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A Suggestion on.... PETS And a possible mission changes

15 replies [Last post]
Mon, 08/13/2012 - 07:59
Trollingyou's picture
Trollingyou

Made this because we love topics on pets!
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Seerusly though, why not have pets that pick up drops for you? Have them be a wolver, jelly cube, chromalisk, scuttlebot, greaver, devilite, or whatever other cute mobs there are. Maybe recolor them so we can tell them apart better from the actual mob. They would cost crowns (maybe 1.5x more than the poke pouches?) to hopefully be an effective crown sink.

Also have a suggestion for missions:

1. Take away the mineral rocks from all missions

For goodness sake's you're not running the clockworks so you have no right to influence what goes on there. If you want mineral rocks, you have to run the clockworks. Of course, people will just go "lolz I f4rM m3 K04 M1sS10Nz f0R M0n3yZ", so this is where my next two suggestion comes in....

2. Take away boss tokens from missions; Have amount of tokens gained dependent on how many floors of the tier ran, rather than just the boss floor (Example: If you join at depth 13 rather than the start of the run for Jelly King, you'll earn less tokens).

You want them boss tokens? You have to go to the arcade. People who want those prized token weapons will run the arcade to get them.

This next one is more of an arcade change that would affect missions too

3. Have the Payout for each level be about even in each tier, rather than getting higher as you get deeper in said tier (Example: levels in Tier 1 will net you 100-200 crowns, levels in Tier 2 will net you 300-400 crowns, levels in Tier 3 net you 500-600 crowns. This would go for boss stratum too.These are not exact numbers, just there to show you how it works).

Why do this? The reason is simple: To make upper levels in each tier more worth your time. Right now FSC has such a large payout, but to get there you have to go through the first few levels which give out squat. So, people have turned to the (dreaded) mission system to gain instant access to these lower floors, without having to waste energy on the worthless floors. Make those worthless floors worth it, and things might change. Also, having the boss floors give out around the same profit as other floors is meant to make anywhere a possible place to go, so you do not feel like that trip to scarlet fortress was a total waste, especially since those levels are fun. People would also have to gear for more than boss levels, hopefully increasing equipment variety (though this may not happen due to horrible equipment balance).

Yes, I put pets first on purpose, BECAUSE YOU KNOW YOU LIKE PETS.

Mon, 08/13/2012 - 09:33
#1
Killerot
what do i put in this box?why is it here?

1)well ive heard the pet idear meny times but i like the thort of a wolf picking up a vile and bringing it to u in its jaws.
u could play catch with it in the garden of your house IF PEOPLE DIDNT HAVE A GRUDGE AGANIST HOUSES! (see houses subject)

2)ikr! people dont have to go down so far now cos of the misstions witch sucks cos' i spent all that mist for nothing...MABYE IF I HAD A HOUSE WITH A MIST-REGENERATING BED THEN I WOULDNT BE SO P***ED (see house subject)

3)qfgQ3GRYT3I765TGF23yr43 waa? im confused...

Mon, 08/13/2012 - 10:28
#2
Trollingyou's picture
Trollingyou
This box is used to contain "AWESOME".

Point 3 is meant to make early levels in tiers worth it. Right now, the payout within each tier get greater as you get farther down, for example:

Floor 1 = 100 crowns
Floor 2 = 200 crowns
Floor 3 = 300 crowns
Floor 4 = 400 crowns
Floor 5 = 500 crowns
Floor 6 = 600 crowns
Floor 7 = 700 crowns

This is our example Tier 1 run under the current system. The total amount of crowns in this run is 2800 crowns. However, if you notice, 1800 of them come from the last three floors. Meaning, if you only do four floors, you are missing out on more than half of the crown payment. Where this comes into play is that boss levels are always at the bottom of each tier and thus give out the most crowns, and more than normal levels at the same depth. However, missions allow you to gain instant access to the depths, skipping all the previous low profit floors, spending less energy, and making more profit because they can use the energy saved from avoiding the low profit floors to do ANOTHER boss run.

