I mentioned it in a random post but no one was able to answer, and there is a similar topic nearby but I kind of just want to know what's the difference between them all. At least among the current main status effects.
Freeze, Fire, Poison.
I'm not downplaying the other status effects, I just don't see them occur as often (even curse with faust-ers). But if you have details on those, that's great too.
Example:
Cold snap has a Good chance of causing "moderate" freeze. Whereas Freezing Atomizer has a good chance of causing "minor" freeze. But I'm fairly sure that the Freezing Atomizer freeze lasts longer than a cold snap freeze.[and I don't just mean the fact that the radius stays around for awhile]
It seems to be the amount of damage dealt by the affliction. Junior freeze potions in the firestorm citadel for instance (which spawn from plates) do about 49 damage to enemies who last long enough to thaw, but their big brothers in the ultra series do more than 3 times the damage. Going by this, it would stand to reason that the quality of the status affliction improves the damage or other effect. So a "Strong" poison might actually reduce defense a lot more than a "Minor" one.