text later!")

Do, 06/28/2012 - 21:56
#9
Bild des Benutzers Midnight-Violet
Midnight-Violet
Yay

I do agree with this "No nerf new content" request, even if I see one of the guildies here raging about the Crusader stabbing them endlessly with a spear while she tries to take it down with a gun.

The Crusaders were much too easy in the first test session it was on, you could easily wipe it out with one 5 * Brandish charge. (Even with full party.)

Do, 06/28/2012 - 22:19
#10
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Princeberton
Live long and prosper

+1 to this.
I'm perfectly happy being eaten alive by zombies, just because something is finally hard.

Do, 06/28/2012 - 22:22
#11
Bild des Benutzers Stelli
Stelli
dont even think about nerfing

dont even think about nerfing this... some faith in sk has just been restored from the new game play content and not something like accesories..

and it is not easy, but not too hard, but fun! and that's what matters!

Do, 06/28/2012 - 22:42
#12
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Rebootse
+1

I agree even though I was owned and had to ce rev it made me feel hey this is harder than UFSC :D A new Challenge. Also Its called danger mission For a reason -.- Its not like you HAVE to do it

Do, 06/28/2012 - 23:13
#13
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Dembooti
...

I want a nerf on Hellohippo

Do, 06/28/2012 - 23:47
#14
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Crazyoddbaa
Developer
Challenging content (without

Challenging content (without being cheap) is what we're shooting for with Danger Missions. It sounds like there is a nice balance between people who think it is easy/just right/hard that it feels comfortable to keep it where it is. For those of you who participated in Almire during its testing phases - thank you very much for helping us to achieve this balance.

Fr, 06/29/2012 - 00:00
#15
Blaze-Breaker
Yes please don't nerf it. I

Yes please don't nerf it.
I want the satisfaction of beating it as it is.

Fr, 06/29/2012 - 00:50
#16
No-Thanks
+1

the black screen is so challenging, its alot of fun trying to defeat that monstrous thing!

but the crown payout is a little bit too high in my opinion, maybe reduce it by just a little bit

Fr, 06/29/2012 - 01:17
#17
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Evilnut
+1

I think it's okay... I did it once with a full team. One of them have solo'ed it once with 1 revive, the other two hadn't seen the last room. With some lagging, we used three revives.

There are certainly room for improvement for all four of us, and solo should be very much possible, perhaps with some required weapons, once you get more experience.

More content to choose from for my 100 mist everyday? I'm definitely not complaining.

Fr, 06/29/2012 - 02:23
#18
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Saidxp
op loa nerf plox

op loa nerf plox

Fr, 06/29/2012 - 05:13
#19
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Djawed
It's not even "that" hard

It's not even "that" hard while you could say i'm your average spiral knights player. I do reckon that the mission kept me on my toes and challenged me to play better than I usually do, which is a good thing mind you. After the mission I felt like everything else was a cakewalk.

Shadow lair missions are however MUCH MUCH harder in comparison

Fr, 06/29/2012 - 06:31
#20
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Quandasim
make it harder

make it harder, i solo it first try no death ( i use red caps in last fight)... not so much chalenge

Fr, 06/29/2012 - 07:29
#21
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Xylka-Mkii
I won't keep a solid opinion

I won't keep a solid opinion on it, but after going in with proto armor... DO NOT NERF IT.

It may not have the best payout, and there may be parts that were very challenging, but at least it IS a challenge! If anything buff the payout.

And I could say Spookats are cheap, but they aren't. They just require a different strategy.

Fr, 06/29/2012 - 07:58
#22
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Juances
~

Let players chose different 'tiers' ala Crimson Hammer.

Everyone happy.

Fr, 06/29/2012 - 08:02
#23
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Coolnew
DO NOT NERF LOA. PLEASE!!!

DO NOT NERF LOA. PLEASE!!!

Fr, 06/29/2012 - 08:08
#24
Fashama
?

"For those who complain it being too hard to solo, the game is not meant to be completed solo."

[ ] You have a heart for solo players
[x] Your sentence is filled with pure egoism.

Fr, 06/29/2012 - 08:38
#25
Bild des Benutzers Starlight-Serenade
Starlight-Serenade
@_@

I love the difficulty as it as. First depth serves as a warm-up against the new enemies and then the second depth really turns up the heat. Really, the whole introducing things before throwing them at you full-force later on really helps in making it a fun challenge rather than a cheap challenge.

Oh, and poison finally found its niche. For those soloing, I highly recommend you bring a Venom Veiler.

Fr, 06/29/2012 - 08:39
#26
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Pauling
Graveyards are so much more

Graveyards are so much more fun and interesting with spookats. A very welcome addition!

Fr, 06/29/2012 - 08:52
#27
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Cryoworld
Now just give it a small buff

Now just give it a small buff to the crown payout so I don't feel ripped off for getting a T2 payout for a T3 shadow-lair-esque run.

Preferably in the run of high 4k to low 5k.

Fr, 06/29/2012 - 09:25
#28
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Pepperonius
+1 to no nerf

I've only run it once so far, and not to completion. I learned that I am not as good as i thought i was, and i really enjoyed that challenge. Can't wait to get home and try it again.

Fr, 06/29/2012 - 09:45
#29
Bild des Benutzers Artistbma
Artistbma
+1 to Hellohippo

It met my expectations.

/grin

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