I was recently reading a thread here where someone was discussing their personal issues with the complete weakness of the Cold Iron Vanquisher vs the Leviathan Blade trees of the Calibur weapon.
The Developers seriously told them "we don't want to give players data, since it will make them want to work on it on their own"
I am completely and utterly in disagreement with that idea and notion.
The only viable method for performing any action and running any system is by having all information open to view by anyone who wishes it.
The best cryptography in the world? Open Sourced.
The best game mechanic systems in the world? Reveal their entire rule system for players and game referees to use.
The fact that Three Rings is using such a small minded and backwards ideology; a medieval ideology really; is going to continue to cause players problems over and over and over again.
Be it that a player doesn't, or can't, know how their equipment actually works. Thus makes incorrectly informed choices. Causing player frustration.
That players can't know how the game should be responding, and when things go wrong they aren't able to report actual in game bugs to the developers.
That new players can't ever make informed decisions on the game, ever. Leading them to making uninformed decisions on a regular basis.
I'm not asking for the "Source Code" to be open source; I'm asking for the "numbers" that a player interacts with directly, to be visible to players. How much damage their sheilds will actually block; the percentages that their specific resists will stop; the damage that their weapons will actually deal.
I don't mind playing with a "black box"; however that data does exist and is available, and should be available to the players to better understand the game and play it better.
If other posters agree with this idea, please, would you post a simple "i agree"? I would appreciate knowing how many other players want to know what the useless and vague charge-up and level-up bars mean.
Even if Three Rings does not implement this change; and I very much doubt that they will, barring massive player support for the idea. I would still want to know how many other people like the idea of being able to know as much as possible about the mechanics of games that they play. Call it personal research for future projects.
Best cryptography is open source? That's funny! The best cryptography in the world is almost certainly so secret that you've never heard of it. If not, it's not the best because too many people know about it and thus have completed the first step in cracking it.
OOO philosophy regarding all of its games that players are free to post anything and everything they discover on the wiki and forums for all to learn from, but that for many players discovery is part of the fun, so it is not the gave developer's place to spoil the fun of the explorers and experimenters. So the data will become available as it is discovered by players. The black box will become transparent over time, but it will be us, not the developers, illuminating the mechanics.
There is already more than enough information on the wiki for new players, and even experienced players, to make good decisions about their gear. Come back in 2 months and the wiki will no doubt have nearly complete data on all of the current weapons, armors, and levels. But in the meantime, the things that are unknown are there to be discovered by those who like to probe the game and make discoveries on their own, rather than having a spreadsheet of damage outputs handed to them on a silver platter.