Interesting point The-Rawrcake had made there, what does a gunner do to a party anyway? Anyone who uses a gun can be classified as a gunner (my frd zave is using a chaos set and to gun in LD, and i would say many people would call him a gunner), and i would say there is always someone who carries a gun in 99% of the parties. There is no GUN diminishes here, only the bomb. Now, do you need gunning gears to go through FSC and Vana? Do people use gunning gears while using blitz to killing off vana?
The-Rawrcake have failed at making your point by saying the original RSS made gunners obsolete, and in reality they are obsolete due to dozens of factors.
Now, onto the Lockdown perspective, first off u r a "gunner", the whole uniqueness of a shard bomb is to shoot out shards, so there is a little bit of a argument there. Bombers do not have ranged weapons, so we can't do anything to defend ourselves when you receiving attacks outside of your blast radius. I would say any guns in this game would out ranged the bombs.
The-Rawrcake has also stressed on balance. I wouldn't call this a balance, this new change is had made these line of bombs inferior to the current line up of bombs. The-Rawrcake has said Dark Retribution is better at tearing Royal Jelly. The definition of balance is both bombs are equally good at what they do, but this isn't the case here. OOO has made the "new" shard bombs inferior than the ones we have now in terms of damage, blast radius, and fuse time. At the same time, OOO has made the new players to pay 800ce more to obtain something that was a 4*, by creating a unnecessary new 4* bomb for people to craft (because the blast radius, number of shards, fuse time remain the same, onli the damage is different)
Dark Retribution > Iodized Salt Bomb/ Deadly Dark Matter
Nitrome > Deadly Shard Bomb
Dark Brair Barrage > Deadly Splinter/ "New" Radiant Sun Shard
I am pretty sure you are just doing this review of the shard bombs, and you WON'T be getting them in the upcoming future.
I really don't know why The-Rawrcake would say this change is necessary. Even he/she has stressed on the point that no anger was vented in the review, but it was full of bias.....
"The-Rawrcake have failed at making your point by saying the original RSS made gunners obsolete, and in reality they are obsolete due to dozens of factors."
I never said obsolete. This is what I said: "Gun-like bombs diminished the usefulness". There is a difference, I didn't over exaggerate. Think: "less useful". Less useful is different than obsolete or useless.
It doesn't just make gunners themselves less useful, however: it makes guns themselves less useful.
"Now, onto the Lockdown perspective, first off u r a "gunner", the whole uniqueness of a shard bomb is to shoot out shards, so there is a little bit of a argument there. Bombers do not have ranged weapons, so we can't do anything to defend ourselves when you receiving attacks outside of your blast radius. I would say any guns in this game would out ranged the bombs. "
If bombers need to deal with someone at range in lockdown, couldn't they just get a gun? Guns work in lockdown last time I checked.
"The-Rawrcake has also stressed on balance. I wouldn't call this a balance, this new change is had made these line of bombs inferior to the current line up of bombs. The-Rawrcake has said Dark Retribution is better at tearing Royal Jelly. The definition of balance is both bombs are equally good at what they do, but this isn't the case here. OOO has made the "new" shard bombs inferior than the ones we have now in terms of damage, blast radius, and fuse time. At the same time, OOO has made the new players to pay 800ce more to obtain something that was a 4*, by creating a unnecessary new 4* bomb for people to craft (because the blast radius, number of shards, fuse time remain the same, onli the damage is different)"
Hoookay dokay.
You cannot compare the old shard bombs to the new shard bombs in terms of which is better or worse, as they are two entirely different bombs for entirely different purposes now. If you are saying that the old one is more powerful because it could OHKO monsters, keep in mind that OHKOing was not intended and the developers wanted to remove it (as they should). If you say the old one is more powerful because these new shard bombs need a buff and are underpowered, then the developers will buff them before bringing these changes into the game. Keep in mind that this is a test server, not the actual server; the devs have changed and buffed and nerfed things to balance them and they will do this again.
When I even mentioned Dark Retribution the one time, I was saying that the shard bombs are not overpowered against giant (boss) monsters such as Royal Jelly. Dark Retribution was overpowered against giant monsters like bosses before it was nerfed.
I never compared Dark Retribution with the shard bombs.
Yes, they will make you craft the 5 star version. You only crafted the bomb up to a 4 star version, and they are adding a 5 star version. Most weapons demand you to get them up to their 5 star version.
When you are talking low damage and terrible fuse time etc, this will need to be balanced by the developers before they go through with the changes. Not everything in the preview server is going to go directly into the game.
"I really don't know why The-Rawrcake would say this change is necessary. Even he/she has stressed on the point that no anger was vented in the review, but it was full of bias....."
I am not a biased pure gunner.
I have built up a set for pure bombing, but... I couldn't stand pure bombing, because of RSS made me feel not at all like a bomber or doing what a bomber should do. I figured, pure bombing works out best + is the most fun with DBB and DR + some useful status bombs while someone else in my group can worry about turrets etc. If I ever soloed, I definately would bring a gun. See what I mean? Bombers with RSS wouldn't have to worry about the choice of "get a group with a gunner" or "go solo and get my own gun" as they should if they need range that bad. So... do gunners ever have to make choices like this?
As a gunner, I have to worry about kiting and not letting things close in on me without enough space to continue to kite. If this is ever to fail, a gun cannot get me out of this situation. I have terrible damage, and my only crowd control option is a pulsar. It helps for me to have party members that can do great in the areas I cannot while I revive them since gunners are dodgey, so I usually do runs in groups. While solo, I tend to carry a venom veiler just to help take out monsters that are getting healed as my crowd control and damage is nothing special (healers healing something poisoned = them actually dealing damage instead of healing! ^^) or in rooms with respawning healers like Legion of Almire.
My second main point was that it isn't part of the true bomber's arsenal or something like that. A few bombers did agree that bombers should not be worrying about "precision or angles" as I put it.
And no, you are not forced to have range. This game can be completed entirely without range, as they give you respawning pots. Just like I can complete this game entirely without any crowd control, but holy heck certain rooms like the last one in Legion of Almire make me shoot things forever without my lovely Venom Veiler. But if you need to have range? Gunner or a gun.