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Movement speed trinkets

15 replies [Last post]
Thu, 07/19/2012 - 08:36
Shaarmallama's picture
Shaarmallama

I would like to see a chance for people to get movement speed trinkets. These items would be crafted at the Krogmo crafting station, and would be part of the general standard 2 part crafting.

Item one:
Movement Modulator (****)
--> Gives Movement speed bonus low
--> -1 Max health

Item two:
Accelerator Axle (*****)
--> Gives movement speed bonus Medium
--> -2 Max Heath

This would mean, when these two items are combined, there is a total of a Movement speed Very high, with a health reduction of -4, when added to a mercurial armour set, you will acquire a movement speed maximum. Like with all Krogmo crafting stations, you would require Mod Calibrators to craft these items. The health deduction is there to balance it, as this will often allow people to quickly dash in and then retreat quickly, however they have the cost of lower health by comparison to slower moving players, meaning that should they misjudge an attack, then they are more liable to die.

Reasons for suggesting this -->
>Movement speed needs more love
>Can be used tactically in games such as guild lock down - enabling people to become a fast capper, or becoming a vanguard.
>How fabulous would it to be, to be a class that is purely focused on speed. We have the swift strike buckler, why not complete the other side to that line, with speed increases.
>Wont affect item collecting (bar vials and pills, of which there is normally enough to share), as most of it is shared or randomised
>Who doesn't wanna be speedy?

Thu, 07/19/2012 - 09:17
#1
Luguiru's picture
Luguiru
Face on face

Does no one else realize how fast the movement buff is?

Each +1 bonus makes you move 10% faster (where a knight would normally travel ten spaces, a knight wearing +1 movement moves eleven) and potentially builds up to +6 for 160% movement speed. Try the speed with +2. Some say unnoticeable, experienced players say flabbergasting flamingos give me more. Imagine the speed while using the Striker booster. Now imagine always moving that fast.

The health reduction is unique, but the concept is old; in past threads the thread gets off topic and goes on about buffing movement increase on the two Mercurial sets. Movement increase is supposed to be rare and very valuable for its unique effect.

I shall now proceed to urinate on your "reasoning".

  • People say the same thing about pets, healing weapons, dual wielding, etc.
  • So it would make people whine about Lockdown even more. Becoming a Vanguard has nothing to do with this.
  • "It would be cool". That gets you nowhere.
  • "It does stuff but not to this other stuff". This point is completely void because equipment does not affect drops anyway.
  • "It would be cool" again.
Thu, 07/19/2012 - 15:09
#2
Shaarmallama's picture
Shaarmallama
When I mentioned the vanguard

When I mentioned the vanguard I was actually referring to the Millitary position, not the actual redundant rant.

Who's to say the buffs above medium have to be scaled equally? Maybe it could be a logarithmic addition. The more you have the less it adds on, so to speak.

I can understand that the movement speed is supposed to be unique, and rare, but that doesn't want me to stop having more, or atleast get more variation within that, with a chance for a little more

Thu, 07/19/2012 - 16:34
#3
Aplauses's picture
Aplauses
-2

Mercurial sets + 2 Accelerator Axle = Striker Boost.

Thu, 07/19/2012 - 16:57
#4
Klipik's picture
Klipik
lightspeed

@aplauses

Mercurial set + 2 Accelerator Axle + striker boost = 50-cap increase on the record.

Thu, 07/19/2012 - 17:48
#5
Orangeo's picture
Orangeo
I'd rather just have more

I'd rather just have more armor with build in movement bonus. At least before trinkets, plus these sound kinda overpowered. Something with general damage bonus and movement speed would be nice. We should have lower star movement bonus gear.

Fri, 07/20/2012 - 02:12
#6
Nubbis's picture
Nubbis
@luguiru

"Each +1 bonus makes you move 10% faster (where a knight would normally travel ten spaces, a knight wearing +1 movement moves eleven) and potentially builds up to +6 for 160% movement speed."

Oh yeah, let's see what the wiki says:

"Movement speed abilities add, much like offensive abilities; two Lows add to yield a Medium, which is the highest level currently achievable. Each level of bonus appears to affect movement speed by about 4%."

Equals Max speed increase would only give 24% faster movement, not 60% faster. This means that with MSI Max you will run a length of 5 block in the same time as one would run 4 blocks with regular armor. Nothing near the speed of a striker. Besides, the 8% increase in speed can only be seen when directly comparing speed with another knight.

Therefore the MSI bonus for the Merc-set should be increased to medium per piece. Also a MSI shield or trinket would be nice and yet balanced.

Fri, 07/20/2012 - 02:23
#7
Derpules's picture
Derpules
Oh look.

Again, Luguiru criticises a new idea based on current figures, as if they were set in stone. (Also, based on incorrect values. Surprise!)

If it became possible to stack MS buffs, then perhaps it would be necessary for OOO to reduce the % increase per point of MS+.*

Gosh, that was difficult!

*Then again, that may or may not be necessary, because the sacrifice made to attain 24% MS seems rather large.

Fri, 07/20/2012 - 03:47
#8
Cestinxmono's picture
Cestinxmono
Nom nom.

Technically, movement speed is useless. Perhaps it could be used for Recons in LD when they are cloaked. Other than that, its pretty much useless unless to show-off. I think the increase isn't even that much.

Fri, 07/20/2012 - 04:06
#9
Shaarmallama's picture
Shaarmallama
While the increase is not

While the increase is not that much, it would still be useful, for like dodging and stuff - especially for bombers to quickly get in and out of arenas.

*Would like to have seen how this thread would have turned out if Lugu didn't plague it with bad data*

Fri, 07/20/2012 - 04:06
#10
Shaarmallama's picture
Shaarmallama
While the increase is not

While the increase is not that much, it would still be useful, for like dodging and stuff - especially for bombers to quickly get in and out of arenas.

*Would like to have seen how this thread would have turned out if Lugu didn't plague it with bad data*

Mon, 07/30/2012 - 15:02
#11
Blandaxt's picture
Blandaxt
i like speed

i dont see much of a problem with increasing movement speed, it would help mostly all weapons line. i like this idea.

Mon, 07/30/2012 - 16:23
#12
Oatmonster's picture
Oatmonster
Lick

What's with all the old threads?

e/ stares at Blandaxt

Anyway here's my take on this idea.

4*, MSI low, health -2, and neg med on all status resists.

5*, MSI low, health -2, neg low on all status resists.

Mon, 07/30/2012 - 16:40
#13
Autofire's picture
Autofire
+1

Wow. Luigi has never been wrong before. (At least of what I've seen and as far as numbers go) That's funny. Yes, this idea seems to make sense. However, if the minus part HP is too much, maybe it could be changed so only the 5* reduces the HP by one, and the 4* makes no difference. This way, you could either get two low trinkets for a med, and consume both slots, or you could get a med trinket and free up the other slot.

Mon, 07/30/2012 - 21:59
#14
Psychorazer

"i dont see much of a problem with increasing movement speed, it would help mostly all weapons line."

http://i2.kym-cdn.com/photos/images/original/000/112/480/OpoQQ.jpg

" Imagine the speed while using the Striker booster. Now imagine always moving that fast."

Tue, 07/31/2012 - 13:16
#15
Grittle's picture
Grittle
+1

This idea actually makes me want to waste 12k cr for a trinket slot...

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