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New Weapon Ideas: come and share!

8 replies [Last post]
Tue, 08/21/2012 - 23:20
Frostyla's picture
Frostyla

Hey. My first time making a forum. I've just put a lot of work into designing SK weapons, and thought I could share my ideas here. others are free to add their own ideas, as well as feedback. Please don't be mean to tohers, but feel free to slander my stuff. I'm pretty newbish, so I'd accept it.

ok, first ideas: a full-on line for the wrench wand. change the wrench wand's color, kinda like how they modified the sealed sword, but make the crystal green. then, make others of rising tier strength, all the while keeping that dmg bn vs cnt:H (damage bonus vs construct: High). the 3 star would be yellow, four star purple, and five star red. Thinking names like wrench scepter, wrench staff, and crimsonite. each new one gaining handle length and spike size, and the charges increasing like so: 2* 1 proj. 3* two 1 proj shots 4* a tri shot and 5* a full wave of six, like a t3 turret.
second Idea: a cutlass line. it goes as follows:
Cutlass: ** DMG: Low-Med, Normal. a 4 hit combo, consiting of two swings, a forward stab, and a spin. the spin would deal less dmg than the other hits, but it all foes in a circle. charge is a single spin, similar to the calibur's, lasting twice as long and inflicting your knight with normal stun (unnafected by armor resistance) when its done.
"A blade often used by those who are comfortable by the water. NOTE: does not actually make you comfortable near water. do NOT use as flotation device."
Cutmore:*** DMG: Med, normal. same attack pattern as above.
"Said to be the weapon of choice for commanding officers on the seven seas. Spiral HQ has yet to discover what these "seven seas" are, but is confident the answer involves water."
Cutall:**** DMG: Med-High, normal. same attack pattern as above, but the stun is now a light stun. however, the damage of the spin is reduced porpotinatly.
"This sword has a natural flair for slicing fruit. Thankfully, it will cut armor almost as easily. the result is often less delisous than the fruit."
Captania: ***** DMG: High Normal(basicly, for this whole table till this point, picture the calibur, but slightly less dmg.)
"The wileder of this blade will often find themselves barking out orders to random peope they might encounter, calling them "Sea Dogs". the mystery of the "seas" continues."
Pirata: ***** DM Med Shadow/Normal split (like a archeron, but somewhat less dmg) spin now does not stun, but has a chance of acausing curse. IS affected by armor. curse for yourself is low, with medium chance. curse for oppnents is high, with medium chance.
"the wileder of this blade often will shout out "aaarrg" for no apperent reason. this is somehow connected to these "seas".
the look of these blades is simply like regular cutlasses, with prismatic hilts, exept Pirata. it has a black hilt. NOTE: Pirata's recapie would be harder to aquire, somehow.
...well, that's all I feel like posting tonight. I hope people see this and take an intrest. I can post pics if anyone wants to see my blueprints. I've also got custom monster ideas, but I'm saving those for a diffrent thread.

Tue, 08/21/2012 - 23:22
#1
Frostyla's picture
Frostyla
oops, quick note

...I forgot to say, despite how this is somewhat based on calibur, the sword's attack speed is a bit slower, only slightly faster than the troika's. it's a 4 hit combo, but a slow combo.

Wed, 08/22/2012 - 07:23
#2
Trying's picture
Trying

Move to suggestions

Wed, 08/22/2012 - 08:26
#3
Little-Juances's picture
Little-Juances

Wrench wand trowing multiple projectiles and a construct bonus sounds like a weaker Divine Avenger.

Then the other new weapon....Less damage, stuns you. Why would you chose it over calibur?
Also having a long combo is not always good. Check Cutter. Can you build up optimal damage without getting hit?
And how can a single spin last twice as long? is it done in slowmotion?

