Now that I have your attention, this is not a dual wielding per say but the closest thing one could get while keeping our current game mechanics. I propose offensive shields, four shield lines that start at a 3* and go up to 5*. Each shield provides normal protection equivalent to that of the swift strike buckler. The shields have the chance to inflict a status on a shield bump, as the star rating is increased the protection rating of the shield stays at the 3* rating but the chance to inflict status increases. Therefore we have an offensive shield at the cost of being quite susceptible to attack. If a status is inflicted on a shield bump, it would not go into effect until the enemy has been fully bumped away that way if you were using the freeze or shock shield you would not be freezing or shocking the enemy right next to you.
3* good chance of minor status
4* good chance of moderate status
5* high chance of moderate status (3/5 chance to inflict) if this is OP then we could switch to good chance of strong status.
Poison: 3* Weakening buckler : 4* Crippling buckler : 5* Formidable buckler
Freeze: 3* Chilling buckler : 4* Icy buckler : 5* Flash Freeze buckler
Fire: 3* Smoldering buckler : 4* Burning buckler : 5* Inferno buckler
Shock: 3* Jolting buckler : 4* Shocking buckler : 5* Lightening buckler
Each 5* version has an aura of it's respective status. The poison shield line looks like a spiral wound or woven poison bramble. The Freezing line is blue/white and has the shape of a snow flake. The fire line is orange/red and has the shape of a flame. The Shocking line is yellow/blue with the shape of a fat lightening bolt. If I get time I will try and add some art to better express my ideas. Please express your ideas on balancing, OPness and/or modifications.
I was here to shout no at you for dual wielding.
But I'm gonna shout no at you for a misleading title.
NO
NO
NOOOOOOOOOOOOOOO