Three rings has released the brand new danger room mission yesterday (Thursday), was it worth the wait? In many ways I have to say yes it was.
The danger room missions are the first fresh content release that is aimed at the professional players of Spiral Knights. Too often have we complained and moaned when Three rings released various nerfs. The Unanimous answer from the pros was "stop making the game easier, I liked how it was challenging". This patch made things finally make sense to me. Three rings didnt nerf the enemies to make the game easier, they nerfed them to be fair, these danger rooms are packed with enemies and it wouldnt be possible to survive if some of these nerfs hadnt happened (if zombies were like they used to be then we wouldve got jumped on by them, rendering us vurnerable to the onslaught of enemies).
I was blown away by these new missions, and found them to be greatly challenging. I felt that they were superbly balanced, even though theyre were dozens of enemies trying to kill you simultaneously, I was always given the appropriate stuff (such as stun vials and health pills). I felt these missions strongly encouraged cooperation, which made it feel like a team victory instead of a pro dragging rookies through FSC. I had to rely on my friends and they had to rely on me if we wanted to win the mission.
The missions are very well made, I often had to stand theyre awhile to take in the amazing scenery and set pieces. I also loved how the view was much more dynamic on this mission, it would zoom in and out so that I could get a better view of the area, there was even a cutscene that quickly showed you where you had to go next. The new enemies were very creative (exploding skeletons! almerian knights who had an attack similar to the flourish, and Slag guards who had an undead revival radius). I felt that the new enemies promoted team work, strategy, and risk taking to deafeat. '
I belive OOO deliverd on the promise of "greater risk leading to greater rewards". These missions gave me 3400cr (average of 3000-4000) for 20 mist (thats 15,000cr if you did it 5 times). This mission also gave you a high level of prestige 180 (more than the current prestige missions). I loved how these mission were crafted to give you a sense of accomplishment such as the vault at the end of the levels ( I enjoyed looting every single box!).
Overall I think the danger room mission was extremly well put together and a joy to play through.
My Verdict: MAKE MORE OOO!!!!!!!
now that you heard my verdict of the mission sound off on what you thought about, did you love it, do you think OOO should make more. I am very interested on what the community thought about them.
Crazy hard! My party wiped out a few times. Fortunately we had plenty of mist to keep going. The rewards payout is nice, and if I can get to where I don't die and can run it on 20, or maybe even 30, mist, it's well worth it. Much better than most prestige. And the challenge, well, could be fun. Though right now I find the hordes of Bombies and their bullets more stupid than anything else. And the Spear charge spammers are irritating too. If we ran through the game fighting like that, we'd be dead!! But, it does pose a good challenge.
Can you get the prestige more than once a day? Or does that reward only pay out once?