Warning: Maybe I am QQing about this. I may have a point though.
Tonight, I tried to solo C42. I stood my ground until half of second stage, and called it quits. While when having a team, if coordinated, is a hard Danger Mission, as a solo this looks to be not hard but "unfair", and something not "fun".
Why? The Nuclear Slimes and the Toxic Oil. But not the "spilling oil" part or the spin attack of them, nor the igniting or poisoning abilities of the oil, I am really fine with that. I am quite on the fence about the "charge" and the "shield damage" part of them:
- About the charge attack of the Slimes: I am fine that they can spill a row of Toxic Oil, this helps them make them dangerous due to possibly igniting the Toxic Oil. Still, they have no warning about it. Yeah, it makes no damage, I know. BUT, the very, very big problem comes when they are ignited already: The result is and INSTANT fire+poison effect that is 100% unavoidable unless you are already shielded, which when I talk about Toxic Oil will be talked about again. Also, it is absolutely random the rate of their attack, sometimes you may be dashed two times in a row even, making a very big wall of fire in your way. Now...
- About Toxic Oil: It is 99% perfect. It makes C42 what it is. But... why must our shields be damaged and we must be locked there? Status clouds are safely passed by our shields, and normal oil doesn't make this effect. This creates definitively an unfair situation: you get locked when your room is full of Toxic Gel. Not only that, but it makes escaping Nuclear Slimes next to impossible if swarmed! If you get as much as two ignited Nuclear Slimes on you, you are literally toast. One time, it may not kill you, of course, but when you are constantly getting on fire due to chain creation of Toxic Gel and you can't even move, you know there is something wrong in the design.
Now, we know that there is a way to make yourself inmune to the poison+fire effects in C42. Which involves a very, very specific set + UVs/trinkets. You can also of course not protect yourself of the fire or the poison with similar armors, but you do still need some "reinforcement". Is this also fair? Is this difficulty? Is this fun?
Maybe if I used Umbra Driver it would be much better than Gran Faust, I know. Maybe I am just not good enough too. But even if that is true, is this really just "hard content" or is there something actually wrong about the concerns I tried to expose?
I saw the feedback in the Testing Forum, and people seemed quite happy about the Danger Mission, and when it came out, it was also liked (I liked it too) but, Heart of Ice even if it has nasty enemies IS soloable (I did that) and it doesn't really have "unfair" situations. Still, how I was able to solo it was due to "being quick on my feet", one thing in C42 I don't seem to be able to do, maybe because of using Gran Faust, maybe because of being locked in Toxic Gel, maybe because of getting instantly put on fire by the ignited Nuclear Slimes, or everything together.
Now, even if this means "suggesting" something, do you think that maybe ignited Nuclear Slimes shouldn't be able to charge? Also, I think they should "fix" the Toxic Gel shield "issue". Do you agree?
Do you also agree on what I wrote? Have anything to express about C42 that irks you, or do you love how is it made? Maybe it should remain as a "team content"?
And yes, I still haven't found again that Stalker :/
They are called DANGER missions.