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Why OOO needs to bring back the old Shard Bombs, or add them again.

70 replies [Last post]
Wed, 08/08/2012 - 17:25
The-Rawrcake's picture
The-Rawrcake

First of all, I am fully aware that I have another thread about why they should get rid of the old ones. My emotions have not "changed", I still feel the same way in both of the threads. There are arguments on both sides, and below is just the other side.

Some people are extremely attached to RSS. For example, Imperialstriker. I remember reading him post some odd poem about it or something I can't remember but the point is that he really liked it like many other people.

I crafted one and was amazed by how useful it was and at how much I missed taking out crystals, blocks, switches, etc without that bomb. RSS was one of the few bombs that I could actually use while playing with my Steam friends that I brought into this game to pay handsome amounts of money to OOO. This is because the bomb didn't cause knockback.

The old shard bombs helped bombers do many things that couldn't be done with other bombs: Hit switches, hit far away gun puppies, be useful in Lockdown, not cause knockback, kill greavers since it exploded fast, kill big annoying things like lumbers / trojans / Vana, and other stuff.

Once Lockdown was added, Radiant Sun Shards was even more important to a bomber's arsenal. What I... er.. loved....... was that it could be used to deal with Recons, and deal with gunners unlike other bombs.

While some people don't mind bringing in a sidearm to deal with certain things, some people prefer the idea of pure bombing and they do not like the playstyle of swords / guns.

Removing the old shard bombs is hindering pure bombers and forcing them to change their playstyle and get out of their comfort zone entirely. The bomb was mainly removed because of a few main issues: 1. It had more range than any gun, 2. It could OHKO monsters that swipe forward etc. to land ontop of it.

It sounds like removing the bomb entirely isn't the best option to fix the bomb. Instead, we could reduce its range. Then, we could make the shards begin a little bit outside of the center of the bomb which would ignore any monster ontop of the bomb.

While the new shard bombs are arguably more "bomb-like", they are for entirely different purposes: DPS bomb vs. utility / DPS. We cannot compare the old shard bombs with the new shard bombs. Removing the old shard bombs and adding the new shard bombs is like removing the old shard bombs and adding (a weak) Nitronome into the game.... it truly isn't a replacement by any means. Because of this, you will not see a bomber replacing their old shard bomb with a new shard bomb with the intention of truly replacing the old one.

Instead of removing the new shard bombs, all we should do is add a separate old shard bomb line. This one will be entirely different than the new shard bombs, and retain the old RSS icon. It should also be given a different name than "shards", as it isn't technically a shard bomb anymore or anything like the new ones. It will be given a name that makes it sound holy-like: something that would kill undead. It will retain split elemental / piercing damage as well as have an undead high bonus. We then reduce its range as well as make the shards begin on their path outside of the center as I explained earlier (the shards might disappear when placed on a wall, but all you have to do is give it some breathing room).

Although we are financially messed up losing our amazing UV that we rolled so much for on our RSS, we will still be happy just to get it (fixed) back.

Wed, 08/08/2012 - 17:34
#1
Xairathan's picture
Xairathan
+1

I totally agree with this. Although I have not used a Shard Bomb for extended periods of time in the past, I agree that it was one of two weapons that pure bombers could use to contend with recons. Now there is only one- the Dark Briar Barrage. The Shards of old could blindside a recon coming in from a difficult angle, stripping cloak and health. Now, not only do you SEE them coming, you can WALK away from them even while STUNNED AND SHOCKED. Not to mention the total amusement I take in bringing a weak weapon to a match and doing nothing but following around shard bombers and batting them into being living meatshields for me while I poke away at them. I do believe that if OOO is to fix this, they should at LEAST fix the body-block glitch.

Wed, 08/08/2012 - 17:57
#2
Grandtheftgnome's picture
Grandtheftgnome
+1

Seriously. I don't consider myself a bomber, but old RSS was my FAVORITE weapon, when I logged in today and saw there was a reboot for the new shards I was devastated and thought to myself "they actually did it, they actually ----ing did it" and I was even more offended that they turned the "compensation" into a free UV tickets for all event, while they expected me to craft a whole new bomb to get my elemental damage back (I didn't by the way, there's no way I am using this thing) The two bombs don't compare in any way, and I'm not sure how they justified replacing it. Bombers keep getting the short end of the stick, you put bombing in the game OOO, why don't you want people to play it?
Sorry that got off topic, I support this suggestion.

