Hi everybody,
in the moment I'm preparing for my first SL run. I read the Wiki article, check the forum and I eveen watched some videos on youtube.
But I still have some questions left.
At first my current loadout.
AMOR
Solver Coat
Vog Cup Cap
SHIELD
BTS
Crest of Almir
Owlite
WEAPONS
Combuster
BTB (not jet complete but gona be)
Levi
AP
Avenger
some more which are completly useless for SL.
So my questions:
My Vog cup cap is more or less completly useless, I think.
Do you think it would be better to craft a 3* Skelly helmet, (or maybe even 4*)
or does the additional shadow protection not compensate for the loss of normal protection ?
Or is it just [bullpoop] and I sould wait for second SL run to get a full Snarby?
I have the feeling that the Shadow enemies are much more dangerous than the Piercing ones.
And for not beeing so good at dodging I think i better stick to Crest of Almir, right?
I will have three weapon slots, so AP BTB Combuster would be fine or?
Last question, I'm planning to build a Snarby Coat. I'm wondering what would be a nice UV on it.
I was thinking about having a fire ressitant high on it so It could help me in FSC.
Is this a good Idea or what would you like to have on a your Snarby?
Thank you all a lot in advance for you kind answers!
If you have a good, experienced party, it would be no problem to run around with Vog. If you're in a group of first-timers, then get a piece of Skelly gear then. 4* at minimum. Don't bother with 3*. The Shadow Dealing enemies are more common and yeah, dangerous. So it's nice to have some Shadow Def... but I did my first SL run with a Nameless Hat, Skolver Coat, and a few 4* weapons, spending only 40 energy on revives overall (one per person).
Combuster, BTB, and AP will be fine for weapons.
As for your Snarby Coat... I've always been a lover of Stun Resist UV's actually. I find Stun screws me over FAR more often than Fire. However, Fire Med+ is always a solid UV to put on a Snarby Coat.