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An Adventure!

25 replies [Last post]
Tue, 07/24/2012 - 09:46
Ghret's picture
Ghret

You are a member of the Spiral Knights, a military order from a far-off planet which is currently stranded on a planet called Cradle after your ship, the Skylark, crashlanded. To be more precise, you are a not-so-fresh recruit (a recuit because that is your official rank, and 'not-so-fresh' because you could not be motivated - though 'bothered' would be a better adjective - enough to advance your rank.) To be even more precise, your name is Ghret. And you are currently unconscious after having fallen off an elevator that decided that malfunctioning and dropping several stratums was, indeed, the best course of action for it to undertake. This left you falling the rest of the way to your current destination due to your pesky inertial mass keeping you from dropping with the elevator. And as if this wasn't bad enough, the elevator malfunctioned as it was between stratums, which meant that you fell the entire length between the two stratums you were inbetween, more or less. Even more unfortunately, the terminal velocity you were traveling at was the cause of your current loss of cognizance!

Now. What the hell are you going do?

Tue, 07/24/2012 - 09:48
#1
Fallconn's picture
Fallconn
FALCON PUNCH!

I'm going to sit back and drink some chocolate milk, Then as the Skylark crashes I'm going to bust out of the wreckage and save as many people as possible.

Tue, 07/24/2012 - 10:14
#2
Luguiru's picture
Luguiru
Honk

I would do a back flip and land on back wheels but kept going, too.

Tue, 07/24/2012 - 10:24
#3
Ghret's picture
Ghret
NEXT

{{I'm going to sit back and drink some chocolate milk, Then as the Skylark crashes I'm going to bust out of the wreckage and save as many people as possible.}}

As much as you would like to drink chocolate milk and save as many people as possible from the fiery wreckage of the Skylark, you have two problems; 1) You have no milk, chocolate or otherwise; and 2) You have no idea where the Skylark currently resides, and probably never shall. Although the commanding officers say that they are keeping the location secret to minimise the chance that any Gremlins would sabotage it any further. And how can you argue against that logic?

Also, there is the small matter of you being utterly, and completely - for lack of a better word - conked out.

Perhaps you should try WAKING UP.

{{I would do a back flip and land on back wheels but kept going, too.}}

Once again, whilst you would enjoy doing this feat of incredible acrobatic ability (although any acrobatic act outside of dodging and sidestepping is amazing for you), you are still not conscious enough to even put one foot in front of the other.

Perhaps you really should try WAKING UP.

Tue, 07/24/2012 - 10:30
#4
Luguiru's picture
Luguiru
Spoiling our silliness

Be that way.

First I/you would wake up then do a back flip and land on back wheels but kept going, too.

Tue, 07/24/2012 - 10:42
#5
Isekuube's picture
Isekuube
Hmm...

I try waking up. :3

Tue, 07/24/2012 - 10:48
#6
Ghret's picture
Ghret
NEXT

{{First I/you would wake up then do a back flip and land on back wheels but kept going, too.}}
{{I try waking up. :3}}

You wake up. That is to say, the numbness of your sleep is replaced by the feel of teeth biting down on your helmet. Concentrating on the feel of the teeth you rouse yourself from your unwanted slumber to see... Well, it appears as though you are currently looking into the maw of some animal. What kind, you cannot tell. Though it seems the animal appears to be unaware of your return to sentience and keeps on chewing on your helmet. Ignoring - or spurred by, you cannot tell - the sudden realization that your head is being chewed on (if not now, then very soon) the rest of your mind starts to reassemble itself into some form of working order. As the pieces of your mind starts to dredge itself into working order, you feel a vague urge to do a back flip.

It seems as though it will take a while for you to become cognizant enough to be able to do anything than think, look into the beast throat and be aware that your helm is being chewed on.

Still, what are you going to do?

Tue, 07/24/2012 - 11:32
#7
Isekuube's picture
Isekuube
Hmm.

Stab it with my Glacius.

