Do these bombs seem balanced in terms of damage?
Yes, most people notice that it deals low base damage, but you can get multiple hits on one single monster (I usually saw it hit 2-3 times depending on the size of the monster, wether or not I could hit it with the initial blast, and positioning) and it is intended for AoE purposed, not single target purposes. I can safely say it doesn't deal too much damage and doesn't deal too low damage in comparison to other bombs, so that is good. However, I am by no means a bomb expert and cannot say anything further as I do not possess the necessary knowledges to do so.
The bomb is not at all overpowered against Royal Jelly / Jelly King / Jello Man. It's just right where it should be, I think, in terms of single target damage against a large monster such as Royal Jelly King Man.
Are these bombs fun to use?
More fun than the original ones, a much better and more innovative idea than the original shard bombs. In fact, I am very glad that this question was asked. I felt a rush when seeing all those explosions and actually being satisfied with the AoE damage + the rate at which monsters were dying and felt it fitting unlike some other bombs, and I am considering getting these bombs and maybe starting back up my bombing set. The risk definately matches the reward, which cannot be said about bombs such as Big Angry Bomb.
Does anything stand out that seems broken? Please report any bugs you find in your feedback threads.
The thing that people have been mentioning (and someone mentioned that the devs already know about this) where shards will disappear when the bomb is placed next to a wall / next to a battlepod etc. I would imagine that this can be changed so the bomb is more effective against battlepods or narrow hallways etc. If not, the shards only disappear when the bomb is very close to a wall, not when the bomb is just a bit away from the wall.
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Now my personal feedback.
My bombing career is short, I have used bombs and I have a bombing set and I know what all of the bombs were like before and I read a bit from guides. The main point of my feedback here is that this is feedback from a gunner. I don't want someone to tell me "ZOMG Y U NO BOMBAR GET OUTTA HERE" because we are all, yes ALL (swordsman and gunners included), affected by a bomb change: wether it be positively or negatively. Currently, RSS and other gun-like bombs are diminishing the usefulness of a gunner because I am not as needed in your party. In fact, it diminishes the use of guns themselves, especially with a range that is even greater than every gun in the game.
My feedback will be totally different, because I am going to be saying positive things and be focusing on why I do not believe that those who are attached to the original shard bombs are being fair here. I do not have any rage to vent, so there won't be any yelling etc.
Many people believe that this change was solely to get rid of how a monster can get hit by all of the shards at once from the original bombs. Personally, I never got into the shard bombs just because they felt just plain wrong. But I believe that these shard bomb changes are also necessary for two more reasons:
1. Gun-like bombs diminished the usefulness of having a gunner in your party, and you can cope with rangelessness as you are intended to in this game (get a gunner, get a gun) just like Swordsman do currently.
2. These old shard bombs are simply, as stated by the developers, not for the true bombers arsenal!
1. Why we should be able to cope with rangelessness as bombers. Gunners and guns are important and part of this game too!
Now let's talk about how others cope with rangelessness.
The huge majority of Swordsman being the huge majority they already are use guns as a sidearm. Many swordsman understand that switches are not always going to be one foot infront of them when they hit it, and they can deal with the fact that certain monsters aren't going to be super sword-friendly. They are willing to cope with this, and they bring along a gun as a sidearm.
The reaction that I saw from bombers when these proposed changes were on the test server surprised me. The main concern with them is that they no longer have a ranged bomb.
Unlike Swordsman, bombers haven't had the time to cope with this rangelessness. Once they get used to it, they will be like "yeah mmerphlblerflllgerble whatever I'll throw in a gun" just like most swordsman have. No, swordsman do not use DA charges to always hit switches / take out gun puppies. I see swordsmans WITH DAs use pots to hit switches, and would rather run up to a gun puppy to kill it.
Other than its range, what were the shard bombs useful for? Clipping all shards into a single monster and using them to deal with things such as trojans and lumbers and other large-healthed nuissances by hitting them multiple times.
Well, the new shard bombs are more superior to the old ones as far as AoE damage goes. Single target-wise, this bomb can ALSO be used to deal with large healthed nuissances. It can be used to hit trojans / lumbers / other nuissances multiple times. We now have a pure elemental and piercing bomb to do so with as well.
The only real thing this bomb is missing compared to the old version is the range. All that it comes down to is the range. However, bombs themselves are not intended to be guns. You are supposed to have gunners in your party for that.
