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Some Trinket Ideas

4 replies [Last post]
Thu, 07/19/2012 - 20:39
#1051
Dukeplatypus's picture
Dukeplatypus
#1: Kinda useless and a bit

#1: Kinda useless and a bit of a waste of a slot
#2: Using revives a lot isn't a playstyle and certainly nothing to be encouraged. Also that trinket doesn't make sense because you make revives cheaper, but then limit and punish reviving.
#3: Bwahahaha, no. No healing. Ever.
#4: A waste of a trinket slot. Also this game is neither Minecraft nor Paper Mario.

Thu, 07/19/2012 - 21:19
#1052
Luguiru's picture
Luguiru
Hurr

Cosmetic or overpowered garbage.

Excuse me while I urinate on orphans who are cuddling puppies.

Thu, 07/19/2012 - 22:28
#1053
Autofire's picture
Autofire
Hmm

Well, aren't you the critic? Can't you SUGGEST things to the suggester on ways to fix it?

#1 I can see how it would be useless in most levels, but in a danger room, it could be a lifesaver. You've been attacking things like crazy, and you notice your HP is down. You have to kill off the weaker enemies to remove damaging threats. Useful there, but not needed all the same. (You never need trinkets, so I don't see how this is a problem) Also, no boss damage gauge. This is a bad idea I'm think. In PvE, maybe enemies could be more aggressive toward you when you are weak, and more defensive when you have more HP.

#2 Seems a bit sketchy. Like, you aren't supposed to die a lot. Maybe it could half the first starting revive, (10 goes to 5) and then, instead of the cost doubling, it could triple. It would start out less, but climb faster.

#3 Weellll...ya, no healing. That won't work. I don't see how.

#4 I lol'd at this. This is a nice idea. Although, I think a rare drop would work better for the way you obtain it.

Also, ever considered having the map size extend? Having the map show enemies?

Fri, 07/20/2012 - 04:52
#1054
Shaarmallama's picture
Shaarmallama
I wouldn't mind having #1 I

I wouldn't mind having #1 I think that would be useful, but most likely too OP for LD.

#2 and #3 are pretty broke, they've said no healing aside from hearts/pills in the clockworks. and the first 3 revives are cheaper? That'll remove a minor source of income from the grand CE sink.

#4 I WANT THIS SO BAD.

Lugu: You're a urinal.

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