When going into testing the new bombs I really tried to keep an open mind about what all the bombs entailed. I have to say I was a little upset about changing the function of the RSS as it stands in the main server. But, I would give these a fair shot...
Honestly, the concept of the bomb is a good one... and a fun one. They are very colorful and pretty... and the two blasts are a really cool idea and I like it as it stand in that way. The bomb overall, I do not like. The charge time is too slow, the fuse time is too slow, and the radius is too small. I can't really gauge the damage at this point because they aren't heated.
I like the variety of the bombs for different monsters and statuses.
I feared before that this bomb would be too slow and pointless to use against most monsters, like most blast bombs. They can easily run right through the bomb and never take damage. It's not good.
The other thing that really...irks me is that they do NOT hit turrets. I hate that I hate every bit of them not hitting turrets. There are times I go all bomber in depths and arenas and I need to have a bomb that will take care of turrets. Basically... it sucks against turrets.
My prediction of how this bomb will work in pvp: it won't. It's too slow. I might like it if the things above are changed. Shorter times.
The way I pictured this bomb is that when you planted the bomb the shards or crystals would go first then they would go off IMMEDIATELY then the center blast point would go off last. In theory the enemies would be knocked into the center of the bomb while the center bomb goes off it will blast them out. It would have been a very fast paced bomb.
This bomb will not work as it stands right now, if you do release it right now... it would be for a bunch of nothing. It will be one of those hipster bombs I goof around with in lockdown.
The charge time might feel slow because you are currently using a bomb heated at 1 and not 10.
It seems odd as a bomber, but try and reach 3 pieces of medium CTR gear if you haven't.
I hope this helps change what you think about the charge time, I felt the charge time was where it should be :)
In order to hit turrets, you can actually clip them twice with a single bomb on the outer shards. Position the initial blast not ontop of the gun puppy, but rather a few blocks away from it. Then, the shards will take care of hitting it for you :3
Overall, not very many of the slower monsters like retrodes or lumbers etc. were a problem with me in how they moved into the no-damage zone of the bomb. The monsters that are fast, such as wolvers and gremlins, will be knocked back AND knocked down with the initial blast, then knocked down again with the outer blasts. Because of this, you will likely want to position the initial blast to hit wolvers and other fast enemies, but not always position the initial blast to hit slower enemies if they are resistant to knockback or do not get knocked down.
Basically, it is something new and something to get used to. Which will take a long time.
It helps to cloud your monsters by circling them and placing these bombs like triangles. You can basically do this mindlessly and a huge group of monsters will turn into shiny piles of loot.
I used this bomb and found it useful, and I highly suggest that you try using it again with a few tips I gave you.