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Solving a serious problem (HAHA, time for another ambitious idea!) - READ FIRST

102 replies [Last post]
Sun, 08/26/2012 - 11:14
#51
Deltikon's picture
Deltikon
No, really, that's what i said.

When you get more CE with crowns, you're throwing your time away collecting the money. So it means you need MORE hours to get that value back. And while you're right about being able to play for longer it, it ALSO makes the grinding worse. And you simply cannot have the best of both worlds without having to pay for an elevator pass. And while to the endgame players, grinding is not much of a huge problem, it's the tier 2 who has to be forced to stop playing so they don't waste their efforts on buying a new pack and go back to jello again just to get a meager changes to craft over 100K worth of equipment for the next tier.. And it might not be jello that they have to play, but it's certainly it's part of the levels with the highest crown dropping of tier 2, along with the RT.

Still thinking I'm wrong?

Sun, 08/26/2012 - 11:36
#52
Derpules's picture
Derpules
Contradictions

"When you get more CE with crowns, you're throwing your time away collecting the money. So it means you need MORE hours to get that value back. And while you're right about being able to play for longer it, it ALSO makes the grinding worse. And you simply cannot have the best of both worlds without having to pay for an elevator pass."

So, you're saying:

1) Players can't play for as long as they'd like, and
2) Players are forced to spend too long playing.

Who's trying to have it both ways now?

Honestly, why do you think people want to play in the first place? You have said many times that they wish to play because it is fun. Well, if that's the reason, why would you view it as "throwing your time away" to play a fun mission/gate that doesn't give you as big a profit as RJP or FSC? The point of playing a mission/gate is to play the mission/gate. That's what the game is about.

Again: you get ten level's worth of totally free play every day. If you would enjoy playing some more levels after that, right at that moment, buy CE with cr and play a few more (making a small profit). If, on the other hand, you finish those ten levels and find you have had enough--perhaps you are tired of "grinding"--then take a break and come back to it tomorrow. What's so horrible about that?

Sun, 08/26/2012 - 12:17
#53
Derpules's picture
Derpules
Maybe I'm not getting it.

"If you spend money on CE after using a mist tank on playing the game, and use it to play for longer, you have throwed that money away that could be used for crafting."

What do you mean? Why "throwed [sic] that money away that could be used for crafting"? You end up with even more money for crafting (if you did a profitable run) or the same amount of money (if you did a break-even run).

Compare these two scenarios. Both share this starting point: imagine that I'm 2* transitioning to 3*, and I've just finished using my mist for the day, ending up with a total of 25kcr (random number, including whatever cr I had before I started my run), and that I then use 17kcr of that cr to buy 200 CE (assume CE currently at 8.5kcr/100).

1) I do nothing, intending to use that 200 CE to upgrade two pieces of gear to 3* at a later date (using 100 mist each time). I finish the day with 0 mist, 8kcr and 200 CE.

2) I spend 80 CE running the first two stages of RJP four times. That nets me about 8.4kcr. I then buy another 100 CE, which I intend to put towards future upgrades. I finish the day with 0 mist, 7.9kcr, and 220 CE. (Also a bunch of mats I can sell for more cr, or use for crafting later.)

In scenario 2, how have I "throwed [sic] that money away that could be used for crafting"? I have more money for crafting than I did before. All I've thrown away is time, but if I enjoyed running those levels (and believe it or not, many do--I'm one of them), that's not a problem, is it?

"What I'm saying is that people want to play for longer, but they at the same time don't want to grind even more than they already have to."

Maybe you should start by defining "grinding". Do you just mean "playing a profitable mission which one has played before"?

Sun, 08/26/2012 - 12:42
#54
Deltikon's picture
Deltikon
I'll just say one word then

"Effort"

You figure it out from there.

Sun, 08/26/2012 - 12:58
#55
Derpules's picture
Derpules
"Effort"

We exert effort every time we play the game. Or any game. We do it because it is fun.

If you don't find playing the game to be fun, why play it?

And if you do find it fun, why complain that it takes effort?

Sun, 08/26/2012 - 13:22
#56
Canine-Vladmir's picture
Canine-Vladmir
1st time i played

When i first played and i ran out of energy for the elvator, i left the game for a few weeks. Then i came back just for the game style. Technically I play because i like the looks of Cradle but everything else is ruined. Its a shame but true. ._.

Sun, 08/26/2012 - 20:09
#57
Noblax's picture
Noblax
why so serious?

