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ASI VH or CTR Med on a Blitz Needle

12 replies [Last post]
Wed, 08/15/2012 - 15:09
Yukarie's picture
Yukarie

Which of these UVs would you choose on a blitz needle if you had to pick one?

Other gear:
1 gun damage med trinket
mask of seerus
shadowsun body.
NOT a swiftstrike buckler.

1 trinket slot open for any gun trinket.

Mostly used for gunning down Vanaduke.

Wed, 08/15/2012 - 15:27
#1
Bopp's picture
Bopp
data

These data on handgun speed at various levels of ASI and CTR may help you make your decision.

Wed, 08/15/2012 - 15:36
#2
Yukarie's picture
Yukarie
Actually, I really can't make

Actually, I really can't make much heads or tails on it, to be honest. Thanks for the link though, didn't know it existed.

Becuase if the data says what it says, neither of the UVs really matter much in the end, which can't possibly be the case.

I guess my question is, is it best to go with max damage/ctr, or to have not max damage or CTR in exchange for the reload speed increase of ASI VH, and how much safer does having a high ASI make the charge attacks?

Wed, 08/15/2012 - 16:26
#3
Virtuewis's picture
Virtuewis
Hmmm

I'd go with CTR for Blitz always. Sure you will use it mostly for Vana, but you will also use it on the Trojans in FSC before-hand. If you ever find yourself doing LoA, the CTR may come in handy again. I don't know if the ASI difference will outweigh ctr+dmg if you think about how often that will come into play (sometimes) vs. dmg+ctr (every time you use it!). Either way, you will be working with an awesome setup, but I'd stick w/ the CTR.

I'm sure some mega-leetsauce gunners might offer better insight, but looking at it from a practical standpoint, dmg+CTR will come into play more frequently. Happy needling! :D

Wed, 08/15/2012 - 20:16
#4
Bopp's picture
Bopp
13%-14% doesn't matter much?

Becuase if the data says what it says, neither of the UVs really matter much in the end, which can't possibly be the case.

It is strange that ASI seems to have so little effect on Blitz Needle's clips per minute. ASI affects other guns much more, for some reason. Note well that clips per minute is only one measure of a gun's speed, though.

According to the data, a CTR+2 UV should increase your charge rate by 13%-14%. I think that that's a lot --- definitely noticeable. If that's not much to you, then you should not spend much effort on UVs in this game.

Wed, 08/15/2012 - 23:14
#5
Nightscloud's picture
Nightscloud
CTR med

Pros: CTR is key when using a blitz because it means you an get more charges in quicker against vanaduke. also when Trojans spawn you can charge your blitz in a very fast time and not need to worry about the Trojans turning around whilst in the middle of a charge.
Cons: every sword, bomb and gun all have CTR med at lvl 10. Most of the time CTR med is good enough. DMG bonus is better for obliterating zombies. ASI is pretty much useless on a blitz needle unless your a strange child who prefers the blitz standard shot instead of its charge...Owo

Thu, 08/16/2012 - 09:47
#6
Nordlead's picture
Nordlead
I'd choose the CTR. I have

I'd choose the CTR.

I have run with ASI VH (I have ASI Low UV + Swiftstrike) and with CTR VH (natural med + chaos set).

I can't really tell the difference between ASI VH and ASI Low with the blitz needle (and the chart bopp linked to seems to agree with that). I think this is because the reload animation (when you are stuck in place not firing) is so long.

However, I find that the faster charge time (CTR VH vs CTR Med) is very useful and makes fighting vana a TON easier. My guildmates and I don't use shiv when fighting vana, and the CTR VH allows you to bait a mace smash and then fire a blitz charge and repeat. With CTR Med I can't always get the blitz charged fast enough to not get smashed by the mace. My friend has CTR Max and it seems like he has a much easier time than I do baiting vana.

Thu, 08/16/2012 - 09:54
#7
Juances's picture
Juances

On a standard party, Vanduke will be too busy frozen. With the right planning and damage, trojans will die in 1 hit.
Whatever advantage you can get from ASI is unnecesary. But in both scenarios, you're vulenrable and slow while charging.

Thu, 08/16/2012 - 10:06
#8
Yukarie's picture
Yukarie
@BoppActually, I was just

@Bopp

Actually, I was just looking at the chart, and it says you get about an extra 1.5 charges per minute. Doesn't seem like much, though, with that being said, I do notice a difference in charge speed with UVs. I was wondering about how much safer it'd be for having a faster reload. And I find it rather ironic that I actually do spend... admittedly, a little too much on UVs in this game. Mostly it was just the contradiction of 1.5 extra charges doesn't seem like too much, until you factor in that it's about a 13% increase from before.

@Everyone

Thanks for all the tips. And yeah, went with the CTR Med.

Edit: @Juances

I do vanaduke shiverless, so he doesn't stay frozen almost ever.

Thu, 08/16/2012 - 10:31
#9
Raspberry's picture
Raspberry
CTR vs ASI with guns

The fully automatic 5* machine guns already rapid fire. Since regular blasts are weak and spread out (meaning not all shots will hit targets), the machine guns charged attacks are best used with corralling an enemy or group of enemies via terrain or a ping-pong technique of shared hate. This is why a faster CTR is most useful in the autogun line.

Guns with more single shot target efficiency and damage benefit from higher ASI. For instance, if you have a Callahan (Magnus line), a faster ASI comes in handy not only for damage, but to rescue party mates.

Thu, 08/16/2012 - 10:41
#10
Derpules's picture
Derpules
CTR Med > ASI VH

Usefulness-wise. The extra CTR is noticeable; the extra ASI is not.

Charges per minute isn't really a useful measure. The point isn't DPS but safety/convenience. Every fraction of a second you save charging helps.

Fri, 08/17/2012 - 01:35
#11
Nater-Tater's picture
Nater-Tater
mega-leetsauce gunner?

i dont know about that^ but i can tell you first hand there is no better uv on an autogun than ctr. the normal attack is worse than useless... Also, y no swiftly?

Fri, 10/26/2012 - 15:21
#12
Theirillusion's picture
Theirillusion
..

ASI VH > CTR MED

Only noobs use shivermist against vanaduke. ASI VH makes a huge difference. CTR makes ur blitz glow for a longer time before u can release the charge without getting smacked by that mace.

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