Forums › English Language Forums › General › Suggestions

Search

Daily Danger Missions are fun to have, but, Three Rings...

10 replies [Last post]
Thu, 07/12/2012 - 19:58
Bernston

Are you working on a new Expansion Mission DLC pack yet? Nick, I enjoyed Operation Crimson Hammer, but the Knights need to see more Expansion Missions with new bosses. I would like to see a brand-new Gremlin warship created and sent into the air as another plan to destroy Haven in the next Expansion Mission DLC! Make the level maps a bit larger than those in Crimson Hammer and more challenges along with new enemies. I would LOVE to see a new Expansion Mission when you're done with the newest Danger Mission addition so far. Think about it. My thanks!

Thu, 07/12/2012 - 20:01
#1
Alpha-Stevo's picture
Alpha-Stevo
I really doubt the Gremlins

I really doubt the Gremlins are gonna make a flyin' machine when all of their factories seem to be stuck within giant metal spheres shiftin' around the clockworks.

Thu, 07/12/2012 - 21:45
#2
Doctorspacebar's picture
Doctorspacebar
SUNSHAAAAAAAAARDS

A giant flying machine, no, unless they build it on a remote location on the surface (away from Haven)... but helicopters that fly about and hurl bombs on our heads? That could work.

Fri, 07/13/2012 - 08:19
#3
Bernston
Cradle is a large, amalgamated place.

Anything could possibly happen, because the Gremlins may go airborne someday soon. They're technological geniuses. They've built mechas, weapons, and even their own trap-filled fortresses, and they'll keep going to great lenghts to stop those who stand in their way. Just don't doubt that the Gremlins cannot do the impossible. They'll do the impossible someday. You may never know what those Gremlins can really do. Seriously.

Fri, 07/13/2012 - 08:27
#4
Juances's picture
Juances
~

Not saying they cant, I'm asking why would they?

They hide deep in the clockworks, and kinda protect the core and stuff. Some sort of giant drill from below is more pausible.
They are also good at building robots, why not a giant transformer.

And the obvious flaw, if they can make good flying machines, we'r doomed, all our guns have pathetic range. We cannot defend against bombers, unless we find some cheap lame cliched excuse.

Fri, 07/13/2012 - 09:05
#5
Havenihaveaproblem's picture
Havenihaveaproblem
@Juances

@Juances

Airships np pulsar spam solves all problems

Fri, 07/13/2012 - 13:08
#6
Oatmonster's picture
Oatmonster
Lick

@havenihaveaproblem, The Polaris travels about 50 feet and then explodes and I don't know about you but bigass airships (and even small helicopters) fly alot higher than 50 feet in the air.

No to airships for reasons stated by others

Sat, 07/14/2012 - 11:19
#7
Bernston
Juances, who said flying machines have to be very far-ranged?

Well, how about the warship gets taken to a designated location to have it's special finishing touches made before it could be ready to destroy Haven? That could be a new mission for Knights to stop the ship from being finished and destroy it before it was ready. Gremlins may need very special requirements for their nefarious plans. Besides, if they made flying machines, then we would have special weapons made to take down those kind of machines as an anticipation.

Sun, 07/15/2012 - 16:23
#8
Aplauses's picture
Aplauses
+1

No I don't want more gremlin boss. I want Fiend boss! >..<

Sun, 07/15/2012 - 17:42
#9
Ramorri's picture
Ramorri
Fiend boss? You're

Fiend boss?

You're sadomasochistic.

Sun, 07/15/2012 - 18:33
#10
Grittle's picture
Grittle
average gunner's vien on new

average gunner's view on new boss:
--------------------------------------------

I saw new fiend boss

but i spammed pularis and i wuz k

Powered by Drupal, an open source content management system