Tue, 07/24/2012 - 11:54
#8
Ghret's picture
Ghret
NEXT

{{Stab it with my Glacius.}}

Even if you could move your arms to stab the beast, you don't think you have a Glacius on you at this very moment. It seems as though the only things you can do now is contemplate and wait until your strength returns to you.

What do you do until then?

Tue, 07/24/2012 - 12:14
#9
Softhead's picture
Softhead
-_-

Luckily, I have enough energy to do a CE rev, restoring me to some sort of strength. The creature is stunned and dazed. It's knocked out, and I feel hungry

Smash its head open with my hands to kill it, eat its flesh to regain stength, wear its fur as a set, use the bones as makeshift swords.

The shield oddly ris shapped like a Ribcage? It eminates smoke and has a dark feeling...

Tue, 07/24/2012 - 13:05
#10
Ghret's picture
Ghret
NEXT

{{Smash its head open with my hands, eat its flesh to regain stength, wear its fur as a set, use the bones as makeshift swords.}}

You think that is a very good idea! Of course you also think that asphyxiating yourself is an equally good idea at the moment. But who cares? You move your limbs sluggishly towards where you think the beast is. The beast quite obviously sensed this, as evidenced by the fact it is currently bounding off into the distance. But before it leaves it gives a high-pitched whelp of surprise. And the full-bodied, dirty white tail cements the identity of the beast as a wolver.
And without any other beast nearby you are unable to do what you wanted to do to it. Eventually you are able to draw enough air into your lungs in order to stop your mind blacking out. Maybe being unconscious for... however long you were out for wasn't that good for you?

{{I then decide to use some energy to use it's remeaining unedible parts as a makeshift blast bomb.}}

That thought sparks two tangential thoughts within you. The first is that your thoughts have become incredibly macabre lately, with talks of turning remains of, presumably, dead wolvers into bombs. And secondly, you need to check how much energy you have left. You bring up your e-gauge counter to check energy levels and see that your mist tank is empty and your crystal energy stands at 123. You think that the damned thing must be faulty since it read at least 50 when you last checked, which was back on the eleva-... The realisation dawns upon you slowly as you quickly turn the counter over to examine the small tank attached to the back of it. And, it is as you expected. The tank has a massive hole in it, consistent with a monsters bite. You let out a sigh as you realise you will not be able to store any mist energy until you get a replacement tank.

You put the e-gauge back and then stand up, wondering 'What should I do now?'

Now now, Tohru-Adachi, no retroactive editing of command-posts. It just makes the entire thing harder. Having to scrap a post and make it again using different inputs. I'll tolerate it this once, but try to make sure your command-posts are the ones you want used before you enter 'save'.

{{Luckily, I have enough energy to do a CE rev, restoring me to some sort of strength. The creature is stunned and dazed. It's knocked out, and I feel hungry}}

Your not sure on the principle of Energy Revives since you've been unconscious for quite a while, and your brain still has to get past 'basic processes of life' and 'higher-level thinking' and into 'memories'. But you do feel slightly hungry, that is true. Probably due to being unconscious.

{{Smash its head open with my hands to kill it, eat its flesh to regain stength, wear its fur as a set, use the bones as makeshift swords.}}

You think this is a great idea! And you move your arms as fast as they can towards where you thinks it's head is. Unfortunately it lets go of your helm and gives a whelp of surprise before bounding off into the distance. The last thing you see is a full-bodied, dirty white tail, held up high in the air, cementing the beasts identity as a wolver. And you don't think there are any other beasts in the vicinity which you can kill, eat, wear, and use as a weapon. Your slightly sad.

{{The shield oddly ris shapped like a Ribcage? It eminates smoke and has a dark feeling...}}

And that is the last incoherent, slightly macabre, though you have before you finally rouse yourself into full awareness of self and surroundings. The first thing you do (Well, second if you count becoming fully cognizant as a 'thing') is check your e-gauge counter. You see that it tells you, in no uncertain means, that you have 0 mist energy and 123 crystal energy. The 0 mist energy issue irks you and makes you think the machine is broken, right up until you turn it over and see the mist tank attached to the back of it having a massive hole in it, consistent with that of a bite. The tank is now devoid of any energy it may have once held, although some energy keeps steaming out it intermittently as the mechanism which drives it stubbornly keeps pumping out energy into a form which you can use. However, without an appropriate receptacle there is no viable way for you to use it.