I think SK is just fine the way it is. I haven't spent a penny on this game and I'm almost tier 3.

I'm sorry to say but I deny deltikon's suggestion

But let's just say that deltikon's idea was implimented. Let's just say that grinding was removed from the game and its all smooth saiing. So u got to vanguard in no time at all. So dafuq u gonna do now? Danger missions aint gonna last long to entertain u long enough. U will get bored so quickly that u quit the game quickly too. U see, grinding is like what keeps the game fun (well atleast for me). It gives us that very good feeling when we finally pass the HoH. And playing 2 hours a day? I ( and I'm sure some other people too) can go on until 3-5 hours just running on mist.

Sorry if I'm straying out of topic. But I'm just commenting on removing the grinding completely

(P.S. Sorry for some wrong grammar I'm not a native speaker)

Sun, 08/26/2012 - 20:46
#58
Aumir's picture
Aumir
Sort of fine, +1

I suggested in the Spanish forum a model similar to yours (http://forums.spiralknights.com/es/node/56973 if you translate it or something) still, some differences with this:

1 - Your crown costs are too low: If you remove elevator costs, great inflation and unlimited gameplay time is what you get. So, to not get to 5* in a day, and to incentive playing and gate manipulation in Arcade for efficient gates, you would have to increase the crown costs. I would at least double the 5* crown cost.

2 - Heating is a must: Either that, or the game becomes "pay to win" > Get to 5* in nothing. Even more so, heating process should be slower then.

3 - Just remove Shadow Keys, or make them a one-time purchase BOTH with CE or Crowns (ideally, more affordable with CE) - if remaining, each dungeon would get its own Key, this way Expansion Mission-Shadow Lair doesn't clash anymore.

4 - Leave personal customization (boxes etc) as CE only: A successful model in free MMOs.

All in all, I support mostly this, kudos on being brave displaying it here.

Mon, 08/27/2012 - 03:59
#59
Zorenjunsuinahato's picture
Zorenjunsuinahato

@Deltikon oh you so silly. First off, the idea of removing an elevator's energy cost is TERRIBLE. Say you die in the clockworks, and you dont want to waste any energy on revving. So you go and start the arcade run/mission all over again with a clean death slate. And also, if you were in a party and you brought the wrong gear, you could leave, put the right gear on, and then come back without any negative repercussions.
Secondly, lol at the breast plates comment. You do realize that me Rin and Coot made that up as a half joke/aesthetics item right? Lighten up. X3
More later.

Mon, 08/27/2012 - 04:11
#60
Dagunner's picture
Dagunner
well how about this. players

well how about this. players for the fist week or something can still go through a level without energy

Mon, 08/27/2012 - 06:28
#61
Derpules's picture
Derpules
^I actually quite like that idea.

But it might be abused by people creating many alts. If not for that, I'd be on board.

Mon, 08/27/2012 - 07:02
#62
Deltikon's picture
Deltikon
Thanks for the feedback Aumir

I'm glad you liked my suggestion, and I do agree with what you said.

1- Maybe you're right about being too cheap, but I don't want them to be too high, or the game will still be a grindfest.

2-Well, heating weapons is actually pretty fast imo, specially when the rest of the party helps you with it or they're just plain idiots. Still, I don't disagree.

3-That's actually a pretty good idea. I 100$ agree on that.

4-That's good too, and I was thinking of that. Leaving almost the whole customization and optional, non-gameplay based content for p2pers only. No-one needs the swag to survive on clockworks afterall.

@Zorenjunsuinahato
You still have the mist tank for revivals, along for other stuff. And I don't see what's the problem with leaving and getting back with proper gear. Of course there should be a small penalty to prevent abuse though.
And maybe it was a joke, but the guy has a point. Those silly costumes are just for a small niche of people.

@Dagunner
Temporary, if not barely a solution. The same people who'd leave for the elevator costs would also leave after a week. Plus, potential for abuse.

@Canine-Vladmir
I know that feel.

@Noblax
You're an idiot, no offense.
"U see, grinding is like what keeps the game fun"
Grinding: "(of a state) Oppressive, tedious, and seemingly without end". Grinding =/= fun.
And i'll tell you dafuq i'll be doing after I reach vanguard: I'l play arcade, with a bunch of bros. THAT'S how you have fun on spiral knights, not endlessly grinding in hope you get enough money for something. learn about the meaning about replay value before you say grinding is fun, you sheeple. And I'm not saying to make it into a spoonfeeding, although i made the costs too cheap as Aumir mentioned. Just enough to make the game enjoyable, but without having abusive grinding or elevator costs on our faces.

