"A pity, because this is a great game"

29 replies [Last post]
Djawed's picture
Djawed

I think for now, people need to shut up about new content. This game doesn't need any new content atm but instead needs to fix alot of "it's existing content". Alot of balancing and fixing of the reward and payout system needs to take place before we go forward.

This is a great game, but it's a pity that the game rewards going through 1 mission the most, which is FSC. I know there's alot of other things that reward equips and etc, but i'm mainly stressing about how alot of SPiral Knight's content has become close to redundant.

The gates for example... you know those things we used before there were spammable missions to get our crowns? You had to go through a couple of floors before arriving at the Jelly's or FSC. Now since the missions, they are close to redundant. They might as well remove them alltogether because they're @$*@ing stupid atm.

Basically in short: OOO, balance the reward and payout system in the game. Give more incentive to go through gates and less spamming missions.

Zeddy's picture
Zeddy
Also!

-Fix shard bombs
-Fix stun bug
-Balance stuff, already!
-Remove those Lockdown invinciframes, compensate by lowering all damage dealt.
-Universal damage debuff sounds pretty sweet in general, actually!

Dorael's picture
Dorael
Probably goes in suggestions

But agreed. FSC needs a nerf in payout. All the boss stratums do, actually. In my opinion they should pay slightly less before boss tokens than doing an arcade run of a similar stratum. I don't mind it being better pay once you include the boss tokens as the tokens ought to be the reason running the place is profitable. It especially shouldn't be more profitable to run boss stratums but leave before the boss than running a similar arcade stratum.

What might be a good idea is if they add some kind of token at the end of each tier and use a mechanic similar to the boss tokens where the more floors you were in that run for the more of that token you get.

Djawed's picture
Djawed
Maybe they should make the

Maybe they should make the tokens, gate exclusives?

Deltikon's picture
Deltikon
I have a better idea

Besides of reducing the FSC loot drop rate (income in short), make the boss missions playable only once. People that way are forced to go to arcade if they want to get there again. The idea has been said at least 100 times though...

Riodaisho's picture
Riodaisho
Wow, no comment from me.

Wow, no comment from me. Hitting that table with my head might be a better idea.

Deltikon's picture
Deltikon
Riodaisho confirmed for 24/7 FSC grindfester

How does it feel like to not having fun at all?

Trying's picture
Trying

Even if you nerfed the payout people would still be spamming the mission.

Deltikon's picture
Deltikon
But making it more difficult to

would also help stabilise the market. Plus, reducing its income to about the same as the average Tier 3 level would be good thing. And if it's the boss rewards you're talking about, I believe "demoting" the ancient plate set to 4* would help. Not that anyone actually it anyways.

Fourtarkus's picture
Fourtarkus
+1

*rant* For the past year or so, I've been submitting bug reports that the pickup rate seems to be very broken. Everyone in the party is supposed to be recieve roughly the same amount of similar quality materials, at least that's what the impression was from help screens. However, with the "pickup end screen" that is presented after completing a run, it's obvious that the process is mostly random, or so it seems. There are many times where I'll get significantly less share of the loot than my party presence. (To be fair there are times when I get my share or more) I'll have made a dozen or so revives (not CE rezzes), killed a majority of the critters, etc. I'm not trying to cheat the system, but there needs to be a way to ensure fair party drop/pickup rates. I don't want to see everyone in the party to getting a Darkfang Shield whenever they drop (I suppose they can solo) but I'm looking for consistency, unlike, getting 1x5* material 1x4* material, and some throw aways, meanwhile the 3 other players have earned a combined 8x5* 18x4* materials, and a trove of throw aways; which is what today seemed like. */rant*

It would be incredible to see the Cutter Line brought up to scratch with the other swords, it's basically a 4* sword.

I'd also like to see the cautery line completed and fixed, obviously not done in the same way that the shard bomb was fixed.

Are these really so much to ask for?

Deltikon's picture
Deltikon
wat.

@OP
What do you mean it doesn't need new content? You're happy to do the same thing over and over? You very well know that there's barely any endgame content and shadow lairs are absolutely horrible for it because of the stupidly high CE price for the key. New stuff is more than welcome in the game, but of course the current content shouldn't be left out for eventual fixes.

@riodashio
It might be [rusty] idea, but it could help. Plus, it incentives people to go to other levels to get the shinies. But it does have the risk of increasing the tier 3 need for grinding if it doesn't stabilize the market as well as it should.

@Fourtarkus
I don't think OP was mentioning about the random attribution of the material/gear drops, but even so, you're ranting to bad luck, not a bug. Just do runs solo or with just one guy if you really want the materials for yourself.

Cutter line is fine, except for the knockback, which makes the secondary slash less effective. Reducing it would be very appreciated.

Cautery sword will be always useless thanks to the nightblade. Special damage that is effective against jellos is better than buffed normal
damage vs them.

EDIT: wops, apologies for riodashio. I missreaded what you said. So what I said to you goes for op.

Trying's picture
Trying
/fail

Riodaisho is disagreeing with the OP statement that the game doesn't need new content.

Deltikon's picture
Deltikon
derp

fixed the mistake. my apologies.

Dorael's picture
Dorael
Stuff

I've been thinking about how much I want more cutters for a while but now that I know I'm not the only one, I think I'll make an actual suggestion.

