New bombs: Great concept! But needs just a few tweaks.

Well OOO! I love the new bombs, they look and seem awesome, but from what i've heard, there are some problems.
now:
-they vigorously exploit the deadly stun bug; so if you wouldnt mind, stun.. just do something about it XD.
-the inner explosion knocks enemies nicely to the outer ring, but then... the outer ring causes knockback? no, that shouldnt happen. Remove outer ring knockback. It will just have the bomb work in better harmony with itself
-the shards take a while to asplode, I mean it would be good for kiting .. a lot of enemies? but i really think it should be able to chain combo the likes of a greaver even, with some skill in this hyperbole of an example.. of course, yeah.
-the charge time, so just holdup one second.
Nick: "The Radiant Sun Shards was originally intended to be a fiend killer..."
Ok, cool. So all you have to do now is ramp up the charge time, and fuse time of both detonations and we're good to go, seriously! Also a little bit of ramp up on those aspects would be nice for the other bombs too :) otherwise i really like the idea of the new bomb.
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Thanks for your time, i do hope these points are taken into consideration :) I look forward to seeing some improvements by the time I get my 5* Standard Shard Bomb :D
With explosive outlook; yours truly,
Diamondshreddie

From what I've heard, this sounds like a viable suggestion.
Off-topic: May someone post what each bomb looks like when used after the change? I don't have the bombs, nor have I seen them in action.
they do little knockback upon initial explosion, spamming out several shards that lay on the floor forming a 'ring' and those shards explode. extreme small radius, then near obstacles shards wont spawn.
more shards are spawned as the grade increased, 8 shards for 5* i think.
seriously fiend killer? how can such a tiny ring kill fiends, DBB or even proto bomb does the better job.
the original shards can be used to snipe fiends and of course kill them. still rough but its ok.

there is the possibility that you could try looking at how bit it gets at 5* AND, theres this thing where you leave a trail of bombs behind you as enemies struggle to follow suit, and suffer slowly but surely. its quite the entertainig humiliation. now i do realize that firneds throw fast things and dont follow much, but trust me theyre lots easier to dodge from far away, and run far enogh and guess what, they will follow XD
It is easier to dodge and run away from projectiles when you have 3 bars+
But for me, as Aussie with 1 bar it's just painful and awful to deal with fiends, I need to predict their attacks, estimate the time they attack and do the maths quickly in my head in order to shield and block their projectiles.
Here is my way of dealing with fiends as a bomber, I'm officially a gunner xD but I own, or used to own all bombs, I've tried all of them an figured out a 'way' to deal with fiends if you are in the latency zone.
Just use AoA, see them burn, burn to death. I ususally crown fiends, plant AoA as I run. Using electron vortex might sound like an efficient way but that doesn't work for me, I can't shield at all.
My solution is: Fiend levels, get in a team, bring electron vortex and toothpick. Team mates will deal with them. I just plant bombs and toothpick if necessary.

um... lol
i am a dedicated bomber from the begginning.. i have almost every bomb, ive even got BAB, but no AoA XD lol

Few tweaks:
Make this a new line of bombs
give back RSS
Make damage worth it
Fix the stun bugs
make it a mine that when stepped on after the pblast and releases the charges, upon being stepped on explosion. they last for 7 seconds until they fizzle.
Buff the hell out of it for the damage

THEY SUCK IN LD
AND DO LESS DAMAGE
I CAN BARELY KILL ANYTHING
That is all ^_^
i got all blast bombs, 4* heavy decon my favourite, then comes BAB, so cute xD

"asplode"
I read that with two s.
Then I stopped reading cause I almost fainted from laughter.
they look and seem awesome
my vase looks better. seems awesome too.