Wed, 08/08/2012 - 18:26
#3
Diamondshreddie's picture
Diamondshreddie
:P meh

I am a dedicated bomber, and I do love the new bombs so much, but i also agree that the old concept shouldnt be scrapped so suddenly, at least keep it on one XD

Wed, 08/08/2012 - 18:34
#4
Dorael's picture
Dorael
Reasons

All those (nonsentimental) reasons you listed as why the old bomb was good and should be kept were the very reasons that Three Rings removed them. It wasn't even that they wanted to change them/add new ones, they removed them because they wanted that playstyle gone because they didn't feel it was bomber-like. People can cry all they like but unless someone can actually contest the core reason they were removed, they're not going to be brought back.

Yes, they added more variety/playstyle to bombs. That very thing was undesirable in the big picture. It wasn't bomb-like enough to Three Rings.

If you don't like the pure-bomb style, then don't go pure bombs. The solution isn't to ask for a bomb that isn't like a bomb so you can say you're using pure bombs.

Wed, 08/08/2012 - 18:35
#5
Fallconn's picture
Fallconn
FALCON PUNCH!

I have to say that I absolutely find the new "Shard Bombs" if you even want to call them that, Useless. You can't hit enemies from long range, Which was really useful for bombers, But now you give the bombers this short ranged which is basically a nerfed DR, it is no longer useful in LD, Now the so hated feared sunsharders are now the most laughed at in LD, So I ask you now, What will bombers use to defend themselves? Nitronome? DBB? I mean really, What is the only bomb that was used to do damage?

Wed, 08/08/2012 - 18:37
#6
Shoebox's picture
Shoebox
Swords can shoot projectiles

Swords can shoot projectiles further than any gun, it's totally fine.
Guns can deal more close range damage than any sword, also fine.
Bombs can't shoot long range projectiles or deal burst damage, because that's unbalanced.

Wed, 08/08/2012 - 18:44
#7
Dorael's picture
Dorael
Not a balance issue

Because it's not an issue of balance but gameplay.

Reason for the changes:
The current shard-style bombs are functionally, not very bomb-like. They are the standouts in the system we’ve tried to build whereby: guns fire bullets, bombs create areas of damage, and swords do a mix of the two.

Our intention with the shard line was to have them ‘spread out’ and hit multiple targets at once. So, we’re making this change because we want all bombs to feel like bombs- weapons that when used, create areas of damage on the playfield and feel like they pack a punch.

http://forums.spiralknights.com/en/node/58164

I kind of wonder how many people even understand why the change happened.

Wed, 08/08/2012 - 18:47
#8
Incineron's picture
Incineron
I personally Dont have a

I personally Dont have a shard bomb. But, I understand. Shards were the only bombers weapons I fear in LD. (although I can dodge most of them well) But now, they are SO much easier to dodge. Get out OOO, We want our precious beautiful shards back. +1

Wed, 08/08/2012 - 18:52
#9
Oatmonster's picture
Oatmonster
Lick

@Dorael, Plenty of guns and swords don't behave like their families are supposed to but I don't see them being changed. And what do you mean not bomb-like? The RSS did high damage up close and little to no damage far away.

Wed, 08/08/2012 - 19:09
#10
Shoebox's picture
Shoebox
swords do a mix of the

swords do a mix of the two.

Or if you own any 5-star sword, both at once.

guns fire bullets

Unless you own an Autogun line weapon, then they just create 45° cones of death in front of them.
Can't forget Polaris and Alchemers either.

Why fix something that isn't even slightly broken in comparison to the rest of the line-up of weapons?

Wed, 08/08/2012 - 19:06
#11
Zeddy's picture
Zeddy
@Dorael

Are you saying RSS doesn't pack a punch? Because I'm pretty sure it creates a star-shaped area of damage.

Wed, 08/08/2012 - 19:11
#12
Little-Juances's picture
Little-Juances

"old RSS werent bomb like"

Simple, rename them to 'experimental 8-way cannon-gun'. Problem solved, no need to erase them. What a bad excuse.