Wed, 08/22/2012 - 11:51
#4
Frostyla's picture
Frostyla
to little-juances

The damage is still normal damage, and the projectiles are both smaller and more numerous, like the barberus thorn blade line, ut they travel faurther. SK has a small amount of 5* weapons with normal dmg/dmg bonus vs a creature type. I liked that about CIV. as for the combo, some people like the cutter. the long combo is for mobs, not singular opponents. the calibur's spin can strike a single target up to three times, if you use it right. this one will hit for six. also, it gives you a bigger window for hitting with it. and the damage is only a bit under, so if you hit with every strike this blade deals more dmg overall, just spread out. less focused. also, the ending with a swing is something I'd like to see in SK. aslo, the DA is a 2-hit, elemental/nromal blade. the Crimsonkight is a 3 hit, normal blade with dmg bonus vs construct. It allows a player to collect 1 weapon, use it agains everyone, while still having a monster type it's effective against. back to captania, the blade's swinging, side-sweeping motions encurage not being hit. also, it has a better throwback than the calibur. basicly, designed for crowd control. but thanks for the feedback :)
note: I'm going to try and dead this thread. I'm re-making it in the suggestions area. Like I said, new to forums. I wa son the fence where it belonged.

Wed, 08/22/2012 - 12:06
#5
Bopp's picture
Bopp
don't kill thread; just move it

note: I'm going to try and dead this thread. I'm re-making it in the suggestions area. Like I said, new to forums. I wa son the fence where it belonged.

Don't graveyard the thread. Just move it to the Suggestions forum (by editing the top of the thread, and changing the forum).

Wed, 08/22/2012 - 18:04
#6
Thinslayer's picture
Thinslayer
@Frostyla

First off, welcome to the forums. This is not exactly friendly territory, so watch your step. ;)

Secondly, your suggestions could use some tweaking. I appreciate the work you've put into these.

I think the Wrench Wand should keep its single projectile all the way to 5*. That said, note that the projectile has an unusually long range. That, I think, is what makes the weapon unique. Perhaps make its upgrades range from 2* to 4*, with the 2* version having a green crystal, the 3* having a yellow crystal, and the 4* version having a purple crystal, just like their gremlin counterparts. With each new version, the charge time decreases, making the projectile attack increasingly more useful. The main draw of the weapon is its novelty, not its usefulness, so I think you should cater to that instead.

Assuming the damage of each Cutlass line blade is the same as that of the corresponding Calibur, I still can't calculate the DPS. I'm going to assume for the moment that that 4-swing combo takes the same amount of time as a 3-swing combo. The Cutlass line is now overpowered compared to the Calibur series. Same damage per swing, more swings, plus a free spin attack make it more than a cut above the other swords. I'll assume that by "single spin" you mean a spin that hits only once, which is unlike the Calibur. Caliburs would likely still be used for their 3-hit spins, but not nearly as often, since the 3 hits only connect if the target is stationary.

The Pirata, however, is an odd one to classify.

The Acheron is preferred for its ranged explosion attack, has a 3-swing combo, and deals no curse.
The Gran Faust is preferred for its charge attack, has a 2-swing combo, deals more knockback, and deals strong curse.
The Pirata will be preferred for its 2-hit charge attack, has a 4-swing combo, deals average knockback, and deals strong curse on the charge.

So while the Pirata seems closer to the Acheron at a glance, I'd say it's actually more comparable to the Gran Faust. The knockback induced by the Faust's bullet will do more damage than the two hits of the Pirata's spin. However, since the Pirata has a lower chance to curse the user with a lower duration, it is much less risky to use. Furthermore, in Tier 3, usage of the last swing of a combo is discouraged, so the Gran Faust's chance to curse on the second swing is not as usable as it looks. Assuming that players will spam the charges, the Pirata makes the Gran Faust obsolete.

It is not, however, superior to the Acheron. The explosion trail deals damage that is second to none.

After much deliberation, I believe the Pirata is, on the whole, overpowered. Even if you change its chance to curse the user to be the same as its chance to curse enemies, then the weapon becomes stronger than the Gran Faust by virtue of dealing 3/4 of available damage before shield-cancelling, as opposed to the Gran Faust's 1/2.

Thu, 08/23/2012 - 07:01
#7
Kaijuhunter's picture
Kaijuhunter
I got some interesting ideas!

I got some interesting ideas! I am not done with them yet, i only put a description. Ill post what kind of damage they do later.

1, The Poseidon: i got this idea when i was reading a description of the Leviathan. Since it says "the blows from this sword rain down like tidal waves" i thought "why not have an actual, water-effect sword?" so i got this idea! The Poseidon will look something like the leviathan, only grayish instead of white, with that blue line down the middle still there. It can also have some watery aura around it and drip raindrops.

