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Spiketech Alchemer - A piercing Alchemer

18 replies [Last post]
Sun, 07/01/2012 - 13:37
Nubbis's picture
Nubbis

I've been a gunner for some time now but realised only resetly how enjoible the alchemer series are as weapons. Not only are they challenging to use but they come in a whole bunch of varietys: Fire, Ice, Shock, pure Element and even pure Shadow. Why not complete the set and make a piercing alchemer.

The names could be like: Spiketech Alchemer -> Spiketech Alchemer Mk II -> Spike Driver -> Stalagtite Driver

The weapon works similary to the other guns in the series with the exeption that it would contain a fluid that crystalises when opposed to air, forming sharp spikes (similar to polyp spikes). The fluid would be pure yellow by its color and possibly have some darker cracks to distinguish it from prismatech and firotech. The damage of this weapon would be the same level as shadowtech and prismatech as it doesn't inflict status conditions.

I think many gunners would find this useful as all the other piercing guns are slow and disable your movement.

Sun, 07/01/2012 - 15:22
#1
Aureate's picture
Aureate
Processing Thoughts of You Always

I appreciate we need more piercing options, since the current ones are a little unwieldy in certain circumstances.
However, alchemers don't strike me as the answer.
The name 'alchemer' gives the impression of elemental damage, alchemy being related to the study of elements. Shadow we can get away with by sort of fumbling the whole thing and saying alchemers fire energy bolts of compressed whatchamacallit, but piercing damage seems more similar to a weapon that produces physical (non-energy) bullets... I admit that a lot of things in SK don't make much sense, though.
An alternative would be a piercing-line Antigua, or possibly the introduction of a Snarbolax gun.

Sun, 07/01/2012 - 15:47
#2
Luguiru's picture
Luguiru
This thread again

Alchemers have five variants, all of which function the same outside damage type and/or status inflicted are the exact same thing. Do we want more generic recycling or a new weapon mechanic?

Snarbolax gun is in this thread.

Sun, 07/01/2012 - 15:53
#3
Psychorazer

Overall, I'd oppose this idea due to its logic.

The name 'Alchemer', like Aureate said, implied some sort of energy involved. Piercing sounds more physical, as in actual projectiles being fired.

@Aureate Y u steal mai thoughts b4 I say them? Q.Q

A new Piercing line Antigua has been the subject of want for ages. Want.

Sun, 07/01/2012 - 15:57
#4
Fehzor's picture
Fehzor

I'm all for a spike alchemer... although that would outclass callahan instantly, the devs don't care too much for balance as it is. They just kind of "do what feels right".

If it were made, I'd like to see it have a status though, like poison. Not stun; that is callahan.

@"Snarbolax gun"

This thread has nothing to do with that, it is suggesting something entirely different... and while many people do want a snarbolax gun, there is no reason not to consider something like this too.

Sun, 07/01/2012 - 16:17
#5
Nubbis's picture
Nubbis
Sure I've read about

Sure I've read about snarbolax gun which would funktion the same way as Antiqua. But, the same way Nova and Umbra Drivers can co-exsist with AP and Sentenza, this gun could co-exsist with the Snarblegun. Alchemers and antiguas function totally differently. Also, alchemy isn't really magic, all of the other alchemers have small fluid tank(s) attached to them, implying that alchemers do not shoot magicballs, but rather fluids that have different properies. Therefore, I think a crystalising fluid would fit well into the mix.

Sun, 07/01/2012 - 16:47
#6
Demonicsothe's picture
Demonicsothe
Seems like we should make

Seems like we should make hail drivers split elemental/piercing, because ice can be very sharp. So far, the piercing weapons in this game all has a physical component to it. Swords are obvious. Callahan is a large bullet. Needle is many shots in a cylinder barrel thingy. Rss is shards with magical properties. Dbb is a spray of thorns.

It just doesn't fit in my mind to have a piercing source that works with an alchemer mechanic. Wasn't there another thread calling for piercing alchemer, except using acid as a reason for the piercing damage?