Wed, 08/08/2012 - 19:12
#13
The-Rawrcake's picture
The-Rawrcake
@Doarel What if the shard

@Doarel

What if the shard bomb had an initial explosion just like the new shard bombs, but the initial explosion causes a lot of knockback and then the shards fly out (not starting in the center as I mentioned in OP to eliminate that broken OHKO thing) after the explosion like a normal RSS's shards would fly out?

Then, it would sort of be like a bomb?

Or, we can ditch the shards as a whole. Beams of light. Just make an initial explosion look like the big nitronome blast only smaller and brighter and whiter. Then almost instantly after the initial explosion, 8 beams of light shoot out (somewhat similar to lazer turrets, but I would imagine much bigger "lazers" / beams of light) with a range shorter than the old RSS's shards would go. The beams wouldn't start directly in the center to avoid OHKOing of sorts. The beams of light will deal much less damage than the old RSS shards would deal, however they literally pierce (like an AP / Sentenza falcon) through enemies and can hit multiple enemies. This way, it is more of an AoE bomb, but it still has range to it. But that would be really difficult to implement......

Either way, the developers have created this playstyle that highlights this one bomb which is the most openly loved specific weapon out there. I haven't personally seen any other weapon where many people that can be named absolutely love it.

Wed, 08/08/2012 - 19:13
#14
Rommil's picture
Rommil
not done reading

but the idea of changing my old shard bomb, (which i paid darn good money to get vh ctr) then adding a new to do the exact same thing.........this makes absolutely no sense, if you step back and consider it.

leave my old shard bomb as is. then make a new one that does the new function.

p.s. they should at least give us the option of choosing which "new line" of the shards our old RSS is. i mean, i got a DBB for peircing damage, not they just made my RSS a dumbed down DBB....thanks but no thanks, really

Wed, 08/08/2012 - 19:18
#15
Fallconn's picture
Fallconn
FALCON PUNCH!

@Juances 1+

Wed, 08/08/2012 - 19:21
#16
Dorael's picture
Dorael
@Rawr

I honestly couldn't care less about how the bomb itself actually works. I have no opinion whatsoever, not even the slightest, about how it used to work, how it functions now, and how it ought to in the future. My only concern was the fact that most people seem to completely miss the intent behind the change. As far as I can tell/Three Rings said, it had little to do with balance and little/nothing to do with how swords/guns worked. They only cared about how bombs in general work and how that specific bomb worked. People who try to bring up analogies about other weapons function fail on this comprehension completely.

On the note of analogies that fail, I'm going to throw out another complaint that always bugged me. Two wrongs don't make a right. Just because another weapon fails/is imbalanced/whatever doesn't mean yours should be too. It means they should fix both. Or, in the worse case, just fix what they can now. I can not for the life of me fathom why anyone would argue that they should break one thing so it is just as broken as two other things.

Wed, 08/08/2012 - 19:31
#17
Rommil's picture
Rommil
to consider

everyone who used shard bombs are not in favor of the change (generality, but based on truth)

DA is a gun better than any other gun
Polaris is a gun that shoots bombs
Biohazard has a built in bomb function for charge shots
Brandishes are a multihat short range gun style damage.

At least be consistant.

And as far as comparing the RSS to guns, it was either a great in close bomb, or the worst freaking gun on the game. Why not leave it the same and nerf its range to 50% but still have the blast damage of multi shards up close?

Wed, 08/08/2012 - 19:38
#18
Dancinjen's picture
Dancinjen
Doarael, we aren't missing

Doarael, we aren't missing the intent of it. What we are saying is their intent and what is actually happening in the game... doesn't add up.

We aren't saying that we don't appreciate them working on all these bombs for us to use. We are complaining that they took a bomb that we all enjoyed and changed it completely. If the bomb wasn't what they intended at all, they should have just taken the bomb out of the game a long time ago.

Here are some changes to the RSS that I could handle... a bit of a bigger blast radius, like a bit smaller than the proto bomb, and a shorter range on the shards (but the shards go out away from the blast radius).

What's sad is that instead of them keeping it the way it is and creating all new lines... they completely replaced it. So now... hardly anyone is going to appreciate these new bombs, which are actually fun to use... but a bit useless. It just saddens me. I'm disappointed. Plus... they are glitchy. These were not ready to be released yet.