Again, I don't have an issue with boss stratums paying slightly better once you include the boss tokens. They're bosses, so they should pay a bit more at least. I just don't think they should pay so much more than everything else on that tier that you don't want to do anything else.

There isn't really a way to prevent someone from playing the same mission multiple times without a huge reworking of the system. You can replay Prestige Missions multiple times as it is. While that's likely not intended, it's doubtful they'll change even that or punish anyone since they want people to be able to play with and help each other.

Deltikon's picture
Deltikon
Thing is

As long as the boss levels' income is higher then the normal ones', many people will still grind there. Reducing their income to the same as the average level would perhaps incentive them to grind in more varied levels. Bosses are for challenge (there's not much of it, to be honest) and not exactly for the money imo.

Djawed's picture
Djawed
The game doesn't need any new

The game doesn't need any new content "YET". They need to fix existing content first. That was my point to some of you who've missunderstood me. The game reward and payout system is very unbalanced so that is what needs fixing you @*$(@&%@(*@%#%! *$&@8%#

Deltikon's picture
Deltikon
I lol'd

And yes, it does indeed need a good fixin'. But I think we made it to the conclusion it's FSC's fault and should be nerfbatted to nothingness.

Djawed's picture
Djawed
It's not just FSC fault. The

It's not just FSC fault. The fact you have these gateway missions that take you instantly to your destination, makes every arcade redundant for those who are out to make quick profit. Basically the game reward and payout system encourages the (free player atleast) player to play the game in the most boring way possible. As i've said, if the gates are a useless concept now the game has evolved, then they should just get rid of it entirely.

My opinion however is that the gates random nature was really fun and that OOO needs to add some greater inctentive to use the gates again.

However these @*$(@&%@(*@%#%! *$&@8%# need to @$&% the *$&@% #%

Xylka-Mkii's picture
Xylka-Mkii
how about this: Lock boss

how about this:

Lock boss missions to whoever completes them, AND whoever has completed them before.

And if there's still people using the system of returning to haven, nerf the payout to 3k tops, to make it more aligned to its difficulty.

Arcade gates get a boost in their payout by 50-70%

Problem pretty much solved.

Shadownox's picture
Shadownox
Honk honk. Make way for the dead bunny.

Lol, djawed, u made me lol. How bout you stop a bit with that language, huh? We don't want to attract any GMs here for their ban quota. :o

Zeddy's picture
Zeddy
@Deltikon

Wouldn't nerfing ancient plate stuff to 4* just mean people would sell FoV instead? I'd be pretty irked if the only sword I bring to FSC was nerfed to 4*, too.

Derpules's picture
Derpules
Another simple fix

1) Remove prize wheels from missions (again).
2) Increase lockbox drop rates in the Clockworks to twice their current level.
3) Double token drop rate from Clockworks bosses.
4) For non-boss levels that come at the end of a tier (e.g. the last T1 level, if it isn't Snarby), give a guaranteed non-boss token drop at the end of the level.

Burq's picture
Burq
Make boss missions only

Make boss missions only playable once a day (like prestige missions), joining other players doing theirs is ok but you get no boss tokens or extra rewards/decreased payout .

Buff gate payouts by 10-20% (or nerf mission payouts by that amount instead, both are good) and when you guys do the Half-elevator-price thing, only make it affect the arcade. Sure, it would make everyone rage like mad, but it would be delicious, imo. :D

Deltikon's picture
Deltikon
@Derpules Well, it is a bit

@Derpules
Well, it is a bit harder to get, but even so, they could make profit out of it, not as much, but still would help somewhat.

Also ideas 1 and 2 are good ideas, idea 4 mite b cool, idea 3 sounds good, but twice as much might not be a good idea. Perhaps an extra 1 or two perhaps, but not the double.

@Burq
Oh god, that's actually a even better idea, why just once in a lifetime if just once a day is good enough?

And yes, that's a great idea too!

Derpules's picture
Derpules
@Deltikon

Glad you liked them. I'm sure there are many other ways to fix the problem, too; it's really not that hard. The bigger question is whether OOO actually sees this as a problem. *shrug*

Riodaisho's picture
Riodaisho
>The game doesn't need any

>The game doesn't need any new content "YET"
Yes, yes it does, duh. How about you calm a bit down before you post random crap in your thread?
Just because you think it's the most boring way to play, everything else needs to stop?
Jeez, I have to sit down and laugh a bit.

Burq had a good idea actually.

Purrifier's picture
Purrifier
Make missions unrepeatable

Make missions unrepeatable and watch how ce prices lower, how Fire-Undead mats got expensive and how rage threads open.

Thunderbog's picture
Thunderbog
@Purrifier

That won't happen, dude, in terms of CE lowering and FSC materials price increase. It won't happen.

Remember there are Arcade. We still can go to Firestorm Citadel via Arcade.

We used to play in the Arcade, so there won't be a big deal about it, but the other people, such as the newcomers who recently got his Vanguard position, might rage.

Sirzerox's picture
Sirzerox
The game is great but...

ever since i started playing the price of ce was like 6 k . And its ok... But Then it turned 8.3-5 k which just make things harder to craft. I dont really know if the price would continue growing but Im hoping it would stay at least 8k.

Fehzor's picture
Fehzor

Its less about how it gets fixed and more about that it gets fixed. And right now I don't see the devs fixing it, so...