Mon, 08/27/2012 - 09:45
#63
Derpules's picture
Derpules
Eh?

"And i'll tell you dafuq i'll be doing after I reach vanguard: I'l play arcade, with a bunch of bros. THAT'S how you have fun on spiral knights"

You can do this with any gear, at any tier. No?

Why grind at all if, after grinding, you're just going to do something you could have been doing all along?

Mon, 08/27/2012 - 10:44
#64
Deltikon's picture
Deltikon
One thing is to have fun with bros.

The other is to try to get to the next tier with the need of over 160K of cr (just in CE), and only getting less than 1K for every tier 2 level that isn't JK or RT... Don't mix things up, will ya?

Mon, 08/27/2012 - 12:37
#65
Skyguarder's picture
Skyguarder
"- CE crafting should no

"- CE crafting should no longer require heating, which means you can craft all the way to the 5* without the obligation of binding it, given you have enough energy for it. Nothing changes for crown crafting on that"

No heating? Won't bind? That will make everybody have a high amount of crowns, making themselves rich with 5* gear. Then you can finish the game easier.

Sorry, but I disagree.

Mon, 08/27/2012 - 16:03
#66
Deltikon's picture
Deltikon
I think you got it wrong :s

By no obligation of binding, I meant that for there's no need of heating weapons by CE crafting, I didn't said the weapons would never bind. Still, if you still think it's a bad idea, I could change that, but I don't really see a problem with it.

And how it is really a problem for people reaching endgame faster?

Mon, 08/27/2012 - 19:18
#67
Derpules's picture
Derpules
Why do you need to rush to the next tier?

160kcr is not an unreasonable amount to unlock T3 (at which point you can do any clockworks run you want). If you play naturally on mist--that is, not going out of your way to grind, but just doing whatever T2 stuff catches your fancy--you should still make about 7kcr per day. That means it'll take you about 23 days of just playing naturally to reach T3 from 3*. How's that too long?

If it is too long, then okay, let's speed that up with a little grinding. Running the first two levels of Sovereign Slime gets you about 2.1kcr. Assuming you get 100 mist per day (in truth, it's 109 mist, but let's say some of that overflows and gets wasted), you can run those two levels five times a day, for a daily income of 10.5kcr. That's about 15 days of running RJP. Is that too long? (You might say yes, given that it's the same two levels over and over. But if that's boring to you, see the option in the previous paragraph--23 days of playing whatever T2 you want.)

And this is leaving out the possibility of being invited to T3 runs by friends/guildies who are further ahead.

Really, the longest period of grinding is between 4* and 5*. But you don't actually need 5* stuff to access the whole of the clockworks. You could be 4* forever and not lose out on any clockworks content. What's the big deal?

Tue, 08/28/2012 - 00:50
#68
Deltikon's picture
Deltikon
>160kcr is not an unreasonable amount to unlock T3

And 23 days of grinding is fine?! Are you insane? You think this grindfest won't disgust people?! Wow, and you called me deluded...

Tue, 08/28/2012 - 02:16
#69
Derpules's picture
Derpules
Did I say 23 days of grinding?

I said 23 days of playing normally: i.e. whatever T2 clockworks or missions you want. You know, the stuff that's supposed to be fun?

Tue, 08/28/2012 - 03:19
#70
Deltikon's picture
Deltikon
It's still too long man.

Considering there's not much content on tier 2...

Tue, 08/28/2012 - 05:27
#71
Zeddy's picture
Zeddy

And what extra content does Tier 3 have? Vanaduke? That's one thing!

Tue, 08/28/2012 - 05:31
#72
Deltikon's picture
Deltikon
Shadow lairs too, but too expensive...

And if hat doesn't count, you have more difficult enemies on tier 3.

Tue, 08/28/2012 - 07:15
#73
Derpules's picture
Derpules
Not much content?

It has exactly the same content as T3, minus FSC and tougher enemies. It also has content T3 doesn't have (JK and RT). If 23 days of exploring T2 is boring, an eternity of exploring T3 must be extra boring, surely. Re: tougher enemies, if it's challenge you seek, you can create you own. Do T2 in 2* only, or maybe proto only if you're so hardcore.

Plus you can get invited to any tier by friends/guildies, even if you don't meet the requirement. If you want to run T3 without T3 clearance, you can do that.