Wed, 08/08/2012 - 19:47
#19
Eltia's picture
Eltia
@Rommil

Agreed. What is the problem with inconsistencies? The whole weapon system begins with inconsistencies anyways.

In fact, why do we have to stick with this rule of "bombs do AoE (and AoE only), guns shot bullets (and bullets only) and swords can do both?" What's the problem with bombs shooting bullets (the old shards), guns shooting bombs (Polaris and Catalyzer) and swords just don't shot anything (Calibur)?

It's ok to have a few weapons that are out of characters. That's how people need to be creative to use them. That's where the funs are.

Wed, 08/08/2012 - 19:50
#20
Shoebox's picture
Shoebox
On the note of analogies that

On the note of analogies that fail

They're entirely valid comparisons.
If bombs are only meant to create areas of damage, then guns should only fire SINGLE bullets and swords should either shoot short range line projectiles OR hit in arcs.

Since they are how those particular weapons are described in the exact same post you're using to try and discredit everybody's opinions.

Wed, 08/08/2012 - 19:53
#21
Dorael's picture
Dorael
Where

Someone find me where Three Rings said that's how those things are supposed to work instead of just throwing out your personal opinions on how things should work.

Wed, 08/08/2012 - 20:05
#22
Shoebox's picture
Shoebox
fail on this comprehension

fail on this comprehension completely.

Looks like somebody can't read.

PROTIP: It's you.

Wed, 08/08/2012 - 20:08
#23
Doctorspacebar's picture
Doctorspacebar
There

I found that very post, Dorael. It's the one you used as the keystone of your argument. What a shocker.

The current shard-style bombs are functionally, not very bomb-like. They are the standouts in the system we’ve tried to build whereby: guns fire bullets, bombs create areas of damage, and swords do a mix of the two.

guns fire bullets, bombs create areas of damage, and swords do a mix of the two

It's not his personal opinion on how things should work. It certainly isn't mine. It's Nick's.

As it is now, guns fire bullets (except for the Pulsars, Catalyzers, and arguably the Blitz and charge shots, where they also create areas of damage, but otherwise they're really not aberrating from this), bombs create areas of damage (which they do near-exclusively, except with old RSS/ISB), and swords do a mix of the two (and, annoyingly enough, they sometimes do both much better than guns and/or bombs, as is apparent with the Brandishes and the freakin' DA). Each one has exceptions- or HAD exceptions, in the Bombs' case- that stood out from the crowd.

Of course, the bombs, being the only weapon family that normally can't OHKO with a Charge Attack, gets the short end of the stick.

Wed, 08/08/2012 - 20:14
#24
Dorael's picture
Dorael
Those are your opinions. Do

Those are your opinions. Do guns not shoot bullets? Are swords not a mix of the two? Do bombs not create areas of damage? As long as those things are satisfied, mission accomplished.

Anything you guys add on top of that are personal opinions. They never said guns exclusively fire bullets and nothing else can. They never said bullets can't explode. Or any of other possible things that people add on to it. Distinguish what is said and what you want it to mean, please.

Edit: To reiterate, because people seem to not be able to get the point unless it's spelled out for them, the old RSS was used for single target reasons more than area damage much more often than Three Rings intended/desired. Thus, it did break the intentions of bombs. Unless you can find me a gun that doesn't actually shoot bullets (regardless of what those freaking bullets do), there is no gun analogy. What is said and how you read it are not the same.

Wed, 08/08/2012 - 20:14
#25
Cryoworld's picture
Cryoworld
Ya know, there are shrapnel

Ya know, there are shrapnel grenades that function just like the old RSS did. It chucked shrapnel EVERYWHERE. To say such a thing doesn't belong in a bomber's arsenal is silly.

In fact, what makes it so potent isn't the bang, but the shards it chucks.

Wed, 08/08/2012 - 20:14
#26
President-Trump
imo

well a change is a change, i think OOO should at least make a 1* or 2* bomb having the old 'shards bomb' characteristic, just like hot edge and wrench wand, we consider as 'fun' weapons.

