New LD Maps! (Discussion)

Would you like these maps? Please give feedback.
Gremlin War Zone:
This map has a 3 point layout. Much like stadium (boo hiss) when you venture into enemy territory, the odds are slightly against you. This is a gremlin themed map. Each team has their own Mecha Turrets surrounding their half of the map. http://wiki.spiralknights.com/images/9/95/Mecha_Turret_T1.png These turrets are indestructible, and do not cost energy to power up, and cannot be captured by the opposing team. They do not react to a recon cloak, except revealed. As you know, these turrets are somewhat [silly]. They are just for coolness and to keep everyone on their toes! Rockets randomly fall from the ceiling, like in the Roarmulus twins, but these strikes are only once every 15 seconds. Throwable bombs are findable around the map.
Gremlin War Zone II:
This map has a 5 point layout. Same as above, but with poison and fire traps, and rockets mounted on the wall that deal stun.

No...more...maps.
Stadium, Mines, Frostbite, Downtown ARE HORRIBLE. Near unplayable for this asian, everytime we play that map i hear complaints from fellow laggers.
Diiiiiid OOO take that into consideration when thinking of releasing it or not? Nope.avi

Anything that contains sky fields, night forests, shock stratum themed and dark city maps are worth playing.
Maybe Three Rings should bring up a candlestick-themed map, or for another instance to that like Ramparts, so it'll be less laggy.

Frostbite is cool, but it's laggy.
Downtown is cool too, but it's also laggy.
Mines looks awesome, not laggy, but some people disagrees for some reasons.
Stadium is just TOO WIERD FOR ME.
Ramparts looks okay, but not okay than Nercopolis.
Nercopolis is okay.
Gardens is awesome.
Ruins is awesome.
Forest is epic.
Reactor wins all the time.

Frostbite and downtown are actually pretty cool maps, aside from some lag. I really want to love stadium for the ambience and anti-spawn-camping aspects, but it's too linear, which inhibits teamwork.
Mines is fun in balanced matches, but when one team gets an advantage, it's usually permanent; I see very few comebacks. This may be because the health pad in the center is too useful, and damaged players don't have to stay out very long to get a full heal.
That said, this thread isn't really a discussion of existing maps- the OP was focused on proposals for new maps, which would fit better in the suggestions forum.

They sound fine to me. My fav map is still forest though. Simple and easy. Not sure if this would fit that.
Also suggestions please?
:) but it might smash me to death... i hav 1 bar xD