You give a drawn out sigh before returning the e-gauge back to where you secreted it on your body. You then stand up and think to yourself 'What should I do now?'

Tue, 07/24/2012 - 13:18
#11
Softhead's picture
Softhead
Sorry...

You decide to look at the gate map,then try going back to haven, or looking fort an party or an elevator, which ever comes first....

Tue, 07/24/2012 - 14:28
#12
Ghret's picture
Ghret
NEXT

{{You decide to look at the gate map,then try going back to haven, or looking fort an party or an elevator, which ever comes first....}}

That seems an okay plan to follow. You bring out your datapad to check the gate map, but even as you do so you think that you probably won't be able to do that. The pad is badly damaged with the case badly battered and the screen being cracked. Of course its not so bad that you can't power it up and navigate the various options. Even a cursory glance shows you that whilst it may be functional, it may not work to its full extent.
With another heavy sigh you get to the task of figuring out what works. The minimap appears to be scrambled, but it does seem as though some functionality remains. Instead of sending out a continuous pulse to get an uptodate image of the surrounding area, it can only send out one pulse every so often to get a very vague image. And it has to be done manually. Of course, you never used the minimap anyway, so no big loss there; the next thing is to check whether you can QUIT back to haven. You try the Quantum.Urgent.avoIdance.Trigger on the side of the pad, but it doesn't work. Seems like its broken. And since you have no idea how it works, there is very little chance of you fixing it; your event hub app appears to be working, for the fat lump of help that is; your mail system seems to be in working order, although without sending and receiving an email you can't really tell; your Social application appears to show all of your friends name, all 5 of the random people you met. And since it wouldn't allow you to interact with it outside of entering and exiting it it appears to be frozen; your arsenal displays you as having absolutely nothing, despite you knowing you don't. Yeah, its broken; the equipment tab shows you as having a ProtoSword as your everything. Once again, its broken; the progress tab seems decent, showing accurate gate progress, but showing inaccurate Tier progress. You worked hard for that Tier 2 access, dammit!; and you never payed much attention to your achievements; without saying, the Party Finder is broken and the Missions application is functional, but it will have no tangible effect on your current situation. As for everything else, its broken irredeemably.

Well, that was depressing as all hell. Guess you might as well focus on something else to get your mind of this. Maybe figuring out where the hell you are would help with that?

Tue, 07/24/2012 - 15:34
#13
Softhead's picture
Softhead
....

You get attacked by several greavers, their nest on the nearby elevator, you try and find the nest, despite owning only shadow weapons.....

Wed, 07/25/2012 - 04:09
#14
Ghret's picture
Ghret
NEXT

{{You get attacked by several greavers, their nest on the nearby elevator, you try and find the nest, despite owning only shadow weapons.....}}

Suddenly, Greavers! Fortunately their nest is nowhere nearby or else you would have been swarmed into oblivion in seconds. As it stands you only have to face three of them at once. Although, the idea of combat kick-starts another train of thought, what have you got?

This is where you guys can decide what Ghret is wearing. From his - recently chewed - helm to his weapons and shield. I'll give you guys a day before I take in all the suggestions and turn them into something Ghret can actually use.

Wed, 07/25/2012 - 10:53
#15
Softhead's picture
Softhead
Curcuit Breaker, those greavers are Ruby Greavers.....

Force Buckler, Nightlade, Blackhawk.

Fri, 07/27/2012 - 06:05
#16
Toxicblade's picture
Toxicblade
Derp

He is wearing marone skinny jeans, kustoms, a brown shirt, and a blue cotton jumper. He wears a pot for a hat, holds a knife as a weapon, and uses his hat-pot lid as a shield.

