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Walk, Do not run to the nearest exit.

35 replies [Last post]
Wed, 07/25/2012 - 13:17
Iyashi's picture
Iyashi

Greetings, Today my suggestion is, The ability to walk! Simply for fun and style, (Or, maybe to sneak up on enemies, who knows)

A simply button toggle such as F12 or something to toggle walking or running when moving. I just think it would be neat to have. Personally I don't see how my knight has the enemy to slay the great corrupted king of Almire and still have the energy to run around haven 500 times before the next mission.

Wed, 07/25/2012 - 19:07
#1
Kazujaxyz's picture
Kazujaxyz
Possible with Stun, why not toggleable?

Personally, I always love being able to toggle between Walking and Running in games. It's great for epic moments like killing a boss a first time, reaching the core the first time or in general achieving something epic(walking with awe through the hall of heroes might be nice, too). Personally, I always love sitting somewhere in haven when I have nothing else to do, just talking with my pal and waiting for some auctions to end. You know, just sitting somewhere, adding to haven's overall atmosphere(I know it sounds silly). Serious gamers maybe could have their fun too, stuff like walking through a candlestick keep to make it even more challenging/annoying. Granted, cherry tapping is an exotic application, but it IS an application nonetheless.

And the best thing: I'm pretty sure we already have these walking animations. We certainly have them for walking with weapons(let yourself be stunned by for example a lumber and you'll see). It just needs to be slower than the average stun speed to look less awkward. Don't know about an unarmed animation, though I'm sure I saw one once.

I am not always in hurry. Neither should my knight be. I know, it's a primary cosmetic feature, but technically, we have the animations anyway and you could use this animation/speed change for a variety of things.

If it's not too hard to do, I'd really like to see it in a future update.
Oh, and I'm sorry for my habit to make wall of textes out of simple approvals.
+1

Wed, 07/25/2012 - 19:15
#2
Forumchat's picture
Forumchat
crawling next?

crawling next?

Wed, 07/25/2012 - 19:26
#3
Kazujaxyz's picture
Kazujaxyz
Nope, no crawling.

Just walking. Usable for many situations, easily implentable as some/all animations are already there and thus probably a neat feature.

Though I don't see your point in comparing walking with crawling.

Wed, 07/25/2012 - 19:28
#4
Forumchat's picture
Forumchat
the point is simple, i am not

the point is simple, i am not even giving suggestions
@OP wanna walk? activate your shield

Thu, 07/26/2012 - 02:36
#5
Kazujaxyz's picture
Kazujaxyz
Shielding=/=Walking

While you shield it's more like you're sneaking, not walking. Then there's the obvious fact that you have your shield and your weird forcefield up by shielding.

I don't even know what's wrong with adding walking, even if the addition would have minor priority. I don't want development for other, probably more important things to be slowed down, but seeing as the suggestion actually is simple to implent(it's basically a toggleable self-stun with modified speed, in the clockworks at least), it would be nice to throw this little feature in while adding something more relevant, too.

Thu, 07/26/2012 - 02:47
#6
Asukalan's picture
Asukalan
From what i saw in Spiral Spy

From what i saw in Spiral Spy there is walk animation.

Thu, 07/26/2012 - 03:02
#7
Psychorazer
There is

Methinks it was only intended for the Movement of your character in the old selection screen, where'd they'd walk on the spot. I think it was also used for NPC movement, like where Rhendon walks to give Rawzog that shiny thingy. Did I spell their names right? Idk, I didn't see them too much.

Not a bad visual suggestion I would think. Although I think the weapons should be put away while walking; it'd look a little strange, walking with them in hand.

Although I have to say, I agree with Kaz on the Dev's priority-placement of this; it'd be nice, yes, but is not important to warrant giving it a high priority.

No offense Kugs.

Thu, 07/26/2012 - 03:20
#8
Kazujaxyz's picture
Kazujaxyz
I was right. Thanks, Asu.

Thanks for the info, Asukan. Wasn't really sure about it.

So as there is a walking animation already in the game, why not just make it toggleable in-game? We already have the ressources in-game, adding a simple toggle-button would be easy to implent, and a minor, easy to implent addition won't do any harm. You don't even NEED to use it. It is just a bit like an emote-animation: It has no purpose other than making your character move differently. Yet people use them because it's fun to use in certain situations. For norml emotes it's in a conversation or to signal other people something, for walking it would be emphazing moods, the epicness of certain situation or just make the knight move more relaxed(haven isn't really big, and if you need your energy to fill up for something, your knight shouldn't be too much in hurry).