Tue, 08/28/2012 - 07:56
#74
Deltikon's picture
Deltikon
So if it has basically the same content

Why does tier 2 have to be a grindfest, care to explain me that? And what you mentioned is called artificial difficulty, it changes nothing but changing stats, such as health and damage, which tests more a person's patience than skill... And tier 3 is naturally more difficult than tier 2, unlike just equipping weaker gear for the same enemies.

Another thing, no-one would like to invite someone equipped as a tier 2 for a tier 3 run. They would be too underequipped.

Stop making excuses to justify this grindfest.

Tue, 08/28/2012 - 10:06
#75
Derpules's picture
Derpules
Simple answer

"Why does tier 2 have to be a grindfest, care to explain me that?"

It doesn't. You can just, you know, play T2. Whichever levels you like. There are plenty.

23 days is a lot if it's torture, yes. But not if you're just, y'know, playing the game.

Tue, 08/28/2012 - 10:14
#76
Deltikon's picture
Deltikon
..I can only guess

That you're one of those guys who blames the player, and not the game...

Tue, 08/28/2012 - 10:18
#77
Skyguarder's picture
Skyguarder
Confused :s

How long will the fight last?

Tue, 08/28/2012 - 10:27
#78
Toxicyoccm's picture
Toxicyoccm
Also...

"Why does tier 2 have to be a grindfest, care to explain me that?"
Derpules has it, it's a grind if you think of it like one, constantly running the same monotonous map. Experiment, and have fun with the game.
I can say, trying to change the clockworks to new themes (fire was so uncommon in T2 when I was 'bound' to the tier) is a nice little thing.

"And what you mentioned is called artificial difficulty, it changes nothing but changing stats, such as health and damage, which tests more a person's patience than skill..."
Welcome to the game. The only level I can think of where your skill is tested more than simply fighting an upgraded monster is Roarmulus. (even your T3 Vanaduke doesn't seem like more than bigger, fire-themed Arkus mixed with a top-down water balloon fight)

"And tier 3 is naturally more difficult than tier 2, unlike just equipping weaker gear for the same enemies."
More difficult because enemies hit harder, survive longer, and have a few more tactics. Honestly, the jump from T1 to T2 has more dangerous upgrades.

"Another thing, no-one would like to invite someone equipped as a tier 2 for a tier 3 run. They would be too underequipped."
Meet the right people. I'll take someone of T2 to T3 if they wanted.

"Stop making excuses to justify this grindfest."
The problem is, this game is a grindfest. You grind (missions, probably) to T2, you grind (levels) to T3, then you grind whatever you can fit into your little game-grinder (probably vanaduke). The problem I find with all of your suggestions is that the 'reward' is the same grinding they could do at any point in their Spiral Career.
Yes, Little Jimmy can get to T3 in a day, so what do they do tomorrow? Danger Missions were made to provide content to the void that is the end-game for this product. No one is say, "yes, Jimmy should spend a month on the same level because I said so", it's more, "Little Jimmy can either have fun playing the game for what it is, or go ahead, and grind his way through and be bored and turned off." Because, as Derpules and others have said, what content is so amazing for new players that they must get to see and experience it ASAP.

Also, a better suggestion is for OOO to bring back the 2.50 Energy deal. It's what I would tell struggling players over telling them to get an elevator pass.

Tue, 08/28/2012 - 10:30
#79
Deltikon's picture
Deltikon
Not anymore, I'm giving up trying to reason with him.

I'm really starting to think that he doesn't see that grinding is a real problem, being the game fun or not... All I can do now is to post this: http://bit.ly/Nv6Ri3

And people don't seem to understand that almost every players don't want to spend almost an entire month on tier 2...

Tue, 08/28/2012 - 10:58
#80
Derpules's picture
Derpules
What Toxicyoccm said.

S/he's expressed it far better than I could have, so I'll leave it at that.

Actually, no, one last comment re: "grinding":

If you consider playing whatever T2 missions you like for 23 days to be so boring, how are you not going to get bored playing T3 for the rest of eternity? It's the same thing, just marginally harder.

I've made this point before, as have others (including Toxicyoccm right above). You still haven't addressed it.

Tue, 08/28/2012 - 12:55
#81
Niichi's picture
Niichi
~

I think the main question is "do you still stand entirely by your suggestion as it stands in the original post"?

