7140
7195
Dmg Tiers: 1.07 per
Weakness: 1.32
Dmg: 89
Low: 95
Mid: 102
Hgh: 108?
VH: 114
VH+1: 120
VH+2: 126
Weakness:
Low: 126
Mid: 133 (should be 134)
High: 140
VH: 148
VH+1: 156
VH+2: 165?
VH+3: 174 (silent nightblade -> acheron)
Brandish CTR
0: 3500ms
1: 3250ms
2: 3000ms
3: 2750ms
4: 2500
5: 2250
6: 2000
DA CTR
0:
1:
2: 3200ms
3:
4:
5:
6:
Flourish CTR:
0:
1:
2: 2950
3:
4:
5:
6:
Calibur CTR:
0: 3500ms
1:
2:
3:
4:
5:
6:
Training Rom
Poison: 6s
Shock: 5s
Freeze: 3s
2x Skolver: 2s
1x Skolver:
2x Skolver 2x Sizzling: 2s
2x Skolver 1x Sizzling: 2s
2x Sizzling:
1x Sizzling:
Fire: 6s
2x Vog: 4s
1x Vog: 5s
2x Vog + Emberbreak Shield: 4s
1x Vog + Embreak Shield: 5s
Emberbreak Shield: 6s
500 Wolver Coats:
78 UVs 0.156
56 lows 0.112
14 med 0.028
07 high 0.014
01 max 0.002
500 Wolver Caps:
72 UVs 0.144
50 lows 0.100
17 med 0.034
03 high 0.006
02 max 0.004
Game Balance Ideas:
::: Status Effects:
associate with dmg type: shock/curse to shadow, fire to elemental, pierce to poison/freeze.... enemies that could inflict said status effect also deal 25% associated dmg / 75% normal dmg on the hit inflicting the status.
remove sleep, replace items with sleep resist to have poison resist
::: Item Sets:
- Cobalt Line: reduced crafting costs -0/50/100/200 [in the end a player will almost always end up replacing this cheaper armor with better armor so in theory it increases the ce sales that OOO would receive]
- Dragon Scale: Triple defense armor with piercing / elemental armor being reduced to 0.25-0.40 of regular value.
- CIV / Flourish lines / Cutter: increased attack speeds or increased dmg with Levi / Final flourish receive larger attack range / aoe on final hit or first hit.
bump