So I basically ask to implent an emote-animation for which the actual animation already exists, but you just can't access it with commands. Only that it's walking and thus replaces the running animation and speed, of course.

"Not a bad visual suggestion I would think. Although I think the weapons should be put away while walking; it'd look a little strange, walking with them in hand."
I don't think so. If the walking speed is reasonable, it doesn't look too awkward. Also, walking a bit while no monsters in sight is one thing, putting your weapons away in the depths of the clockworks is another. It's a bit suicidal, to say the least. You can excuse walking by being calm about what you do or being careful to not get hit by something coming out of nowhere. Putting your weapon, and probably more importantly, your shield away however is a violation of common sense. You can both walk or run through an unfamiliar place where monsters pop up everywhere, but you will never even THINK about sheathing your weapons.
But actually, I'm just saying this because I'd like to have the weapon/shield in my hand while walking. I think both is actually possible. If we go with sheathing the weapons while walking, we should also add a part of the weapon switch animation before walking, as it looks like the knight is putting his weapons away.

Thu, 07/26/2012 - 19:42
#9
Kellnox's picture
Kellnox
Yes please!

I really think this would be cool. I've thought of this before, and I fully support. :D

Thu, 07/26/2012 - 20:12
#10
Little-Juances's picture
Little-Juances
~

There *was* a walking animation.... In the chararcter selection screen if anyone remembers and paid attention....
But now it's replaced with a simpler ready pose.

Let me search on youtube if tehre's any trace left.

Thu, 07/26/2012 - 20:21
#11
Little-Juances's picture
Little-Juances

Sorry, you cant appreciate movement on a screenshot but it's the best i found. But it shows good enough.

http://i55.tinypic.com/33acsj8.jpg

Thu, 07/26/2012 - 22:28
#12
Oatmonster's picture
Oatmonster
Are you the real Juances?

What would happen if you walked and shielded at the same time?

TBH I think this would be used/abused to dodge better, maybe just have it in haven?

Thu, 07/26/2012 - 23:59
#13
Kazujaxyz's picture
Kazujaxyz
Walking + Shiedling = ...

Given the fact that you are almost sneaking while shiedling, I don't think there would be any speed difference to the normal shielding. You may be right about the dodging part though. Maybe add some handicap when you try to attack while not in combat stance?

... but then again, would a third walking speed modifier really make the game that much easier? It would be a walking speed something inbetween running, which gives you full mobility, and shielding, which gives you full protection. Walking achieves neither and can be used for after a great fight or something similar. It wouldn't be game-breaking, after all: People who dodge projectiles will probably still shield for it as the shield protects them no matter wether they dodge or not. If you are running, you could just as well just stay on one spot for a second to achieve the same effect a slow walking speed would probably achieve. I don't think it would ever be used over shielding or running.
Of course, we could also just say it's a third walking speed and sell it as a feature. As I said, it wouldn't be game-breaking. Though people may not like that.

But, as I think the community may not appreciate a thing like that, maybe just give it a penalty over running or a warm-up/cool-down.

@Juances: Ah, thank you. It's not much, but it at least gives me a bit of an idea of how walking looks like.

Fri, 07/27/2012 - 02:45
#14
Forumchat's picture
Forumchat
generally speaking

option of [/walk] : ok, idc what will happen next
otherwise, #$%* off.

Fri, 07/27/2012 - 03:33
#15
Psychorazer

:/

I dislike your attitude.

Fri, 07/27/2012 - 03:56
#16
Forumchat's picture
Forumchat
since a simply no cannot

since a simply no cannot express my dislike towards the further devastating of the current game mechanism by this idea.

Fri, 07/27/2012 - 05:20
#17
Kazujaxyz's picture
Kazujaxyz
Tell us your problem, pal.

I think he simply cannot accept the fact that he is the only one with this opinion. Because his sarcastic tone last time didn't work to convince us of this being a bad idea, he is now frustrated and thus, the niveau of his answers lowers. Simple forum psychology.