I do believe that the experience of newer players - specifically the rate of progression - can be improved in such a manner as to lessen the grind feeling while still giving players sufficient time to linger in the early tiers in order to become better used to the heightened threats. What I do not believe is that this problem is large enough to warrant the kinds of drastic measures you've previously suggested.

Perhaps more to the point, it's extremely unlikely that Three Rings are going to think it's reasonable in the slightest.

Tue, 08/28/2012 - 13:38
#82
Deltikon's picture
Deltikon
Meh.

For derp, the difference is that it's not just on playing levels. it also have to do with the fact of obtaining stuff. Since you are already on endgame, you don't feel the need as much as you do on tier 2. A tier 2 player sees a tier 3 player and thinks: "wow, that's a really cool weapon, I wish I could have it too...", so he wants it quite badly. But of course he needs to work for them, but guess what? He needs HUNDREDS of thousands of crowns in order to get such weapons. And since he's only on tier 2, such task would take DAYS of continuous grinding. And of course he gets frustrated with the huge ammount of work he has to get with, and just gives up and leaves. That's how bad grinding can be.

Or in short, unlike it happens on tier 3, you want to get the cool stuff on tier 2, and since the game is a grindfest, people who already hate the energy limit still gets even more fed up with the game and quit. It's not just playing levels that you find fun on the game, it's also on the equipment. On tier 3 that problem doesn't happen because you can get it a little more easily due to higher income.

Tue, 08/28/2012 - 17:16
#83
Toxicyoccm's picture
Toxicyoccm
Imagine your richest thoughts flowing magically from your brain

First, I'm a he, and thank you for agreeing with me, now I feel silly waiting a week before posting :s

Anyhoo. People have different perspectives. If you hated the energy limit, why would continue playing. It would be like playing through puzzle pirates, say a trip in the Cursed Isles, and hating all puzzles. The energy limit (and all that is dependent on it) is part of the game, OOO will most assuredly NOT change this. Unless they feel like taking a month off to rebuild the entire game. No one is forcing people to play; no one is forcing people to pay. All of this is your choice. I won't say there is no grinding in this game, because as I said, this game is grinding.
I think what made T2 fun for me was that I could discover the levels and the tricks they had. I remember discovering the Scarlet Fortress and having a blast. Even after running them for the Xth time, finding quicker and more efficient ways to run through the two bosses was fun. (I say, running with people, even if we get sent back to haven, is more fun overall). The 'grind' for T3 access was more a checklist I would go to to say, "I need X, Y, Z, and about 23 A's". If you don't think of it as this NEVER ENDING GRUELING CYCLE OF PAIN AND HORROR, and just what neat things are in the clockworks, the game really is fun. (it's horribly samey, but it's that retro-game-samey we all love. Pac-man is still a great game)
Though to be fair, I got T3 about the same time the mission system came out (a bit before). So maybe that's the problem. Missions take a lot of the mystery out of the game by hand-holding you through, perhaps, too much of the game. By the time you get to the 2nd (?) HoH you've seen almost all the levels and to revisit them might feel like a chore. If that is the case, I'm at a bit of a loss for words.
Did I look at the 5* weapons and oggle? A little, that Dread Venom Striker always looked so good. However, if you set it as your goal to, say, get a 4/5* weapon, and you find ways to make the journey fun, it just might--hold on-- be fun!
If a player should stop and ask themself if they're having fun, right now, and the answer is no, they should quit. If they see it takes 4,000 CE just on crafting a 5* set, and they don't want to put that kind of effort in, by all means don't. Are they entitled to it, which is what I feel all this grinding talk is based on; no, the TOS actually outlines it.

So, to trim a tree into a shrub, it isn't a small amount of crowns/energy to get to T3. Does that mean you should be that Worker in Paradise and monotonously go through the same level day-in-day-out? No. This game has fun in it, no player has to rush to T3 like their missing anything.