My proposal is to make the floor payout like this:

Floor 1 = 400 crowns
Floor 2 = 400 crowns
Floor 3 = 400 crowns
Floor 4 = 400 crowns
Floor 5 = 400 crowns
Floor 6 = 400 crowns
Floor 7 = 400 crowns

With this, whether or not you do the mission, you'll get the same payout each floor. The total profit of the tier is still 2800, but you do not loose by leaving early for whatever reason (whether it be real life stuff, no mist, etc.). Also, the boss levels should have the same payout as normal levels to discourage people from spamming boss farm for epic profits of inflating proportions. Boss levels will still give more in the end because of tokens, so it will be fair. Also, if they take away boss tokens form missions they will only give more if you run arcade.

As for the Token quantity, currently if you do every stage from the basil floor you will get the maximum number of tokens possible. Because of this, people would try to join parties halfway through a tier and not before. I want to change it so you have to do the WHOLE tier to get the maximum number of tokens possible. This would encourage more clockwork exploration instead of just trying to land in that one party or exploiting the system to always have someone be at the halfway point.

Mon, 08/13/2012 - 10:33
#3
Juances's picture
Juances

Bosses are *supposed* to cause more trouble than regular levels and it would make sense if harder=more crowns. But FSC twists it too much.

Mon, 08/13/2012 - 10:54
#4
Trollingyou's picture
Trollingyou
I see your point, but...

If boss levels give even a little bit more crowns than normal levels, people will still farm them like crazy. This is why I suggested evening out the crown payouts between normal and boss levels. Now, in the end, they would still give more because of token stuff. The point of this is to increase activity in the clockworks, hence why I suggested no boss tokens from boss missions.

Mon, 08/13/2012 - 11:37
#5
Aced-Acer's picture
Aced-Acer
No just no.

Seriously! Pets! No. You want this like some game where we run around with pets? Obviously yes, but spiral knights is not the game for that. Just no.....

Mon, 08/13/2012 - 11:44
#6
Killerot
what?!?^^^^^^^^^^^^^^^^^^

this game would be grate with pets e.g: can't u imagin a guy with dusker coat sitting down stroking a dusker wolf
that would be ausum!
+i really like the money to levil idear but maby the boss schould be more money so if u deafeat him/her u get slightly more

Mon, 08/13/2012 - 13:53
#7
Trollingyou's picture
Trollingyou
Responses

@Aced-Acer

Sad to say (for you anyway) this game already has pets. Remember the pet pouches you can wear on the from of your armor (which was totally horrible, as some armors could not wear them)? Yep, they are here.

Now, these pets I suggest do not in anyway affect combat, rather give a feature some players may not mind, which is to pick up stuff off of the ground for them. Now, this wont include vials, pills, and such so people can still split those up. The drop divisions would work the same as well. Also, anyone would be able to use them despite their armor.

Also, why would pets not suit this cutesy-themed game with many obviously made to be cute creatures in it? I can name many more games where you would not think pets would exist in them and yet they do. Whether you like it or not is your opinion, which is fine, but do not confuse that with fact.

@Killerot

You mean get more crowns for actually killing the boss? That would not be a bad idea, as some people skip the boss because the boss floor itself does not have many crowns in it. Maybe this could separate the boss level payout and the normal level payout.

Mon, 08/13/2012 - 14:58
#8
Aced-Acer's picture
Aced-Acer
I know About...

I know about the Monster Pocket accessories, i have two myself, just i don't think Spiral Knights is the game for where pets help us. The Monster Pockets were only created to make your knight look more 'adorable' or 'Sweet' because it was if it were your baby. I like the idea of the crowns kind of though, but the whole point of the boss level is for thrill, and tokens. Not CR.

Mon, 08/13/2012 - 15:06
#9
Xylka-Mkii's picture
Xylka-Mkii
@Jaunces FINALLY someone else

@Jaunces

FINALLY someone else says that!