If everyone had a 5,000 foot long pole to hit switches or kill gun puppies with, then I wouldn't be useful in your party! (me being a gunner for almost 11 months). The new shard bombs do not cause NEAR enough knockback to be a nuissance to my guns. These shard bombs should be compared to swords, since swords will also deal small amounts of knockback.
Now, if you do not have a gunner in your party? Well... as I said earlier, how do swordsman cope with rangelessness while solo? They bring in a gun as a sidearm. Bombers may need to do so as well, it is best to bite the bullet if you choose to not take me, a gunner, into your party.
Now let us compare. A gun should easily deal as much if not more single target DPS as the RSS against a turret. A Polaris is also capable of interrupting turrets if that is your thing. There is a sidearm gun that can do what RSS does as far as its gun-like nature goes, if not better. You know, because the gun is ACTUALLY a gun!
2. Why the old shard bombs are not apart of the true bombers arsenal!
What did the great Fallout say? I don't know I haven't been bombing for that long, do you guys look up to him like the old Fossa-Ferox for gunners? Not sure, well I vaguely remember Fallout once saying "BIG SPROSIONS" when I read his guide.
Old shard bombs aren't really much of an explosion at all. Personally, I view bombing in this game as reckless, defensiveless, awesome, and somewhat insane. I do not think of bombers as "Ok, and if I place this shard bomb precisely here with this perfect 90 degree angle between both of these gun pu...." WHAT? What bomber is supposed to do that? No Mad Bomber should ever say the words "Precisely" and "angle" in the same sentence. In fact... no Mad Bomber should EVER worry about precision or angles.
I want to blow crap up, and I got a rush from using these new shard bombs. Just watching those gremlins get torn apart by perfectly bouncing from shard to shard of each bomb when I place a giant field of exploding shards around them, leaving them with nowhere to run to. THAT is what bombing is all about.
Now, let's say you are Mr. Execution > Innovation. These shard bombs are implemented fairly well, their mechanics are fair yet still useful. I found that placing a field of shards around a group of jellies took them out roughly the same amount of time as it did to lay down 2 clouds of mist and then finish with a huge nitronome blast. Just as it should. I found that it did NOT tear up Jelly King in 2 seconds like the Dark Retribution did. This, is called balance. Balance is what you want to achieve in this game.
As a bomber, I would be glad that the developers are fixing a broken issue with the monsters clipping every single shard from the bomb, as well as promoting the use of guns and gunners in your party (how "ranged" is intended to be).
In addition, I would like this change as a bomber because it brings me Elemental, Shadow, and Piercing DPS bombs with a normal damage option that won't clog up the entire screen as bad as Nitronome and won't cause as much knockback as Nitronome. And, above all, I believe it would bring back the good feel of being that insane bomber who recklessly blows stuff up. This bomb deals great AoE damage, as that is what bombers are intended to do in this game: deal great AoE damage. Not gun!
I can honestly tell you that I am considering starting back up my bombs, because the addition of Elemental and more shadow AoE damaging bombs is necessary and an amazing addition.
This sounds odd, but coming from someone who doesn't have anger to vent and is willing to look at things from a different view,
+1, these bomb changes are necessary.
Thank you if you read this.
You have an interesting point of view on things and I am not saying this to spark a debate or anything like that. I really have honest intentions about what I'm going to say and I hope it is taken seriously.
This:
"Currently, RSS and other gun-like bombs are diminishing the usefulness of a gunner because I am not as needed in your party. In fact, it diminishes the use of guns themselves, especially with a range that is even greater than every gun in the game."
I do not agree with this in the least bit. It's because gunners will always be more effective and useful than a bomber with an RSS. If you do not feel effective or useful as a gunner compared to a person with an RSS... then maybe there needs to be an evaluation of how you gun. There is nothing wrong with allowing a bomber to be a bit more independent. The RSS allowed a bit more of that. Granted I didn't use the RSS for months and I was pure bomber. The only time I really even use the RSS is in lockdown, or against trojans. Even then a single blitz charge can take out a trojan compared to my multiple shard hits that I have to make to kill a trojan.
I like some of what you said and I do agree. The range issue is not a big deal to me mainly because swords don't have a big range either when it comes to projectiles. I won't argue with the RSS range was a bit too large.
I don't despise the bombs I think that if there are a few little changes it could REALLY make the bomb more effective. The bomb just is not effective. Fun... heck yes. Effective? no. Why can't I have them fun and effective? :)