I want to make this attack separate,
You, on nearly every occasion, state how it's such a climb players have to go through to get to T3. You outline how grinding can be reduced with lower crafting costs and have the worst solution for it, and further, believe T2 players are somehow in perpetual misery. Please, shut up. Until you outline why a player cannot have fun in what they're doing, cannot enjoy working toward a goal, and further, cannot reduce the duration of what you perceive as stagnation through boss tokens (I have a friend who proved Roarmulus grinding is more profitable than Vanaduke, and 20% more fun).
B-But it's so many crowns!
The entire reason CE prices are so high is because there are so many crowns. Crowns have become so worthless and easy to gain, it can't take too long to amass a good deal. There are mission rewards, enough that you can heat them up to 4* and get your T3 access you seem to think people so desperately want. There are boss tokens to get, surprise, very good 3 star weapons. A small 400CE + 5 levels of heat before it's 4* (and if you're in the clockworks you only need that weapons recipe, which, by running through the arcade will show up eventually). You don't even need 5* weapons until the 3rd HoH before Vanaduke, long after you have T3 access.
It's been said, if the grind is so bad, that it makes people want to leave, they can do so. I haven't heard of people fighting their way to actually enjoy the game that didn't leave when they looked at their energy. (I've invited many people to try the game and the best reaction is when they opened the energy trade and promptly logged off, only to call me and say how they didn't like the 6.3k/100CE). Also, the game is what's fun. the equipment may be nice part of the game, but it would still be fun if the only set were Proto.

The entire post can be summed as follows: Words, words about the past, angry words.

(alt. @Horse_ebooks title would've been: "It s been working for 5 years and it s not going to stop". @Horse speaks the truth)

Tue, 08/28/2012 - 20:34
#84
Phaseburst's picture
Phaseburst
...

How bout just speeding the mist energy regen?

Tue, 08/28/2012 - 20:50
#85
Trollingyou's picture
Trollingyou
Too abusable

If it regenerated faster people would do more rage crafting on alts which will net them more money.

Tue, 08/28/2012 - 21:26
#86
Derpules's picture
Derpules
@Delitkon

"A tier 2 player sees a tier 3 player and thinks: "wow, that's a really cool weapon, I wish I could have it too...", so he wants it quite badly. But of course he needs to work for them, but guess what? He needs HUNDREDS of thousands of crowns in order to get such weapons. And since he's only on tier 2, such task would take DAYS of continuous grinding."

Um. . . no? Assuming he has 3* gear (since that's when he'll be facing the transition to 4*), he just needs 300 CE (+100 mist), 2.5kcr, the recipe, and mats to make one 4*. That's just 38kcr worth of stuff (if he has found the mats in the clockworks). If you're really impatient--i.e. if you want to grind for it instead of playing naturally--you could repeat the first two levels of RJP, for an average return of 1050 cr per 10 mist spent. You'll get enough in about 360 mist, i.e. 3 1/3 days of playing.

So every 3 1/3 days (or maybe more like 5 if you play naturally), you get a shiny new 4* weapon/armour/shield. After under a month, you're in full 4* and can access T3 without being invited. This seems perfectly reasonable to me in a game which is intended to be played for many months or even a few years.

Wed, 08/29/2012 - 03:01
#87
Deltikon's picture
Deltikon
@Toxicyoccm

An entire wall of text just to say that the grindfest is perfectly fine, and so is the energy limit, and that we should deal with it and just think about fun. I'm fine with the 2nd, but not many new players might not be so well with it. And fun doesn't hide the fact that this game takes too much effort for a meager reward, just like any MMO, which gives a fake sense of accomplishment, which unfortunately, I can see that many of you fell for it. And guess what's fun for some people too: throwing a pile of turd on their own faces. Fun is just a buzzword when it comes to describe a game's quality. As much fun this game is, it's still the average MMO grindfest addicter, except it's not WoW-like in gameplay (thank goodness for that).

And not to mention about the typical argument: "if you don't like it, leave it". I would without hesitating, but this is a MMO that i've been looking for, one that has real combat, and not just clicking on some maggot and hope that my shoe is bigger than his butt can take. I tried vindictus once, but it was somewhat repetitive, and then grinding gets more noticeable as you progress the game. Not through items, but more to levels. For those who play it too, they might understand.

I'm just trying to find ways to improve SK, and believe me, it HAS potential to be much better than the average MMO grindfest stinky cake with a energy limitation spoiled cherry on top of it. Unfortunatly, the actually smart people either left or just don't show up, and that gives room for "autistic players" and "hardcore grinders" who think the game is perfectly fine as it is. Again, just like on every mmo, and as long as they throw money to the awful game, they won't change anything.

And please don't just blame the crowns for the massive price of the CE. It's the whole economy itself that's messed up. You need energy for EVERYTHING, even to play the game, and being completely dependent of something that can only be obtainable with real money is an abysmal idea. In-game cash currency should only be used to buy cosmetics or to skip the grinding, and not as a real need to progress or even play the game. And that's what the game also fails on. If people stopped buying the energy and sell it to the market, the whole game would sink like a rock on a lake. Luckily, there are still people who still spend money on this, but by the looks of the CE price, I doubt that the economy will take very long to become gamebreaking.

