In SK, the answer is: No.
Literally Nothing is better then having whatever it is you're fighting dead.
This goes for everything, Knockback, interrupt, statuses. Why bother putting a status one something that could be dead instead?
Now, SK Has quite the variety, but nothing is better then having a monster dead. Really.
Damage>ASI>Health>Defense>Knockback>Anything else you might want to use.
The only time anyone really uses anything else, is when they prefer one swing style to another, or they NEED a wide swing... sans Hoard of monster. Gunners are now more popular with the recent damage boost to all of them, why? Because it was a DAMAGE boost. They're even showing up in LD, with, you guessed it, Max damage armor sets. And no one really uses bombs, except those who like to work in a group that doesn't mind... but most of the time, they have very little use, and are used to compliment Swords, the Biggest damage dealers in the Game.
Over half a game's worth of Ideas, and hard work is put to waste because things are NOT BALANCED.
I really hate when a game's potential is wasted, Nick? Boswick? Crazydoba? (My apologies if I spelled that wrong) Anyone? Is there something, Anything that will address this?
Crazyoddbaa*
And I'm not so sure what you're talking about, Suda user...
Are you saying that we should take damage... and.. do a barrel roll with it?