Sat, 08/11/2012 - 14:45
#7
Gravilux's picture
Gravilux
I agree^^

If they made a Piercing Alchemer, how would the shots bounce?

Sun, 08/12/2012 - 01:20
#8
Asukalan's picture
Asukalan
Yeah, because we dont have

Yeah, because we dont have already enough alchemers.

Its not like there are other guns which could use some new damage lines *cough*callahan/magnus shadow line*cough*

Sun, 08/12/2012 - 01:27
#9
Thunderbog's picture
Thunderbog
@Asukalan

Magnus Shadow Line?

Please, noooooo. T_T

I approve of getting a antigua/alchemer piercing damage lines. ^^

Sun, 08/12/2012 - 03:19
#10
Schattentag's picture
Schattentag

In short, no.

If you must insist, at least give it a better name. Spiketech is absolutely clunky. Even Spinetech would flow better.

@Asukalan:
Behold the fading memory of a suggestion dead and gone.
 
        R.I.P.
 
The Suggestions Forum
Oct. 2010 - Apr. 2012

 

Sun, 08/12/2012 - 03:24
#11
Thunderbog's picture
Thunderbog
uh oh

Oh.. there was this gun before?

Well... actually uh... can I take my word back? *bad pokerface*
(yes, ye got me, slap my butt if ye want. ;n;)

Sun, 08/12/2012 - 10:02
#12
Zeddy's picture
Zeddy
Nobody likes blaster

What I'd like to see is a piercing variant of the Blaster (Spiker?). It's the only Spiral Order equipment without any variants whatsoever, useless or no. Blaster shots are pretty quick, and failing that it'd only need the dodge-canceling property of Callahan to be useful against piercing targets.

Sun, 08/12/2012 - 10:36
#13
Asukalan's picture
Asukalan
Yeah, because being fast

Yeah, because being fast shooting weapon + pierce is not enough, give him some stopping power...

"Nobody likes blaster" you cant be more wrong here

Didnt you noticed it yet? Spiral Order equipment is meant to be simple. Its standard issue armors/weapons and those are always not best but cheap and easy available.

Sun, 08/12/2012 - 11:54
#14
Zeddy's picture
Zeddy
Well

You're welcome to link me to all the topics asking for blaster variants, piercing or otherwise. I've only seen it for alchemers and antigua.

I'm not sure you're using the word "stopping power" correctly, but when I talked about dodge-canceling I was refering to how Callahan shots don't make enemies dodge like spazzes unlike all other projectiles. As a tradeoff, the Spiker could have no knockback.

While most Spiral Order equipment is rubbish (Leviathan Blade being decent and Nitronome being excellent), all of them have variants in some form. Not sure what's cheap, simple and easily available about Big Angry Bomb. Graviton used to be a blast bomb line as well, once.

Sun, 08/12/2012 - 12:10
#15
Juances's picture
Juances
Spiral Order weapons have

Spiral Order weapons have variants, but all inside normal damage, and they tend to suck compared to the original.

we HAD graviton, but got removed so....

EDIT: le google "valiance alternate line"
http://forums.spiralknights.com/es/node/45150
http://forums.spiralknights.com/es/node/52451

Sun, 08/12/2012 - 12:15
#16
Zeddy's picture
Zeddy
If something's not working you should change it

I don't think that's a good reason to keep it that way. CIV and Heavy Decon should get some elemental damage slapped onto them, and while we're on it Wild Hunting Blade should get some piercing damage up in its wazoo.

The damned thing is laced with spikes for crying out loud!

Sun, 08/12/2012 - 12:53
#17
Luguiru's picture
Luguiru
Graviton is still here

Unless you mean it was replaced by Electron by the public.

I still have mine.

Graviton line recipes are not in the Hall.

Sun, 08/12/2012 - 13:34
#18
Zeddy's picture
Zeddy
@Luguiru

Juances and I were talking about how Graviton used to derive from Blast Bomb and therefore was a shadow-damage Spiral Order weapon. Which is important because of reasons.

I have mine as well.

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