But wait, you don't see how bad it is? Just look at all those CEis2expensive4us threads. They're not just complaining about the CE prices, thei're ALSO, in a more indirect way, complaining about the constant need for CE to do anything! Just by making crafting possible, even without CE, would kill at least half of those threads (although it might come other threads to reduce the crown costs on crafting like that, if the prices are way too high for the common human being). But another half's reason for complains would very well be the energy limitation. Killing both problems would be a good thing for the game, and specially for the forums apparently.

And yes, i made another wall of text to answer yours, but I hope you really stop using "fun" as an excuse for the game being bad. That goes for everyone.

Wed, 08/29/2012 - 03:28
#88
Derpules's picture
Derpules
Heh.

"You need energy for EVERYTHING, even to play the game, and being completely dependent of something that can only be obtainable with real money is an abysmal idea."

No. It's a business model, without which SK would not exist at all.

The game can run because people buy CE; people buy CE because CE is highly valued; CE is highly valued because CE is indispensable. If CE wasn't needed, CE would not be bought.

And here we've come full circle.

"If people stopped buying the energy and sell it to the market, the whole game would sink like a rock on a lake."

That's entirely correct--not just because there'd be no energy to craft and play with, but more importantly, because there would be no revenue stream to pay for the game's existence.

Abolish elevator and craft costs and you'll effectively have skipped to that final end: zero revenue followed by game deletion.

Wed, 08/29/2012 - 03:47
#89
Deltikon's picture
Deltikon
Nope.

"No. It's a business model"
It's a TERRIBLE business model. You are FORCED to buy CE in order to progress the game, whenever it's by crowns or real cash.

"Abolish elevator and craft costs and you'll effectively have skipped to that final end: zero revenue followed by game deletion."
I'm not saying to abolish the crafting costs by CE. I'm saying to give the f2ers an alternative way to craft, so they don't need such energy and perhaps to stop the "lowtheCEprice" threads... And you just implied that the game needs to force players to buy CE in order to progress. Way to strawman. And if 3rings/sega wants to make money, but without shoving us with CE needs, just open a cash shop just for accessories that can only be bought with CE. Don't underestimate this method, there are people who spend hundred of dollars on this kind of thing.

Wed, 08/29/2012 - 05:53
#90
Griseolar's picture
Griseolar
I'd just like to put this out

I'd just like to put this out here, but calling other people idiots just because you disagree with their opinion isn't the best way to get people to agree with your opinion more.

Wed, 08/29/2012 - 07:54
#91
Mohandar's picture
Mohandar
$0.02

The CE microtransaction model is a very carefully thought out strategy, contrary to what you might think. Anything that causes less CE to be purchased causes OOO to lose money, and gutting the energy system in the way you described would basically kill off their revenue. Unless you propose the doubling or tripling of the $ cost of all the packs (at which point price elasticity comes and bites you in the ass).

CE prices may seem ridiculous, but you have to realize that fully F2P is NOT in fact how SK is intended to be played. F2P is a privilege, an option granted by OOO so if you don't like it, leave it. Of course they'll play up the fact that you can be F2P, and this helps get many people to try the game rather than being put off by an upfront price tag, or a monthly subscription. But getting them to try the game allows them to make a judgment based on the merits of the game, and a fairly large number decide to stay and even pay (because no matter how much you bash it, SK is actually not that bad for a casual pick-me-up MMO). This is the future of gaming- offer your customer a free preview so they can judge your product's quality, and sell your game on its own merits. I will agree only to the point that lower CE prices (crown sinks!) would help extend people's ability to try out the game, increasing their likelihood of getting hooked, but the system is fundamentally working as intended.

Finally, before anyone gets on the high-horse about how F2P players are the heart and soul of the community, I would say no, they are not. Most of the biggest personalities in SK and my best SK friends have purchased CE, or still do on occasion. In fact, I would argue that of course it's the folks who have invested in the system who are more likely to be engaged in it. Or conversely, it's the folks who have derived the most out of the game through their interactions and experiences that decide to support it monetarily. This doesn't mean there aren't F2P players that contribute greatly to the community, or that they aren't necessary for the game to survive (hint: where do you think new P2P players come from), but the community contributions of P2P players have been greatly downplayed, and it is high time people recognized that.

