The floors before Basil are all worth basically no crowns and heat. Testing with a friend of mine going from 1-4, or 9-13, you pick up a paltry amount of heat and about 300 crowns. After Basil you get way more, varying from 2k to 5k crowns dependant on the tier with an equivalent leap in heat gained. This doesn't seem right at all. The floors should give a more linear progression from a mediocre (for that tier) income to a decent amount, such that the total run is that 2.5-6k.
Rebalance Income Rates
Pre-Basil, your reward is getting to Basil. Post-Basil, your reward is going deeper for more heat/crowns.
Understand?
Do what I do, have a big network of "friends" (doesn't mean you have to be close to them). And be on the lookout for anyone on your friends/guild list adventuring past the halfway point of any Tier. Just join those when you want money. If a party is locked with a solo person, consider asking for an invite so you can just "go solo" afterwards. TRY to be a little liberal about letting people into your party in exchange though so they can use you this way in the future.
However, ON topic, it would be a little great if things weren't like this. It seems odd that after you work hard to get to Tier 2 (or 3). The first stages you see of either will challenge you, yet not give you more rewards than you would've gotten in the last tier (materials notwithstanding).
I think, if anything, they should have it so that if you continue going from Tier1 (or 2) you get more. It just seems odd to me to be getting 3-4k in the end, then essentially having it reset if you want to progress. I understand that it's to make you want to get past Basil to get more out of it. But it's like...I just completed an entire Tier2 run, cut me some slack.
I'm not asking for much of an increase. Maybe like 15-25%? And only if you're continuing from a previous Tier.
And maybe it's just me, but I don't like being used like that. >.> I pretty much always lock my party because I think it's kind of rude when people just pop in unexpected. Especially when they demand I reimburse them for wasting their energy, as though it was my fault for not warning them, when I had no warning that they were going to join me.
@cheeserito,
Really? People have joined you then demanded you give them 10 energy? Good luck with that. Lol, you shoulda have booted them at the beginning of the next floor (after they paid 10 energy) and said, you get nothing ha.
For recipe rooms, I usually just have them mail me a recipe after I mail them the money to buy it, rather than crashing their party.
Saves me 10 energy.
well I do rely on /w as well but sometimes I'm too impatient/worried the person will leave. Amazing luck I have though, when I was on earlier even between my own runs and whispering and chaining others...not a single shivermist buster recipe was found (though sure had a lot of vog/volcanic/grey owlite) :-( And only saw one offer to sell a recipe from a player...for 60k. I lol'd.
I gotta say I couldn't do the mailing money strategy though. With the openness of my friends list, I don't have that usual trust factor thing going on. I know a few people that are good though. But I'd only mail money within a guild for now.
Still, if I'm leader my party is almost always open and I don't mind anyone dropping in anytime its open.
But that's getting far off, all I was originally saying is by making use of the social aspect of this game, you can help others and help yourself, skipping to the "good" stuff. Heck, I got a tip for one join and I didn't even ask.
I noticed this as I've been played pretty much since the official realease, and the cr/heat drop is horrible in the first tier. This bothers me because when I get a new item I like running through the first tier to gain quick heat, and when I finished I'd have JUST enough to buy some more energy and I could continue running teir 1 again until I felt the heat level of my new weapon sufficed for tier 2 at which point I could again buy more energy and play more seriously within the second tier.