Wed, 08/08/2012 - 20:16
#27
Shoebox's picture
Shoebox
Well you can't say the RSS

Well you can't say the RSS didn't create an area of damage. It was just very small.

Wed, 08/08/2012 - 20:17
#28
Darkshaodw's picture
Darkshaodw
+1

I'm gonna miss the bomb *sniff*. Sorry, gotta blow my nose. BBBTTTHHHH!!!!!!!

Wed, 08/08/2012 - 20:18
#29
Roarr's picture
Roarr
@rawrcake - the hypocrite

New Shard Bomb Feedback (Why I believe that this new change is necessary and better for the game as a whole, not just bombers). by The-Rawrcake
http://forums.spiralknights.com/en/node/59556

I totally support the idea of keeping the old shard bomb, but the cake gotta make up his mind about choosing sides...........

Wed, 08/08/2012 - 20:19
#30
Eltia's picture
Eltia
Source of why we change this

Previous announcement .

Reason for the changes:
"The current shard-style bombs are functionally, not very bomb-like. They are the standouts in the system we've tried to build whereby: guns fire bullets, bombs create areas of damage, and swords do a mix of the two."

Wed, 08/08/2012 - 20:28
#31
Toxicyoccm's picture
Toxicyoccm
Well,

Not getting into how they work, past or present, having both versions in the game would've been the approach I'd use. People who like Tactic A can continue, even if it isn't the most 'bomber-like', and people can venture into Tactic B, which fits into the 'bomber-like' mold.
Disclaimer: I've never used the crystal/shard line, nor do I know how it changed.

Maybe OOO can release the old bomb functions and distribute them like with the tickets in a future update.

Wed, 08/08/2012 - 20:33
#32
Dorael's picture
Dorael
@Elita

Oh, you made a post earlier that I wanted to respond to but kind of forgot in the midst of replying to other people so I'll do so now.

First, I'm going to repeat that I actually don't care about the old or new RSS but am just trying to explain how I interpret Three Rings intentions/actions.

Now, I'm guessing the reason they want weapons that are not too "out of character" is that they want people to have a reason to diversify their arsenal. Yes, you can go all sword, or all guns, or all bombs. But going all in in a certain thing should have its limitations with such specializations. Sure, a DA/Brandish/whatever other sword might be long range/projectile can function as a "gun" but I don't think anyone would seriously try to argue that it's just as good/better than using an actual gun that is good against a Gun Puppy that is on a floating isle (or what have you). Bombs were intended for AE and the RSS was used too much for single target purposes (whether to one shot mobs or to snipe things far away).

On a personal and completely subjective note, I feel that the Blitz suffers similarly not because of it's one shot use but the fact that it's typically used as a close range weapon, which is how I feel (again, me, personally) guns ought to work. As long as they fire bullets though, they technically satisfied how guns ought to work as how Three Rings defined it. Three Rings never said that guns need to be primarily a ranged weapon. While, yes, you can use RSS for area damage, I think most people weren't, and Three Rings was unhappy with that.

Edit: added a "not" in a place that really should have been there as far as my intentions went. And a "can." Words are hard.

Wed, 08/08/2012 - 20:31
#33
Forumchat's picture
Forumchat
old RSS= frag grenade, still

old RSS= frag grenade, still insides a family of bomb, i don't really think there is a need to change the mechanism.
moreover, the way they deal with the issue is just too bad. i made the gears that i wish to have with CE, the very next day you think they are not good and alter it. this makes the gear completely different to our original expectation.
next time if you think some gears are not good enough, please just stop offering the recipe and prevent further production from the alchemy machine. but not change anything that i already had owned. a simple analogy is that you can't forcibly take away my galaxy SII in my pocket and replace it with an iPhone 4S.

Wed, 08/08/2012 - 20:44
#34
Monsterdestroyer's picture
Monsterdestroyer
New bomb "good thing or bad"

One thing that came to mind when I heard about the new shard bomb was " I feel bad for people like roarr, chawkthree and more people who were beast at LD w/ RSS" on the bright side the ISB which has dmg bonus slime is now actually useful on jellies bcuz it does shadow dmg now :P

Wed, 08/08/2012 - 21:03
#35
President-Trump
...

