Game doesn't handle low bandwidth gracefully

6 replies [Last post]
Kharnor
Legacy Username

So recently we went over the download limit at my house, and the speed of our connection has been drastically reduced. Web browsing/downloading is much slower, but it usually doesn't affect my online gaming.

I can solo fine, and I can play super brawl with 3 other players, with no more lag than normal.

Even when soloing, the game will sometimes freeze (i can still move, but everything else stops). This usually happens when there are too many projectiles being created at once, i.e. when more than two gun puppies are firing at once.

If I immediately try to run away, eventually the gun puppies stop firing and my computer can catch up to this backlog of packets and I can play again. If I don't, then it freezes seemingly forever, and I have to wait until the server disconnects me before I can start over from town.

I don't know why projectiles seem to cause this much trouble, especially when I can play other games where far more is going on; perhaps the packets you are sending are needlessly large or numerous? In any case I'd like to be able to play with friends when my internet is slowed.

I just did a speed test: http://www.speedtest.net/result/1052235692.png

Burninat0r
Legacy Username
That's pretty ouch speeds. I

That's pretty ouch speeds.

I have 0.75 down and 0.12 up, and I am basically unable to play if anyone else is web browsing our internet connection, as my upload becomes saturated.

Pauling's picture
Pauling
Are the projectiles causing

Are the projectiles causing lag due to bandwidth congestion, or limits of processor speed?

Shoebox's picture
Shoebox
Are the projectiles causing

Are the projectiles causing lag due to bandwidth congestion, or limits of processor speed?

I'd imagine it has something to do with the game's primarily UDP-based networking.

Bifurcate's picture
Bifurcate
Lead Programmer
Uh, what? You do realize

Uh, what? You do realize that essentially all action-based networked games use UDP, correct?

The inability to recover from temporarily saturated upstream bandwidth is a bug, and hopefully we'll be able to fix it soon. However, as I mentioned elsewhere, network-wise, this game has a lot more in common with first person shooters and other action-oriented online games than it does with standard MMORPGs, and thus it's more sensitive to high latency and limited bandwidth.

Shoebox's picture
Shoebox
I don't think that's what it means by expression

My IPT class was taught and run by a Visual Arts teacher.

What I know about networking and the actual issue at hand is at best, wildly disproportionate to what is really going on.

So it's probably a good idea for me to say that I don't know anything and move on.

Kharnor
Legacy Username
^_^

>The inability to recover from temporarily saturated upstream bandwidth is a bug, and hopefully we'll be able to fix it soon.

Oooh yay! Thanks guys :>