Nova's Compound 42 Feedback

4 replies [Last post]
Novalife

Greetings,

--Compound 42 T2--

The combination of Poison and Fire was a great idea since it makes it more difficult but the fact that all I need is shadow weapons doesn't make it much fun. The fire breathing guns/cannons are hilariously annoying, I would suggest some switches to temporarily turn them off or reduce the rate they fire. Some healing pods here and there would be appreciated since one is constantly taking damage and in need to use all healing pills available. As for the final "Bosses", they still is extremely easy to kill, since all I need for both is shadow weapons, it is like Jelly King, Dark Retribution and it's a clear win win. Overall Compound T2 was well executed.

__Edit__

Forgot something, it looks like Operation Crimson Hammer which is "okay" and I think those "bomb strikers" (don't know their name my apologizes) should stay in OCH and bring more of the "hammer pounding gremlins"

Roarr's picture
Roarr
Tier 3

I would like more remedy pills, since healing pills don't work when you are poisoned. It is impossible not to get poisoned at these 2 levels, and it would be better it the poison puddles can be reduced from their "dashes". Overall, most of the damage was due to fire, so there is no complain from that, but the poison puddles are a little bit over the top.

Bronzite
fire.....

ok i have tested this prestige mission i liked it the new enemies where a interesting twist like fire and poison combo, kinda clever, also i liked the layout of it it seems pretty cool but my only complaint on it is fire. when i played this danger mission because of the oil spills and flamethrower-like machines it was completely impossible to not be burned for more than two seconds it really was hard to deal with. i do know its supposed to be hard and all which is fine, but if the entire flour is swarming with fire then i'm gonna die eventually especially with poison preventing me from healing. so what i would say is less for like maybe the oil spills only poison the player instead of being able to also catch on fire, other than that i liked playing the levels they where really fun and a good challenge :)

Hr-Dalp's picture
Hr-Dalp
What's wrong with needing one

What's wrong with needing one type of weapon?
I know what you mean, but LoA only needs elemental aside from the silkwings, which are neutral to elemental.
By that logic every boss except vana is extremely easy to kill because you only need is one type of weapon, be it shadow for JK, piercing for snarby, or elemental for RT. So I wouldn't see the need for only shadow as a bad thing.

Note I am not on the test server.

EDIT: @Bronzite: I have trouble comprehending your post...

Blobofepicness's picture
Blobofepicness
feedback thingies

Compound 42 T2 feedback

1. I feel it was a bit harder than LoA but not too hard. I liked the boss(es) at the end and the clever mix of oiler and poison lichen things.
2. I did not really like all the flames because they were annoying. =(
3. I liked the fact that you only needed shadow damage weapons, which made it a lot easier to choose which weapons to use.
4. Liked all the mortafires added to the normal gremlins and the poison/oiler lichens to put some spice into the combat.
5. Liked all the treasure boxes at the end. :3