2, the Black thorn Blaster: well, there is no antigua-line piercing gun, so i thought "why not have a new gun, where antigua keeps its piercing effect?" so i searched on the forums and i got the idea for this! The Black thorn blaster! It will look like the Sentenza and Argent Peacemaker, but be black and red, just like the other barbarous lines, and it could also have three red eyes on each side of the gun, to represent the fury of the Snarbolax.

Sun, 08/26/2012 - 08:36
#8
Chalez's picture
Chalez
Yeah, I have some ideas.My

Yeah, I have some ideas.

My first idea is a line of normal damage swords, the first being the "Claymore"
It is a very large sword that is very plain looking, but still looks like it could lop off some heads.
The first one starts at 3*

Basically, the normal attack is a 1 hit combo (so it's not really a combo)
It's a really heavy overhand chop that pushes you forward a space and knocks enemies back about a space and a half, dealing high damage. In addition, it has a longer hit range than other swords and an hit multiple enemies in a line.

The charge attack is a 180 degree spin in whatever direction you are facing that can hit multiple enemies and knocks them back about 4 spaces, dealing very high damage.

Claymore 3*
"An antique sword used by the knights of old"
Normal damage

Headhunter 4*
"The premier sword for lopping off heads"
Normal damage

Executioner 5*
"The steel of this sword is said to glow red with the blood of enemies it has slain"
Normal damage

The second idea is a line of shadow damage swords similar to the Cutter, the first being "Daggers"
Unlike most shadow swords, they can cause poison instead of curse
The 2* variant however deals normal damage
Appearance wise it looks like 2 short swords, 1 held in the free hand and 1 held in the shield hand

The normal attack is a 3 hit combo that hits 5 times
The first attack is 2 fast hits (like the cutter) and pushes you ahead 1 space
The second attack is 2 more fast hits that push you ahead 1 space and do slightly increased damage
The third attack is a single hit with both daggers that deals slightly increased damage and has a chance of causing poison at later ranks

The charge attack pushes you ahead 1 space, and then deals two strikes over a short period of time
The first strike interrupts the enemy (similar to the Magnus charge attack self-effect) and knocks them back 2 spaces
The second strike pushes you ahead 2 spaces, and then deals increased damage and has a chance of inflicting poison at later ranks

2* Daggers
"A pair of sharp knives for twice the killing power"
Normal damage

3*
Silent Slicers "Perfect for shady types who prowl the streets at night"
Shadow damage, charge attack has chance of causing poison

4*
Night Hunters "Two identical weapons built for the sole purpose of getting the job done"
Shadow damage, charge attack has chance of causing stronger poison, normal attack has chance of causing poison on third hit

5*
Assassin Blades "These deadly weapons are the number one choice for any professional killer"
Shadow damage, charge attack has chance of causing stronger poison, normal attack has chance of causing stronger poison on third hit

The third idea is a shotgun- because let's all face it. Between rocket-launcher-type weapons, revolvers, machineguns, and more, there still isn't a legit shotgun to be had in Spiral Knights (although you could say that autoguns function in a very similar manner)

Appearance wise it is a side-by-side double barrel shotgun, so that it doesn't get confused with the Magnus guns which look like over-and-under shotguns.

It's a elemental damage gun (at 4* and above) that fires bullets in a spread.

The normal attack is a two hit combo
Each attack fires a spread of pellets. Enemies are knocked back 1/6 of a space for every pellet they are hit by. The user is also knocked back half a space

The charge attack fires twice the numer of pellets. Enemies hit are knocked back 1/3 of a space for every pellet they are hit by. The user is also knocked back 2 spaces and is knocked down as well (similar to Magnus charge attacks). Later ranks of a chance of causing status effects

Blast Gun 3*
"A hard hitting sidearm that shoots a spread of pellets"
Normal damage, fires 4 pellets

Punisher 4*
"Teach your enemies a lesson with this powerful firearm"
Elemental damage, fires 5 pellets, charge attack has chance of causing fire

Big Shot 4*
"Show your enemies who's the boss with this powerful firearm"
Elemental damage, fires 5 pellets, charge attack has chance of causing freeze

Terminator 5*
"I'll be back"
Elemental damage, fires 6 pellets, charge attack has chance of causing fire

Roadblocker 5*
"Two barrels of buckshot to the face will stop even the toughest foe in their tracks"
Elemental damage, fires 6 pellets, charge attack has chance of causing freeze

Ok that's all I got

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