Please fix the stun status.
actually it is bugged and quite useless because of this.
Please fix the stun status.
actually it is bugged and quite useless because of this.
...this isn't the worst suggestion because it doesn't count as a suggestion, just a request.
The worst suggestion would have quite a competition for this month, though. Do you go for the twin 'Unlock Core And End Game' threads, the offline pet preloader game, the infinite unoriginal pet threads, the healing weapons, the infinite CE complaints - oh wait, most of those weren't suggestions either.
The depressing thing is, most of those ideas weren't bad so much as not thought through.
Other than the preloader game. And the healing weapons thing.
That being said: As Dukeplatypus has mentioned, we are well aware that stun causes an attack to be initiated immediately some of the time. We know that it is something that needs fixing. However, just saying 'let this be fixed' is not really a contribution to the suggestions forum. If you came up with an idea of how to fix it, we would be much more likely to say 'this is interesting, I like it' or 'this is good, but X, Y and Z could do with retweaking to prevent abuse'.
How, precisely, would you have Stun work instead of the current system?
+1
Everyone knows why it is broken. It makes monsters ****ing double attack. Doesn't make it useless. Makes it do more harm than good. OOO should definitely get to fixing this before anything else, FOR IT'S AN ENTIRE FREAKIN STATUS.
"If you came up with an idea of how to fix it"
Well, kinda hard to think of a way to fix it when THE DEVS WONT TELL US WHATS ****ING WRONG!
i like double attack monsters
i sabotaged myself before because i triggered more hearts from slag guards, then lord vanadukey objected me by ninja-double-smashing my face
myfacewhen
*sizzled*
"If you came up with an idea of how to fix it"
okay, initially i thought everybody already knows how it works and what is wrong. i wanted to remember that this thing is working not correctly and wanted to ask to fix it.
what stun is supposed to do:
the status itselfe shall slow down everything a monster does (walking, turning, attacking) by xx%
how it actually works:
-it works correctly with decreasing movement: monsters walk slower than they do without stun
-turning: cant say, but i got the impression it works correctly.
-attacking: works half correctly
=> monsters that attack are having a *visual* delay (the coulorful animation is displayed slower and the monster's body language is slower) but the actually phisical damageing time remains the normal damaging time (in short: monsters are attacking mathematically like they would not suffer by stun)
the fix: add time after the *start of attack sequence* until the animation is attacking.
(sorry for flaws if available. i hope i pointed it out in proper english - if not please ask)
Thank you.
Have an extra plus one now.
Have another +1.
Also, sometimes stun bugs when a monster is in the middle of attacking when it receives stun, and instantly attacks, or was stunned and gets cured of it. Sometimes, it causes monsters to do nothing, and other times, you get double attacking fun, or, even worse/better, the time Vanaduke summoned 3 slag guards to the party.
Uggg... OOO programmers are absolutely useless. Nowadays, whatever they touch breaks, and stays broken.
Ex: Wolvers teleporting behind doors, and the new Trojan shock bug.
Please, OOO at least fix stun.
On second thought, nevermind. I don't want it to get more broken.
Uggg... OOO programmers are absolutely useless. Nowadays, whatever they touch breaks, and stays broken.
Ex: Wolvers teleporting behind doors, and the new Trojan shock bug.
Please, OOO at least fix stun.
On second thought, nevermind. I don't want it to get more broken.
With all due offense, this is probably the worst suggestion I've seen all month.
It's not even a suggestion, it's just 15 words that really almost everybody knows and absolutely nothing about how it's broken, why it should be fixed, or how to go about fixing it.