If he is not wearing that, then he is wearing a panda costume.

Failing that, he is wearing a Mercurial Demo Helm, a Snarbolax Coat, has a Force Buckler, a Callahan, and a Cold Iron Vanquisher.

Fri, 07/27/2012 - 11:24
#17
Ghret's picture
Ghret
JUST SAYING

Just FYI, the Knight being portrayed in this adventurer is not a pro who can raid all the Shadow Lairs without a hit and has ALL the Gear, but neither is he a newb who cannot swing a sword without losing half of his health. He is an around-average sword-fighter/gun-slinger whose combat expertise revolves around his fluctuating Luck. Just so you know.

I'll give you guys/girls/things another day to decide, then I'll write up the first BATTLE.

Tue, 07/31/2012 - 16:26
#18
Ghret's picture
Ghret
NEXT

Okay, let's get this over and done with. Before my motivation leaves me once again.

The Greavers fly in a 'v' formation with the, obviously, stronger Greaver at the point of the formation. From their marking you can tell that they are all of the Ruby persuasion. The ones at the sides appear to be Tier 1, whilst the one at the front looks like a Tier 2.
From what you can remember about Grievers is that they belong to the Fiend family of Monsters. Which should mean that they are weak to Piercing attacks, and resistant to Shadow attacks. Everything other damage type is fair game.
You also remember that the colour of their marking show not only their type, but also affliction they can render through their bullets and that horrible miasma after they perform a dive-strike. Thankfully, the miasma and bullets are seemingly reserved for the Tier 2 and 3's, respectively. Unfortunately, since that one Greaver is Tier 2 is is most definitely able to leave a miasma behind; and since they are all Ruby Greavers, they are cable of infusing Fire into their attacks. You hate all Status Afflictions, but you hate fire the most, alongside Shock and Stun.

{{He is wearing marone skinny jeans, kustoms, a brown shirt, and a blue cotton jumper. He wears a pot for a hat, holds a knife as a weapon, and uses his hat-pot lid as a shield.

If he is not wearing that, then he is wearing a panda costume.}}

You left your casual clothes and panda costume back in your home.

{{Failing that, he is wearing a Mercurial Demo Helm, a Snarbolax Coat, has a Force Buckler, a Callahan, and a Cold Iron Vanquisher.}}

Whilst a Mercurial Demo Helm and a Snarbolax Coat would be the best equipment possible, at least in your opinion, you have never once ventured into a Shadow Lair, nor have you even acquired the Recipe for either of these pieces of armour. So, instead, you'll have to satisfy yourself with a Heavy Demo Helm - that you wore today out of whimsy - and a Dusker Coat.
And whilst you wish you had a Callahan, you'll have to be content with it progenitor, the Magnus. It's the same principle, right? One-shot, lotsa damage. And a Cold Iron Vanquisher would be useful, if it wasn't so damn slow, that is. But you do have its slightly faster father, the Cold Iron Carver, slung underneath the Horned Owlite Shield on your back.
Which has somehow turned into a Force Buckler? What the hell? This thing is garbage! Where the hell did the damn Owlite go?!

{{Force Buckler, Nightlade, Blackhawk.}}

Yeah, you've got your Force Buckler. Actually, y'know what? Damn this shield! You'd rather use another sword than this shield. And that is exactly what you do. You throw the shield down and draw your Nightlade-- You mean Nightblade. You always have a Nightblade attached to the right side of your hip since there is no such thing as overkill. Overkill? What is that? Some kind of ice-cream? You've never heard of that word nor its concept! HaHaHaHa!

But in all seriousness, you better get ready for this battle. And so you do.

You lower the Demo Helm's visor; Put the Cold Iron Carver in your left hand and the Nightblade in the other; Leave the Force Buckler on the floor; Wished that you had any gun from the Antigua line; Sling the Magnus around your back to make yourself look cooler; And you wish that you had kept your Blast Bomb on you when you fell, that or your illegal Firotech Alchemer.

