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Some of MY ideas( no trolling intended)

3 replies [Last post]
Mon, 08/20/2012 - 11:23
Darkshaodw's picture
Darkshaodw

Most of these ideas spare pvp based as I love(and hate) pvp.

Trinkets in lockdown-Most strikers have trinkets, which makes the class OP. The class has a health deduction for a reason. Each class has its pros and cons. But being able to have more health than a guardian when your a striker pretty much causes a great unbalance.
(I don't care much about UVs)

Adding snipes as pocket pets.

Spy?-This is an interesting idea I thought of while owning heavies in tf2. You just disguise as a member of the other team. For example. If the your on blue and the other team is red, you can disguise as a red by shielding. Nothing will change except your color, which is now red. You stay disguised until you attack someone, so you won't change if someone attacks you. This will be good for sneak attacks. You just go up to them, and POW.

Item effect: sword attack speed increase medium.
Health bonus +5

Bomb charge I increase very high

Another class?- I call this one the sapper. This class can sort of destroy your meter of whatever it is. If your a striker, and your attacked by a Sapper, for every hit they land on you, your boost meter will go down. Same with the guardian and recon. This does not affect the guardian shield. It takes about 2 hits to empty out the meter if it's full. The thing is, the attacks will only take down the meter if it still has some. This means you won't do any damage until theyre meter is out.
Once your meter is down and your still being attacked, your meter won't refill for a while, just like poison and health. For attacking the meter, you gain some health. This only works if their meter is still up. You'll know their meter is down because it'll make that sound just like if a recon is visible.

Item effects: Gun attack speed increase low
Bomb charge time reduction medium

Sword attack speed reduction low
Health Penalty -3

Mon, 08/20/2012 - 13:15
#1
Krakob's picture
Krakob
Opinions.

Most strikers have trinkets, which makes the class OP.
Nopenopenope. First of all, trinkets are equally available to everybody. I also highly doubt most (I'm guessing you're referring to at least 66%) have them anyway.

But being able to have more health than a guardian when your a striker pretty much causes a great unbalance.
That's true. But Guardians have the very same ability to raise their health and thus, Strikers can't reach the same health as Guardians can. Naturally, this depends on if the guardian and striker wear trinkets, etc.

I don't mind the snipe idea at all. Would be awesome to have a snipe pocket and a Sniped Stranger Hat. Is it a superman? Is it a plane? No, it's a bird!

Spies? Preferrably not. SK should remain unique and there are several differences between the compared games. In Team Fortress 2, Spies kill with a single backstab. It wouldn't be the same in SK as I think you'll need something as powerful as a GF or DA while the oponent has no defence against it to kill in a single shot. Not to mention this class is quite similar to the Recon. Actually, the Recon is superior in all ways. I don't think the nature of the Spy should give it more health, either.

The sapper suggestion is respectable but what's the shield? I don't know the details but I don't think this is quite how classes work as they all rely on their shield to apply class specific effects.

Mon, 08/20/2012 - 13:32
#2
Juances's picture
Juances

Why disguise when recons become 100% invisible?

Mon, 08/20/2012 - 13:36
#3
Darkshaodw's picture
Darkshaodw
Actually, I was thinking that

Actually, I was thinking that instead of gaining health on the spot whe. You take their meter stuff, it can build up to create your own metrr(yes it can be taken away). And then you press x to activate the meter once it's full. I'm not sure what will happen. Maybe a health recharge or invulnerability(since their are no crits in SK).

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