Hi all. unsure if such topics have been much discussed previously. but essentially, wondering what differentiates Tier 3, from Tier 2, from Tier 1. i been playing Tier 2 mostly, for Basil reasons. been playing this game since May 2011. lately, i been starting to do Tier 3 at the mission, and likely to start with Tier 3 in arcade, to get my 5* armours / gears. the main difference i experience is that - it feels the same as Tier 2, but the moment i get hit, my health sometimes depletes rather quickly - and next moment, im dead.
I am thinking of starting a thread with ppl contributing to the difference they feel between:
A) Tier 3 VS Tier 2
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2)
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B) Tier 2 VS Tier 1
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2)
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4)
offhand, i hear comments like - tier 3 monsters usually has less normal damage (but still do) as compared to tier 1. or tier 3 wolves teleport more. or maybe the monsters are exactly the same, their hits just result in more damage ? personally, i also realize i can be pretty reckless in tier 2 and still survive, but i realize recklessness is rewarded with death quickly in tier 3.
All enemies attack more often, get new moves, and hit you harder and with more specialized damage as you move to the next tier.
Your Health bar is this long:
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There are a huge number of enemies on each level who can take away a quarter of your health with a single hit. Even with 5* helm/armor/shield of correct damage type and status defense, you won't last more than a few hits in tier 3. Then there are only so much pills and hearts dropping. Sometimes a lot, sometimes none at all.
Conclusion: The game requires you to avoid getting hit at all costs.