This actually just caught my eye. Yea, that big golden arc stretching across cradle. I believe that it could possibly be an interesting addition to the game through a variety of methods (mission, new area, or boss stratum). For the purpose of this reading, I will define it simply as a new area for exploration. for those who may decide tl;dr on this, zoom to the bottom of the post for a short and sweet summary
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This will be split into several parts for the sake of keeping things clean, so lets begin
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- appearance
- To keep the usual top-down view of spiral knights, the whole of these levels will be viewed with the top of the arch "cut-away" or otherwise invisible. The outside of arch (background) will be decorated with clouds and at some times aerial view of haven's surface. The pathways themselves will be the same sort of yellowish gold that is seen in the above linked image. Gates in this area (such as areas with group buttons, or 'ambush' destroy-all-the-enemies areas) will be sliding doors.
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- entrance/moving from/ leaving stratum
- the entrance and exit will both be a large, gold/yellow elevators that are fancier than the normal lifts. They have a full back and sides, and a full grate comes across the front when they close. In the elevator that leads to the first level of this stratum, the elevator goes upward -- moving up to the main body of the arch. The elevator leading to the next stratum on the last level of this one will appear the same, just moving down like a normal elevator.
The levels in between will have their elevator replaced with a large ornate (decorated) door. When everyone moves to in-front of this door, it will slide open, and the floor will move, pushing the knights through it, and the door will slam behind them.
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- Enemies
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- gremlins: pending stratum, all the types you would expect on a gremlin map -- more focused on attack than healers.
- different construct type enemies i.e. scuttlebots, retrodes, and gun puppies
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- sub-types (these names are subject to change -- I suck at this part)
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- static skydeck: electrical hazards and enemies
- chilling arches: ice hazards and enemy subtypes
- poison in the air: poison hazards and enemies
- burning skies: fire hazards and enemies
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- notes
- I appreciate any and all feedback on this, I understand this idea, like all ideas, is not perfect, so if you do not like anything -- just say it and why, and I'll try to work on changes that will improve the quality of the stratum.
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so basically, the elevator at the end of one stratum is all shiny and gold, and when you step inside of it, it flies you up instead of down. The levels are all inside of the arc, which is mainly gremlin with some automatons. These hallways will have a "ceiling cut away" view, with clouds and glimpses of haven outside. The hallways will be the sort of gold/yellow seen in that shot from the top, and be more puzzle oriented than "fight through" oriented, since the arc itself is of fairly straight construction. All levels except for the last will end at a HUGE door that will open and push the knights through, its pretty much the elevator to the next level. On the final floor of this area, there will be a gold elevator similar to the one that lead to the first level, that, when stepped upon, will move downward similar to the usual elevators, and then you move onto whatever the next stratum would be.
No.