First of all, I am fully aware that I have another thread about why they should get rid of the old ones. My emotions have not "changed", I still feel the same way in both of the threads. There are arguments on both sides, and below is just the other side.
Some people are extremely attached to RSS. For example, Imperialstriker. I remember reading him post some odd poem about it or something I can't remember but the point is that he really liked it like many other people.
I crafted one and was amazed by how useful it was and at how much I missed taking out crystals, blocks, switches, etc without that bomb. RSS was one of the few bombs that I could actually use while playing with my Steam friends that I brought into this game to pay handsome amounts of money to OOO. This is because the bomb didn't cause knockback.
The old shard bombs helped bombers do many things that couldn't be done with other bombs: Hit switches, hit far away gun puppies, be useful in Lockdown, not cause knockback, kill greavers since it exploded fast, kill big annoying things like lumbers / trojans / Vana, and other stuff.
Once Lockdown was added, Radiant Sun Shards was even more important to a bomber's arsenal. What I... er.. loved....... was that it could be used to deal with Recons, and deal with gunners unlike other bombs.
While some people don't mind bringing in a sidearm to deal with certain things, some people prefer the idea of pure bombing and they do not like the playstyle of swords / guns.
Removing the old shard bombs is hindering pure bombers and forcing them to change their playstyle and get out of their comfort zone entirely. The bomb was mainly removed because of a few main issues: 1. It had more range than any gun, 2. It could OHKO monsters that swipe forward etc. to land ontop of it.
It sounds like removing the bomb entirely isn't the best option to fix the bomb. Instead, we could reduce its range. Then, we could make the shards begin a little bit outside of the center of the bomb which would ignore any monster ontop of the bomb.
While the new shard bombs are arguably more "bomb-like", they are for entirely different purposes: DPS bomb vs. utility / DPS. We cannot compare the old shard bombs with the new shard bombs. Removing the old shard bombs and adding the new shard bombs is like removing the old shard bombs and adding (a weak) Nitronome into the game.... it truly isn't a replacement by any means. Because of this, you will not see a bomber replacing their old shard bomb with a new shard bomb with the intention of truly replacing the old one.
Instead of removing the new shard bombs, all we should do is add a separate old shard bomb line. This one will be entirely different than the new shard bombs, and retain the old RSS icon. It should also be given a different name than "shards", as it isn't technically a shard bomb anymore or anything like the new ones. It will be given a name that makes it sound holy-like: something that would kill undead. It will retain split elemental / piercing damage as well as have an undead high bonus. We then reduce its range as well as make the shards begin on their path outside of the center as I explained earlier (the shards might disappear when placed on a wall, but all you have to do is give it some breathing room).
Although we are financially messed up losing our amazing UV that we rolled so much for on our RSS, we will still be happy just to get it (fixed) back.
I totally agree with this. Although I have not used a Shard Bomb for extended periods of time in the past, I agree that it was one of two weapons that pure bombers could use to contend with recons. Now there is only one- the Dark Briar Barrage. The Shards of old could blindside a recon coming in from a difficult angle, stripping cloak and health. Now, not only do you SEE them coming, you can WALK away from them even while STUNNED AND SHOCKED. Not to mention the total amusement I take in bringing a weak weapon to a match and doing nothing but following around shard bombers and batting them into being living meatshields for me while I poke away at them. I do believe that if OOO is to fix this, they should at LEAST fix the body-block glitch.