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A bunch of questions regarding SL Snarby

18 Antworten [Letzter Beitrag]
So, 07/15/2012 - 09:28
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Maccmillion

Hi everybody,

in the moment I'm preparing for my first SL run. I read the Wiki article, check the forum and I eveen watched some videos on youtube.
But I still have some questions left.

At first my current loadout.

AMOR
Solver Coat
Vog Cup Cap

SHIELD
BTS
Crest of Almir
Owlite

WEAPONS
Combuster
BTB (not jet complete but gona be)
Levi
AP
Avenger
some more which are completly useless for SL.

So my questions:
My Vog cup cap is more or less completly useless, I think.
Do you think it would be better to craft a 3* Skelly helmet, (or maybe even 4*)
or does the additional shadow protection not compensate for the loss of normal protection ?
Or is it just [bullpoop] and I sould wait for second SL run to get a full Snarby?

I have the feeling that the Shadow enemies are much more dangerous than the Piercing ones.
And for not beeing so good at dodging I think i better stick to Crest of Almir, right?

I will have three weapon slots, so AP BTB Combuster would be fine or?

Last question, I'm planning to build a Snarby Coat. I'm wondering what would be a nice UV on it.
I was thinking about having a fire ressitant high on it so It could help me in FSC.
Is this a good Idea or what would you like to have on a your Snarby?

Thank you all a lot in advance for you kind answers!

So, 07/15/2012 - 11:06
#1
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Traevelliath

If you have a good, experienced party, it would be no problem to run around with Vog. If you're in a group of first-timers, then get a piece of Skelly gear then. 4* at minimum. Don't bother with 3*. The Shadow Dealing enemies are more common and yeah, dangerous. So it's nice to have some Shadow Def... but I did my first SL run with a Nameless Hat, Skolver Coat, and a few 4* weapons, spending only 40 energy on revives overall (one per person).

Combuster, BTB, and AP will be fine for weapons.

As for your Snarby Coat... I've always been a lover of Stun Resist UV's actually. I find Stun screws me over FAR more often than Fire. However, Fire Med+ is always a solid UV to put on a Snarby Coat.

So, 07/15/2012 - 11:41
#2
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Bopp
agree with Traevelliath

If you're into swords, then you definitely want an elemental sword and a piercing sword in there. Your third weapon could be either an elemental gun (for howlitzers) or a crowd-control bomb such as Shivermist or Voltaic. Basically, someone in your party should have the gun, and someone should have the bomb; you don't need everyone to have both.

I encourage you to take Crest of Almire, because it helps you against all of those howlitzer projectiles. Barbarous Thorn Shield isn't bad either, especially with its sword bonus.

If your group is strong --- skilled, good gear, at least one person who's done SGWW before --- then you will have no trouble with Skolver, CoA, and Vog Cub. If your group is weaker, then you could really use a piece of Dread Skelly, Angelic, Fallen, etc.

So, 07/15/2012 - 23:10
#3
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Sppw
I'm thinking on SGWW

I'm thinking on SGWW too.
Would it be worth upgrading a rigdoon UV undead VH to daring/fearless or stick with DTB UV undead low (kinda obvious but i'm thinking on saving 2nd voltedge slot for my plasma capacitator)
CoA or Aegis crafting CoA got aegis
2nd weapon is going to be a voltedge
3rd is gigawatt pulsar

Royal Jelly+Dragonscale viable armour and helm? Also can I switch royal jelly out for ash tail? and make that snarby in the sanctuary

¬ Sppw

Mo, 07/16/2012 - 04:48
#4
Halifix
The Vog Cub is decent, in

The Vog Cub is decent, in that lumbers don't take off 15-20 hp bars in one hit. It also gives you sword asi. If you're going to get Snarby anyways, I would stick to the Vog Cub. If you do so, you definitely should bring the Crest of Almire.

This is what you need to watch out for:
Kats
random Snarby spikes
howlitzers
bumped Lumbers about to attack

Bring two swords and either gun. I would suggest having 4 weapon slots, since you're using at least 300 ce to run anyways.

Sppw: If you haven't, finish all the missions first. I don't see why you have Dragonscale, but if you have CoA you'll be fine. Get some more 5* gear. Stick to pulsaring the swarm in the boss fight, unless you get a 5* pierce weapon.

Mo, 07/16/2012 - 05:28
#5
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Bopp
Sppw

Would it be worth upgrading a rigdoon UV undead VH to daring/fearless or stick with DTB UV undead low

Just stick with the DTB, as all indications are that BTB is a better sword than FR. Crest of Almire, Voltedge, and Gigawatt Pulsar are great. Dragon Scale is not great; the elemental protection is largely wasted, and you could use more normal.

Mo, 07/16/2012 - 10:53
#6
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Maccmillion
Thanks

Ok thank you all for your kind answers.
And yes of course i'll go there with an experianced mate,
with a good old shiver.

