i was going through the clock works in the wolver areas and i was thinking that there should more plantlike enemies. so i went thorugh some plant families and research plants that actually eat instead of relying on sunlight and getting nutrition from the ground and air. The only ones i could find where the man- eating plants that eat insects like the venus flytrap or the pitcher plant. So i was wondering how can we implement the man - eating plant behavior into Spiral Knights.
Here are some links so u can go over what these plants are:
- http://www.botany.org/bsa/misc/carn.html
- http://en.wikipedia.org/wiki/Pitcher_plant
- http://www.gluch.info/homepage_E.htm
Some ideas i had to put the plant into spiral knights:
- have it be contain in a money box that woulu lure the knights to it. when the knight open it, i would trap the knight taking half of his total health.
- have it pose as a tree in the dense forest areas of spiral knights and it would drop a small heart next to it like an angler fish and then strike when the knight tries to get the small heart.
- http://wiki.spiralknights.com/Heart
- http://www.google.com/search?q=angler+fish&hl=en&biw=1024&bih=525&prmd=i...
- have it move around with actual legs and it would go around camouflaging itself as a bush in the dense forest areas. it would strike at knights that come near it then burow itself into another location further in that level and camouflage again as a bush.
i wanted it to be more like the drones we find in the clock works, but i think it should mostly be located in forest areas where wolvers are located.
- http://wiki.spiralknights.com/Shankle
well those are the ideas i could come up with, hope u guys can help me to create it or comment on my ideas. ty
We don't fight no sissy vegetables.
Seerusly, I'm not sure about this. There just aren't enough levels with the thick vegetation as, say, Gleaming Wildwoods, and even that wouldn't be the right climate to grow such tropical plants.
And everyone knows what a heart is, you didn't have to link us that.