Now tell me, pal, how is this devastating the current game mechanism? It's only adding walking as an alternative to running all the time. You aren't required to use it. You are NEVER required to use it, and yet you are hostile towards the idea. Sure, you could be frigthened that walking might kill the balance of the game. But tell me: What exactly makes walking overpowered then? In no situation it has any advantage towards running or shielding. Thus, the only time you could use it in combat is by cherry-tapping and showing other people how awesome you are by calmly walking through a candlestick keep or something.
Of course, there could be the possiblity that you don't want the game to get any more ways to visually socialize. You want the game to be about fighting, and anything that could possibly displace the focus just a bit is a threat and thus it shouldn't be implented. However, as I'm sure you aren't such a jerk, I consider this to be a wrong guess, too.
You could be frigthened that noobs may annoy you by walking all the time for some unknown reason, but then again: If they can't troll you with this, they will do so with other things.

You know, it's completely alright if you dislike an idea, as long as you stay polite or at least only mildly sarcastic, constructive(something you are lacking in this thread, by the way) and just tell WHAT EXACTLY YOUR PROBLEM IS! So tell me! Tell us all! If you are so against an idea, then you probably have reasons. Tell us! The only thing I've seen of you here so far is that you are a negative, destructive moron telling us that the idea sucks, but you never even give one argument for it. "devastating of the current game mechanic". Be more exact about what aspect of the suggestion destates what aspect of the game mechanic.

And if you gave us an argument against the suggestion, THEN we can reconsider the suggestion to solve your argument. You already made a negative impression by making such a pathetic argument like comparing simple walking with crouching. The moment you openly insulted us you probably lost all or the most of the possible respect people had of you in this suggestion. And if you don't have arguments and if people don't hear to what you say, why should we treat your objection seriously then?

Fri, 07/27/2012 - 06:48
#18
Forumchat's picture
Forumchat
if it is not compulsory, then idc

i made myself clear, if it is not compulsory(type /walk, then you can walk instead of tactical moving), then idc, i may even use it as usual as /sit, /sleep, /lol, /zone etc. if anyone think of making it compulsory, the problem happens. what i don't like is that you expect everyone is a masochist to enjoy getting pwned by mobs happily since you move in a reduced speed of walking (cough, running/sprinting is exhausting, in reality)

(sarcastic) too long paragraph, didn't read. why you think OOO should treat our fantasy, unecessary suggestions seriously then, anyway?

Fri, 07/27/2012 - 07:59
#19
Kazujaxyz's picture
Kazujaxyz
Maybe just a misunterstanding, after all.

So you're basically telling that as long as it isn't necessary to do it, you are fine with it? 'Cause in that case, we have a major misunderstanding here. Of course it wouldn't be compulsory, it would be toggleable and absolutely never required in the game. Of course I don't want making it compulsory/required/forced to be used, that's just nonsense. So in other words, just so that i don#t understand anything wrong:

If it's toggleable and never required in the game at all, you are fine with it, but if it's made necessary, you protest.

Is that right? 'Cause in that case, I hugely misunderstood you and I'm sorry if that's the case. Though then again I don't see how you came up with the idea that it would be compulsory? Bad wording, maybe?

of course, you shouldn't be forced to use it. But let#s just see wether you comfirm that I misunderstood you.

Fri, 07/27/2012 - 08:24
#20
Forumchat's picture
Forumchat
points are meant to be

points are meant to be clarified through conversations.
"If it's toggleable and never required in the game at all, you are fine with it, but if it's made necessary, you protest."
simple and clear. in other words i can choose to let my character walk or run (curent pace), sleep, sit whenever i type the corresponding command code.

i mentioned and opposed about compulsory, because no one had mentioned it yet. and i don't want anyone get into this wrong/diverted idea.
yes and my tone was unnecessarily rude, i would apology for this.

Fri, 07/27/2012 - 08:53
#21
Kazujaxyz's picture
Kazujaxyz
Aw man, now that's awkward XD

Aw man, now that's awkward XD .

We were angry at each other for no reason whatsoever.

Of course, you are always allowed to toggle between them, and you are never ever forced to walk. You can use it for effect, for example after you solo'd Vanaduke like 20 times in a row, but nothing ever forces you to do it. You can walk all day, you can run all day, it's your decision. That's my personal plan for this suggestion, at least. If someone wants you to be forced to walk, I would probably object, too.
You can always choose to walk, run, sleep, sit or making a dance out of it, repeatly switching between them. Nothing should hold you back.

Ah, okay. So the thing about compulsory was just a random point you made. Okay. It came across a bit wrong, at least to me.