Now I would be really happy if you could tell me also something,
regarding suitable UVs for the Snarby Coat.
Do you think a Snarby with Fire Protection high would be better/as good as/worse in FSC?
Or which would you prefer for a PVE Player?

Thx

Mo, 07/16/2012 - 10:14
#7
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Traevelliath

Any Fire Resist you can get on Snarby will make a huge difference in FSC. I personally prefer Snarby over Vog anyways.

Mo, 07/16/2012 - 10:17
#8
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Demonicsothe
Or you can get shock/freeze

Or you can get shock/freeze for ld. More emphasis on shock though.

Mo, 07/16/2012 - 14:06
#9
Atacii
...

For armor UV's status resist is generally superior to defense whether you are playing PVE or PVP. If you're going to be using the armor in FSC, then fire is the obvious choice.

And shock/stun are the status resists you want for PVP. Only the occasional troll brings a shiver to LD.

I would rather have BTS than Crest at SL Snarby for all the spikes the bosses throw out. For armor I would prioritize shadow defense, however.

My loadout : Shadowsun and BTS for defense; Storm Driver, Magma Driver, and a toothpick for offense.

Mo, 07/16/2012 - 20:41
#10
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Magnicth
I am the walrus,coo coo kachoo.

Got a shadow key from an iron lockbox,and now i need to start planning a loadout for rabid snarby so i can craft an arcane salamander suit.
This is the loadout im considering:

Weapons:Glacius(ASI low),furious flamberge(undead low,gremlin low,beast low),and polaris (undead low)

Armor: Charged quicksilver helm(freeze low),charged quicksilver mail(shadow low).these will be upgraded to mercurial of course.Also have vog cub set.

Shield:still working on the shield.Planning on getting a blackened crest to be upgraded to crest of Almire,but as i said,still working on the shield.

Any ways this loadout could be improved,or anything that would need switching out?

~Magnicth the Dragon Mage

Mo, 07/16/2012 - 20:51
#11
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Bopp
something strange

Are you sure that you want to craft Arcane Salamander Suit? It gives you bonuses against monsters that inflict piercing, but it has no piercing protection. It doesn't make any sense. Although it does look cool.

Your equipment is fine, especially if your team is decent and somebody has a crowd control bomb.

Mo, 07/16/2012 - 21:37
#12
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Magnicth
Time keeps on slippin slippin slippin into the future

@Bopp: heh, I was considering almirian crusader armor, but I absolutely love the look of the arcane salamander set and I've always been fond of the chroma lines. Thanks for the review, and I'll make sure to bring along somebody with a crowd control bomb since I know just how crowded the clockworks can get. ;P and I know Shivermist buster or VT would be the recommended bombs, but would an electron vortex work? I've got an electron charge and am planning to upgrade it for a new loadout I'm working on, so maybe that would help as well?

~Magnicth the Dragon Mage

Di, 07/17/2012 - 06:03
#13
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Bopp
haven't tried it, but it might work well

I haven't tried a vortex bomb in there. Have you played with these people a lot? So do they know how to time their attacks to exploit a vortex? If so, then the vortex bomb might work well, and even speed things up greatly. If the people don't time their attacks well, so that a lot of vortices collapse, spewing monsters all over the place, then using it would probably be detrimental.

Di, 07/17/2012 - 10:31
#14
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Yukarie
An electron vortex works if

An electron vortex works if your teammates know you have it, and you know when to use it. As one of my friends who has it and uses it, with full mad bomber in SGWW, "It doesn't really matter if I die as long as everything on the screen dies along with me faster than I do." Especially if your teammates like weapons that can do massive damage to large areas (like DA, brandishes, DBB). I do remember just autoattacking with my DA into the vortex cloud and interrupting monters attempts to attack out of the cloud.

Also, vortex is troll-tier against the boss, as if you're good with it, you can actually pull the snarbolaxes next to the bell and speed up the fight by a rather large factor.

Mi, 07/18/2012 - 10:41
#15
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Maccmillion
Materials

Can you also tell me how much the material, which I get at the end is worth in trade?
Maybe I buy it from one of the guys who come with me and don't need it.

Mi, 07/18/2012 - 23:27
#16
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Sppw
The only reason electron is

The only reason electron is used is because of shock right? combine graviton with VT/Voltedge/Glacius/Shiver

Do, 07/19/2012 - 18:05
#17
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Magnicth
Taste the rainbow...

@Sppw: and the fact that electron is elemental,which with undead there,would be helpful.Im almost certain that graviton is shadow,and with undead and a few fiends there......graviton won't be much of a help....

~Magnicth the Dragon Mage

Fr, 07/20/2012 - 00:11
#18
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Sppw
Oh yes I forgot its mainly

Oh yes I forgot its mainly undead.

/e is appalled at his own fail

¬ Sppw

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