"old RSS werent bomb like"
DA and GF charge shoots powerful bullets.
Polaris and Supernova shoots 3 bullets that turn into bombs after a distance.
Brandish line charge shoots powerful bullets straight out and spanks everything in range like a bomb.
Winmillion shoots derpy disk bullets.
Catalyser charge creates 'sticking bombs' and makes giant explosions when hit with normal attack. 5+ bullets will basically OSKO the central mob and knockback averything around it.
BTB shoots multiple bullets.

"It could OHKO monsters "
Any tank sword (levi, fov, cold iron) can OHKO monsters, with vortex bombs FoV can even swipe out gremlins.
Blitz and plague needle can OHKO basically any mob excluding bosses and jellies, construct.
Volcanic pepperbox can charge kill most mobs, ie, turrents, jellies...
DA charge can deal helling damage if you're close to that mob.
Whatever gets hit by GF charge is basically gone. (maybe yourself too if you have null curse res)
Brandish charges can OHKO most mobs too.
Alchemer charges ^^^
And many other weapons.

Oh wait, new shards bomb can OHKO T1 lumbers and stuff, I mean why not for bombs? Now OOO just killed one bombing class, pure bombers. In LD the most feared RSS are now derpy toys to look at, can it hit anything? NO.

And yes, i agree with OP. Plz bring back the old shards bomb, i went lucky on RSS and got undead VH on it, now it is [insert f word here] pure piercing, and fiend VH huh? Who's gonna use such a bomb to kill fiends, took an eternity? Better not die.

Wed, 08/08/2012 - 21:13
#36
Sourix's picture
Sourix
@Dorael

The Shard bombs didn't make guns insignificant. Guns could fire three bullets without the need of a charge shot. The Shard bombs could only plant one bomb with the need of a charge shot.

Your "Three Rings wanted more diversity among players' arsenals" isn't a valid reason. In the story, there were knights who specialized in different areas (striker, bomber, guardian, etc.). They're not that different from swordsmen, gunslingers, and bombers. If Three Rings wanted to support diversity among players' arsenals, they wouldn't have even included knight that specialize in different things (as shown in the Hall of Heroes). They want players to have the option of being specialized in an area so that they can be a skilled master of that area on their team.

And the Shard bombs were created for damaging multiple enemies, which is exactly what AoE is, the damaging of multiple enemies. If you got enemies all around you, plant a Shard bomb, and all of them get hit. How is that not AoE? Besides, if there's only one enemy left, and all you got is Bombs, you aren't inclined to use a Shard bomb to eliminate that one enemy.

Wed, 08/08/2012 - 21:34
#37
Darkparadox's picture
Darkparadox
@Dorael

How is the old RSS not "bomb" like? I want to hear your reasoning for this since you are so contempt in saying that you agree with OOO's decision in saying it isnt like a bomb. Tell us, how is old-RSS not bomb like?

Wed, 08/08/2012 - 22:48
#38
Dorael's picture
Dorael
Bombs were intended to be AE.

@Darkparadox: Bombs were intended to be AE. The old RSS was mainly used for single target purposes (sniping and one shotting). It could be used for multi target purposes but most people didn't. I don't think Three Rings liked that, thus changed it.

@Sourix: Distinguish fact and opinion please. It was my opinion that they wanted people to either have a diverse arsenal if people wanted things that were good for everything, and people who specialized (sword only, guns only, bombs only) couldn't do some things as well. That is my opinion. It does not matter.

What is fact is that most people used RSS for single target and not multitarget/AE for PvE (I'm not going to try to pretend to know anything about PvP).

I can not stress enough how little it matters about how the bomb worked compared to swords and/or guns. It does not. Three Rings cared about how the RSS worked compared to other bombs. Talking about swords and/or guns is pointless.

Wed, 08/08/2012 - 22:50
#39
Hmmnm's picture
Hmmnm
+1

The "not bomblike enough" is total bs.

Will Polaris be next? Or sealed swords?

Wed, 08/08/2012 - 22:55
#40
Diamondshreddie's picture
Diamondshreddie
Uh

i love the change, needed to be more bomb-like

i didnt like being cheap-lucky in lockdown so yeah.

Wed, 08/08/2012 - 22:56
#41
Darkparadox's picture
Darkparadox
Oh Dorael...