And I too, am sorry for this and my tone. let's just hope that won't happen again :D

Fri, 07/27/2012 - 17:08
#22
Firock's picture
Firock
The slow, menacing walk...

I noticed someone above mentioned hiding weapons during the walk animation because they thought it might look too stupid or something? Well, I have a bit of a counterpoint to that, and a point for the suggestion as a whole.

Remember The Silent Legion mission? When you get to the first team button gate and it does that zoom-in cut scene, you might have noticed that Arkus walks up to the gate, with his dark leviathan blade out. In my opinion, that looked badass as all hell.

I support this idea, as an option. I'd only use it in Haven or in the Clockworks if I was in a safe area. But I like the idea of keeping the weapons out when doing it in the Clockworks; I'd like to look badass too.

Fri, 07/27/2012 - 18:40
#23
Kazujaxyz's picture
Kazujaxyz
My opinion too. Walking with

My opinion too. Walking with weapons ready doesn't look odd, it looks badass. Should be, at least.

Fri, 07/27/2012 - 20:03
#24
Psychorazer

I thought about it in the sense that the walking animation is set as a standard walk, arms-by-side casual thing. In which case, something long and pointy sticking out from your hand following your arms' movements like rotating the arm of an action figure strikes me as being kinda odd.

Likely, I'm wrong and the walk animation is either different from what I previously thought, or the walk animation was designed to accommodate this.

'Badassery' is opinionated, like most visual things :P

Fri, 07/27/2012 - 20:35
#25
Softhead's picture
Softhead
You mean,

THIS WALKING?

http://youtu.be/yVNAb5nOCsM?t=19s

Sat, 07/28/2012 - 00:47
#26
Yonk's picture
Yonk
ssssslllloooww mmmoootttiiiooonnn

Just walking will not ruin anything, but add some visual perfomance. Do want, +1

Sat, 07/28/2012 - 17:05
#27
Kazujaxyz's picture
Kazujaxyz
@Tohru

I've gotta admit, the walking animation in the video you gave us looks kinda odd. Maybe it has to do with the equipment?

Anyway, as I said, an option can't do any harm if not required. If you don't like it or it just looks weird with your current equipment, you can decide to not use it. And anyway, as the game is in a bit of an overhead view, you won't notice it so badly if he moves oddly with his equipment.

But to answer your question: Yes. We thought of this walking, I guess.

Sat, 07/28/2012 - 16:51
#28
Autofire's picture
Autofire
/yes

How can I hold a guild meeting when everyone is running around the place?

Sat, 07/28/2012 - 17:32
#29
Storm-Shooter's picture
Storm-Shooter
How do you use walking

How do you use walking animation already in the game?

Sat, 07/28/2012 - 17:39
#30
Kazujaxyz's picture
Kazujaxyz
Wel, as I already said...

There's the stun-animation that IMHO resembles a fastened walk-animation with weapons. The other one without weapons(maybe they're the same, don't know how the game works with models/animations) was used in earlier knight-selections and from what I've heard, by some NPC-knights or in special events involving these.

But the fact is, they are already in the game, just not accessible by PCs by normal means.

Sun, 07/29/2012 - 09:14
#31
Pinksnipe's picture
Pinksnipe
New ways to move!

How about something that let's you sneak up on your enemies without having to walk behind walls? Or maybe jumping so you can platform and dodge enemy attacks or maybe jumping on enemies to deal damage? Or maybe sliding to hit enemies? Or maybe you can get mounts to move faster?

-Pery

Sun, 07/29/2012 - 10:38
#32
Kazujaxyz's picture
Kazujaxyz
@Pery

No, you shouldn't be treated to new movements that affect gameplay. They should only be cosmetic/socializing. That#s the core of this suggestion, at least. Plus, mounts have been discussed 100 times before and just as often disagreed.

Sun, 07/29/2012 - 10:56
#33
Jeff-Whittington's picture
Jeff-Whittington
+1 More Role Playing!!!!!!!

+1

More Role Playing!!!!!!!

Sun, 07/29/2012 - 17:29
#34
Animators's picture
Animators
-1

No point.

Sun, 07/29/2012 - 18:31
#35
Kazujaxyz's picture
Kazujaxyz
@Animators

Might you bother giving us a reasonable point why to not implent it? I'm fine with people not liking an idea, though they should give a reason for that then...

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