Mon, 08/13/2012 - 16:16
#10
Waffleconecake's picture
Waffleconecake
if we get pets

then how much longer do you think before this terns into maple story? ._.

Mon, 08/13/2012 - 16:37
#11
Skyguarder's picture
Skyguarder
1) Minerals are worth crowns

1) Minerals are worth crowns when selling them.

2) We already have that feature. If you did the whole mission without having to join in a depth, you get full amounts of bark modules. If you join at the last floor before the boss (Before you can't join), it only gives 1.

Mon, 08/13/2012 - 16:54
#12
Trollingyou's picture
Trollingyou
@Benightz

I know the feature is here, I meant make it so you'll only get the full amount of tokens if you join at the START of the tier, as opposed to just at the start of the boss levels. It was also in the suggestions to take away earning boss tokens from the boss missions, to encourage exploration in the clockworks.

Yes, I also know minerals are worth crowns when selling them. That is the whole point, to make the clockworks worth exploring financially.

Mon, 08/13/2012 - 17:06
#13
Da-Shawn's picture
Da-Shawn
I dont agree with removing boss tokens

Yes I do agree that missions made it easier to farm tokens and what not but the missions were originally supposed to be the story line of the game from what ive heard. Clockworks was just supposed to be as it is, arcade mode. People have plenty enough reasons to explore clockworks without getting rid of boss tokens in missions. If you need boss recipes, player will have to run clockworks unless they want to overpay in the AH. Also if people get tired of doing missions then they can switch it up and run clocksworks for a bit. Plus in order for a person to get to a SL they have to go through clockworks. There are plenty reason to go through clockworks. Boss tokens should be left alone. Just because people want to go straight to the boss levels instead of running thru unnecessary lvls first, doesnt mean they arent doing the same levels that are present in clockworks that is required to get boss tokens. Incentive to do clockworks over missions would be the extra materials and and crowns from the extra depths.

sorry to be long winded

Mon, 08/13/2012 - 17:17
#14
Trollingyou's picture
Trollingyou
The missions are the story line

They do accomplish this well. I see what your saying, but the problem is the reasons you listed are the only reasons one would ever run clockworks. There are only a few boss token items, the rest can be found in HoH. SL is only ran when someone wants to get shadow lair armor due to it's rediculous entry fee. People are willing to overpay in the AH because it's so easy to farm crowns by farming boss missions, and the payout from that completely overshadows anything you can attempt in the clockworks.

I once did a T3 run and hit 3 arenas as the last 3 levels in the run. My total pay for that 70-80 energy usage was 10k crowns, not counting materials. Too bad FSC mission gives you 8K crowns for just 40 energy, not counting tokens. FSC mission's payout is unmatched by anything else in the game, including shadow lairs (which, in my opinion, should give a LOT more considering the entry fee).

There's a reason why the clockworks are dead as we speak. Also, don't worry about being long winded, I've read longer posts (and books). Better to have more details so people understand you, than to have not enough and cause a flame war.

Mon, 08/13/2012 - 17:28
#15
Da-Shawn's picture
Da-Shawn
lol true

I see what you are saying. But i guess they are in effect saying that the hardest boss should give you the most crowns. If you are good enough to only use 50 energy then you reap the the full profit of 8kcrs and tokens. But there are some people out there who cant go without reving.. so in effect they use more energy which equals less profits. Some people use revs and dont do vana depth which means less profits and no tokens. So it is rewarding your for you hard work of beating the hardest (free) boss and all the previous levels. I say free since SL boss cost the key to fight but are much harder. Of course with any depth the more u die the less profits. People have just become really good at boss levels so they seem most if not all the profits from boss levels. I heard that the SL payout isnt much. I have never done it personally but the mats sell for alot, plus that is the only place to craft certain armor so it has its trade off. Its like you are fighting not for money but for the reward of making exclusive armor not made anywhere else. This is how i rationalize that. I could be wrong but just my opinions.

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