The premise is simple.
Post an item, or a mechanic in this thread, and I will, in due time, respond with about a paragraph of technical garbage that will explain, in depth, how it works. For starters, the Striker boost class mod.
The Striker Class Mod, often referred to as the Strike Booster, is simply a rear-mounted propulsion system controlled by a switch held in the shield hand. The Strike Booster draws from a small reservoir of compressed air that is expelled out through the rear primary engine and the two auxiliary engines that assist in turning. The back-mounted engine is not solid and immovable, rather, it is capable of complete rotation, allowing users to move around with speed and precision. The only drawback, as of now, is the extremely small reservoir of air, which thankfully recharges quickly, and the design flaw that causes the booster to suffer a speed penalty when moving backwards. Excess energy expelled by the Strike Booster is re-channeled directly into the Knight, specifically, the right arm, lending a stronger swing arm. However, arming a bomb is notoriously difficult one-handed, to say nothing of doing so at high speeds. In spite of these drawbacks, the Strike Booster is the favored Class Mod of Lockdown players, combining speed and precision in a single, frail, package.
-If a freeze wisp does no damage at all... why can it break my shield?
-If I shield againts a weapon that has a CHANCE to inflict a status (say a guardian in LD vs a Flamberge) does it mean that my shield will randomly take extra damage, when the status was supposed to trigger?
Basically, how do statuses and shields react in depth.