Okay. It's time. Time to kill these Greavers.

Okay, sorry for being gone so long. I just ran out of motivation and energy. There is no other contributing factor than those two. As for that "epic" BATTLE scene I was talking about? Yeah, its going to take another day. Mainly due to be running out of motivation. But don't worry, I will put the BATTLE scene up! Eventually.

Thu, 08/02/2012 - 10:10
#19
Ghret's picture
Ghret
BATTLE

As the formation of Graevers approaches closer you suddenly become aware of your surroundings. To your back and sides the vivid purple grass terminates into a sudden drop into nothingness.
You reverse your grip on your Nightblade so that the point of the blade faces away from you, and curl the Cold Iron Carver underneath your other arm and will it to charge. And it does. Turns out the MIU still functions well enough to interface with your weapon; that small piece of information is secreted in the back of your mind as you devote the entirety of your attention on the enemies in front of you.
The Greavers have now come to face you, the T1 Greavers spreading farther afield to your left and right sides, whilst the T2 Greaver just floats a fair bit away from you. Its single, unblinking eye focused on you and you alone.
The Greavers now float equidistant from you and each other. They are the points on the circumference of a circle, and you are the center.
Suddenly, they all charge at once, their heavy bodies swooping towards where you stand; the T2 Greaver leaving a faint red glamour behind him, the beginnings of a fire cloud.
As they are all just about to converge onto your position, you spin the charged Carver in a complete circle, leaving a horizontal gash across the eyes of both T1 Greavers. But the T2 Greaver saw your attack and stopped just before the reach of your weapon.
You acknowledge the fiery miasma it released a few feet from you before diving back into the battle. You follow through with the spin attack by bringing up your Nightblade into the Greaver on your left. It quickly disintegrates into Frayed Fabric and Brimstone.
The other T1 Greaver is still dazed from your attack and you take full advantage with a flurry of dual attacks, leading with your Carver before jumping up and driving your Nightblade deep into its center.
As you rip the sword free and see the Greaver fall apart you feel the woosh of wings behind you. As you turn, swords up in a defensive form, the full weight of the remaining Greaver crashes into you, throwing you perilously close to the edge whilst the Greaver flies off and curves back around for another dive attack.
In the adrenaline rush of battle you decide to end this battle "heroically". You sheath your blades and draw your Magnus. With one hand on the trigger and another holding the barrel in place, you sight the rapidly approaching Greaver. You decide this is nowhere "heroic" enough, and begin running towards it as it gets closer, the gun emitting a gentle hum as it charges up.
As the Greaver becomes clear enough for you to see its markings once again, you let go of the trigger and are thrown backwards by the sheer recoil of the empowered shot. The thermo-kinetic jacketed giant of a bullet obliterates the body of the Greaver in its entirety, leaving only its wings behind.
You yourself do not see this however, as you were currently involved in the business of picking yourself up and so you only see the bright light of Greaver's body igniting on the periphaery of your vision. And when you look up, a set of wings land on either side of you.

Well, seems as though you killed two T1 Greavers and one T2 Greaver. What now?

Sun, 08/12/2012 - 07:20
#20
Ghret's picture
Ghret
NEXT

{{...}}

It seems that the voices in your head have fallen silent, guess you might as well see what mats those Greavers had. From the T1 Greavers you manage to recover three pieces of Frayed Fabric and 2 lumps of Brimstone; the remains of the T2 Greaver quickly decomposed into dual pieces of Fine Fabric.
Of course since your Arsenal is being uncooperative you have nowhere to put it... Unless... Yep. Turns out that the UI was bugged, and the actual software was working; all that was needed was attempting to insert an object into your Arsenal in order to reboot the system... Hard. Now you can access your Arsenal and everything you have stored in it! Of course, you can't retrieve anything yet until you can interface with an Arsenal Station.
After putting your spoils into your Arsenal and sheathing your blades and placing your Magnus back into its back-holster, you finally take a good look around you. You are surrounded on three sides by a quick drop off into the depths of the Clockworks, whilst directly in front of you lies a path lined by metal plates and archaic - even more so than the rest of the Clockworks - remnants of long-abandoned construction efforts. Here and there the underlying structure is visible through gaps in the metal plating. The flooring follows the theme of decrepit construction with rusted and wonky panels strewn all over the place, and clumps of purple grass popping up through whatever gap they can find.

