Oh come on, Oat. Ca.. can't I just give Nick a little hug? :c
So... Stun is broken.
I would be more impressed by the GM reply if stun hasn't been bugged since last year.
So why add stun tohe new shard bombs if you are aware its completely bugged and a detriment to the player causing the stun? And its tricky to fix, i.e. at this point you are not sure how to fix it, or when it will be fixed? In light of all this, it is implausible that you'd add it to a new bombs. Thats like patching in bugs on purpose, no?
What am i missing here?
You can't just commit yourself to a project then leave it...
When you've been working on something for 4 years, I don't think it counts as 'mid-project' anymore.
Besides, Clyde is stable, he did his job as Lead Engine Programmer.
I just logged in to say thank you, Nick, for letting us all know that the bug has been acknowledged. :)
Let me see if I get it...
Stun is a bug?
Because since Ive started to play SK I know about stun is usefulness work...and the rest, is history...
I would also like stun to be fixed.
You Beuerlein show you better not cry you better not pout or no
why did you bump this thread? they fixed stun AGES ago.
Stun is still broken. It's just broken in a way that favours stunning things rather than making stun-distribution active sabotage.
Try unleashing a charge attack while stunned. You'll notice a complete inability to move after the attack is done.
That's a ton better than "stun vana, get hit with invisible attack"
Also I thought the charge attack stun thing only happened with Blitz Needle and other weapons that require you to stand still during/after the charge attack (i.e. more a problem with the reload than stun itself)
You can't just commit yourself to a project then leave it...
"OH HMM I'LL MAKE THIS GAME OH IT'S MID-DEVELOPMENT WHY DONT I QUIT"