You do Realize it was modeled after a shrapnel grenade right? It was made to do single targe tdamage, yes, but to many other targets in the same bomb, making it an AOE. Shrapnel bombs did damage to targets If it hit them, thus the case for RSS's 8-point blast system. The one shotting was an exploit, like Shivermist on Vanna, Shield canceling, and the infamous Alchemer swap method, not to mention the shield charge method. NOTHING will be used for its sole purpose. There is an exploit to everything.

Wed, 08/08/2012 - 23:01
#42
Dorael's picture
Dorael
@Darkparadox

I actually don't consider any of those exploits.

Again, it doesn't matter if it could be used for AE. Most people used it for single target DPS. Three Rings did not approve, thus they changed it. It's really that simple.

Also, I think I already mentioned it in this very thread but even assuming you are right about those being exploits, two (or six) wrongs don't make a right. Just because one or five other things are broken doesn't mean this thing shouldn't be fixed.

Wed, 08/08/2012 - 23:04
#43
President-Trump
get off my polaris

plz dont!

Wed, 08/08/2012 - 23:11
#44
Darkparadox's picture
Darkparadox
Really?

Do you really think shield canceling was intentional? Do you really think Shiver'ing Vanna and Blitz'ing him down was intentional? Or even infinite ammo for the Alchemer line? If you do you need more experience in gaming. Also, they have fixed SOOO many things due to exploits it snot funny. First time LoA was released, you could kill all of the almirian crusaiders with blitz before you got in the room. What happened 2 days later? Patch fpr Deadnaught sounds, but no mention on LoA being changed a bit. They added walls to the places and put crusaiders further back to not make it a cake walk. Beta testers remember when DA charge was Op on vanna, what happens? Patched. New orbs. Oh, and what about Vannaduke's issue with the alchmer series and how they ricochet inside him making the charge pretty strong until P5? i doubt that was intended. His large model made him vulnerable but they did not plan that, but there is no fix yet due to the way Java works. And Shield canceling allows you to have ASI boost low until the 3rd strike, or infinite strikes on 2-hit or more (DVS and WHB) swords. What about FOV on Jelly King? Or Dark Retributions OP'ness, then they over nerf it. The list goes on. Do you REALLY think that this is fair after giving you a small amount of things they fixed due to exploits? If they fix one they should fix all.

and a side note: A winmillion does not make me feel like a swordsman. OOO, better do something about this!!!!1!one!

Wed, 08/08/2012 - 23:11
#45
Dancinjen's picture
Dancinjen
Okay for one... there are a

Okay for one... there are a lot of people that used the bomb for more than just one hit. I know in lockdown I would try to hit multiple people with my placement. I also used the tiny blast radius to lead the strikers into it and because it was so short in charge time i could do that. I also hit multiple targets in the clockworks. RSS works really well with hoards of zombies. They are so slow I could get in the middle of them and plant a few bombs and hit many of them. I used the blast radius on zombies too. I know of MANY bombers who used the bomb like that.

Another thing:

You don't use nor care about this bomb. You just want to argue at this point. I won't argue with you. I will say that I am inclined to not listen to a single thing you say because you don't use nor care about the bomb. Your opinion is void to me. If you don't use it, and you don't really know anything about it. I would highly suggest to just leave it alone.

As for being killed randomly in lockdown because of you not paying attention and not knowing where the shards shoot from EVERY TIME is NOT make the bomb bad or annoying. Learn where it shoots from and the pattern. It's the same as any monster in game you have to know the pattern of attack to defend and hit it properly... well same thing in lockdown. RSS did not change patterns ever it was the same every time. It's was the most predictable weapon in the game.

Honestly, most of us wouldn't be upset like this if the bomb they replaced it with was even remotely useful. People who say it's useful I don't think have really honestly tried it. I used all of them in testing. I have a good feel of the bomb and the mechanics of it. The bomb to be even just a bit effective HAS to be stacked. Which... is not a problem at all. It's a different tactic and I'm really okay with this. I like variety. I like having to think about how to use what when and working things out. It's like they released this bomb without making any corrections on it from when we tested it. It's glitchy, like it was in testing. I do NOT stand by how they handled this. They should have made minor changes to the RSS and then introduced these others as a new crystal and shards line. But how it was handled was basically... "here lets take this away... try and compensate you with UV tickets" and now we don't fully appreciate the new bombs like they should be appreciated because we had to lose something to get a new thing.