Well, watcha gonna do now?

Sorry for taking so long. I thought about abandoning this adventure, but since no-one made any suggestions I was able railroad the story to a point where we can continue on with the actual story, rather than stay in the grassy outcropping where we landed.

Mon, 08/27/2012 - 15:51
#21
Ghret's picture
Ghret
NEXT

{{...}}

It seems as though the voices in your head have disappeared, and you are regaining your mental faculties completely. Therefore, you think it would be prudent to continue your internal monologue in the third-person to maintain your sanity.

So Ghret continued on his adventure, his sense of self reaffirmed, along the strange path with its many twists and exposed walls. Its walls and floors bereft of anything that wasn't old and rusting.
He walked on and on, seeing nothing remarking other than some holes through the floor which he had to jump across, or some piece of weaponry or otherwise, rusted to such an extent that merely touching it turned it into a billow of coppery dust. He learnt not to touch them after the fifth time.
Eventually he came to the point where the trail terminated into a wide, sweeping plateau. For as far as he could see there was nothing but metal floors, interspersed with obscured blocks of varying sizes, hidden within the fog.
But, there were three things which stood out: a faint crackle and the blue colouration of energy came from his right; whilst loud, forlorn screaming - with no object to place it - came from his left; and straight ahead lay a giant glowing monolith, glowing so bright and tall that he could see even through the fog, though it was undoubtedly farther away than any of the other things.
He then rested his chin in his hand as he pondered, "Where should I go? Towards the source of energy to my right? Or towards that ghastly screaming to my right? And then there is still that giant... thing, poking out of the fog. Where should I go?"

Impromptu perspective change. Enjoy. Whoever still reads this.

Fri, 10/12/2012 - 21:22
#22
Softhead's picture
Softhead

Go to the Energy source, sword in hand.

Thu, 05/30/2013 - 07:00
#23
Ghret's picture
Ghret
What am I doing?

Any direction would be better than that of the screams, and the monolith doesn't seem to serve any purpose, and in fact was slightly menacing him, he decided to go towards the blue glow coming through the mist.
Of course he wouldn't just walk towards an unknown without being prepared for a hostile, and so he held the Cold Iron Carver in his right hand and the Nightblade in his left, and stepped cautiously towards the blue glow.
It took many hours to walk through the fog - at least, that's what he thought. Hard to measure time in the midst of an all-encompassing fog with no indicator of time. - but eventually he came to the source of the glow. A Mist Tank! Surrounded by quite a few eviscerated Knights.

At least the ghastly screams appear to have stopped. What do you want to do now?

I'm going to reboot this soon. Same premise. Knight falls down hole. Gets damaged. Explores. Just going to have to write the plot out. Bear with me. Enjoy this lovecraftian monstrosity I have spawned in the meantime.

Thu, 05/30/2013 - 18:48
#24
Hearthstone's picture
Hearthstone

Store the tank.

Fri, 05/31/2013 - 06:43
#25
Ghret's picture
Ghret
Seriously, WTF am I doing?

Ghret edges around the dead knights and picks up the mist tank. He really thought that the dead would rise and attack him. He's slightly disappointed they haven't. But he is far too overjoyed at having found a fully-functional mist tank to care!
He sheathes his Nightblade by his side and his Cold Iron Carver in a dead knights back. Well, it's not like he can complain, right?

After a while of fiddling and diddling, tinkering and winkering, Ghret is finally able to replace his broken tank with the unbroken one. There had to be a few modifications made since this one was an older model, but nothing too inconveniencing should come from this jerry-rigging project.

As he stood up to leave, he noticed that there were four more people standing up with him than there were before. And they weren't breathing. What should he do?

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