Wed, 08/08/2012 - 23:25
#46
Dorael's picture
Dorael
@Darkparadox: I said I

@Darkparadox: I said I didn't consider any of the things you originally listed as exploits. Yes, I'm sure there are other things that were unintended. To counter some of the original ones you listed: I'm guessing shield cancelling was intentional consider you can only cancel incomplete combos. Why can't you shield cancel after a full combo and negate the freeze period where you're vulnerable? There is no reason that the code should work one way for that (end of combo) and another way for the attacks that you can shield cancel. Also shivering Vana was likely intentional because it can easily be fixed. Darkfire Vana is immune to freeze. Do you really think it's that hard to make Vana immune to freeze if they can make Darkfire immune? They left it as is. There's no way of knowing about whether weapon swapping is intentional or not. Unlike some of you, I'm not going to pretend to know one way or another for certain though.

The whole exploit thing aside, you didn't actually counter or even respond to my real arguments. RSS was still mainly a single target weapon to most people and Three Rings didn't want most people using it that way. Yes, some people used it differently but the fact that you could use it that way and that it was most widely used that way is something else. Also the whole being wrong two+ times makes this being wrong acceptable is absurd.

@Dancinjen: You're welcomed to ignore my posts if you want. It's kind of silly to say that I'm arguing for the sake of arguing when I am simply trying to explain to people why I think Three Rings made the changed they did. It's a really simple reason. I don't get what the hold up is.

People can make all the random arguments they want and if they're just going to ignore the reasons for why Three Rings did what they did I doubt Three Rings is going to care what you have to say. If you want them to care then pay more attention to what they have to say and why they do what they do before opening your mouth.

Wed, 08/08/2012 - 23:46
#47
Darkparadox's picture
Darkparadox
Because they thought people

Because they thought people would do a full combo. They didn't think of people using toothpicks or BTB to only do the first hit, get faster DPS out, and still move. Also its designed to work like this.

Click attack button
Send information that you attacked first
click again
Send information to confirm 2nd set motion
Click again
Sind information that you have finished the combo and (resettodefault) state.
(instead of "()", it is ><, but swapped since HTML tags are enabled)

That is why It does not work.

As far as not bring used for its original purposes, I am sure there is one out there, but cannot think of one at the moment due to my exhaustion. But as far as sniping single targets, again, that was the purpose of the bomb, exception a larger scale. You can hit the one enemy in front from afar, but at the same time you can hit the others on the left or right at the same time. Its called Single Target AoE. Its the uniqueness of the bomb

Thu, 08/09/2012 - 00:01
#48
Dorael's picture
Dorael
Shield Cancelling

Here is a post from someone who got banned that tried to make an analogy of what they did with shield cancelling. Eurydice shot it down. I think that's sufficient to say that they don't find shield cancelling to be an exploit.

Thu, 08/09/2012 - 00:06
#49
Darkparadox's picture
Darkparadox
You got me

You really did. I was a fool to think that something harmless like shield canceling would be the same as a financial violation and ToS violation. You have trumped me in this dual. Woe is meeeeeeeeee.

Please, the CE exploit was hazardous to their profit as it was a ToS violation. If you are reduced to finding something about comparing shield canceling to a ToS violation and think its relevant to this conersation, you are sorely mistaken. Was or is any of the exploits hazardous to OOO or ToS violation? Any of them? No. Its not.

Thu, 08/09/2012 - 00:25
#50
Dorael's picture
Dorael
Point missed

You missed the point. Eurydice didn't say "This bigger exploit is way worse than this smaller one." She completely ignored the other supposed exploit, because it wasn't one. It's a game play mechanic that only people who are loosely trying to grasp at wild analogies/straws try to make out as an exploit. It's not.

Also again, this is not a case of two wrongs making a right or one wrong being better/worse than another wrong. One thing is a wrong, another thing is not a wrong. Please don't try to make this thing wrong because you think other things are wrong (irrelevant of whether they are or are not wrong).

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