The TL;DR:
The system is fundamentally sound; F2P is a privilege you should think about as a super-extended free demo; and P2P players are a much larger part of the community than most people recognize.

Wed, 08/29/2012 - 08:42
#92
Deltikon's picture
Deltikon
So it's a p2p game, stamped with f2p on it?

Wow... If I was Bioware/EA, i'd hire you in an instant. I mean, the way that you said that the faulty economic system is a good feature was amazing.

No seriously, why even bother with that apparent scheme if all they could do is to allow people to play the game freely, without putting the obligation of buying CE on their faces, and just use the CE as a way to skip grinding and getting accessories and keys or something like that. Honestly... It's far more friendly for f2pers than the thing you just pulled off, but still allows 3rings to get money.

And It's not by making things more expensive that you get the money, I never implied that, in fact I very well said the opposite. You make things a better deal so people feel more incentive on buying it.

And of course it comes the typical: "If you don't like it, leave it." Fine then, ill leave, along with other people that find that either stupid or an abuse, but we're taking our wallets with us. That's what 3rings/sega wants after all, right?

Wed, 08/29/2012 - 08:45
#93
Derpules's picture
Derpules
Nope.

F2P means *you*--the individual player--can play without paying. But someone, somewhere, has to pay, else the game wouldn't be able to run. Every CE was paid for by someone, but that doesn't mean everyone has to pay $ for CE. Many people get to 5* without spending a cent. If that doesn't make the game true F2P, what would?

Also:

"And you just implied that the game needs to force players to buy CE in order to progress. Way to strawman."

Huh? Do you even know what "straw man" means? Here: http://en.wikipedia.org/wiki/Straw_man

I'm not misrepresenting your position. I'm just stating my position. Which is, yes, that the game does need to force players to buy CE. Not every player, but some players.

Wed, 08/29/2012 - 09:32
#94
Deltikon's picture
Deltikon
Really? You think that's a good thing?!

Really you think so? Do you really think people like that? That they like to be forced to spend money on things that without it, you can't make progress on it? Do you really think so?

Wow, you kids really just eat it up like that... No wonder the gaming industry is dumbed down these days. People these days will just eat anything that devs throw in the plate... And on this particular case, the fact that the game fully depends on the energy people buy...

I know this MMO has potential to be different and better than those WoW clones, but bloody hell, with people like you it will never happen. I give up. It's impossible to open your eyes that this is a awful game just because of the stupid grinding and idiotic energy limit, because you think it's the only things that can keep it alive. Honestly...

Wed, 08/29/2012 - 09:54
#95
Derpules's picture
Derpules
Why hallo thar, Free Generation.

The generation that actually paid for their games says hi.

I wonder what you guys think of retail games. "OMG! I need to pay money to even play this game? Ridiculous!"

Or shareware games. "OMG! I can't progress beyond stage 3 without paying for the full version? Ridiculous!"

Or arcade games. "OMG! I need to put in a coin every time I want to play? Ridiculous!"

There is nothing evil or strange about being made to pay for a game. For decades, it was the only way.

Now, things are slightly different, but companies still need to pay the bills. In SK's case, if you don't want to pay money, you're lucky: you can let other players pay the money for you, and purchase their CE with your time instead. I don't see what's so terrible about that.

Wed, 08/29/2012 - 10:06
#96
Deltikon's picture
Deltikon
Sigh, and you probably never will...

Honestly, the only current free MMO that's doing it right so far is Hat Fortress 2. The game could be something like that in terms of money-making but no, forcing people to either grind forever or spend real money is the way to go... just like any other free mmo out there...

Wed, 08/29/2012 - 10:09
#97
Derpules's picture
Derpules
How about you explain

what's so evil about forcing some percentage of the playerbase to spend money.

Do you think every retail game is evil? If not, why not?

Also, you keep coming back to the "grind forever" thing, despite my repeatedly pointing out that you don't need to grind--i.e. repeat the same profitable level over and over--but rather can progress by just playing whatever unlocked missions or gates you like. You don't have to run JK with every last mist you get. You can do whatever you want with your mist. You'll reach the end point eventually.

"Grinding" isn't compulsory. Playing is.

Wed, 08/29/2012 - 10:15
#98
Deltikon's picture
Deltikon
You see...

The perfect free mmo would have the whole gameplay accessible for everyone, and stuff could be accessible enough to be obtain without looking like a chore, but at the same time without making it a spoonfeeding, so in short, a perfect ratio of effort/value. At the same time, having a cash shop where you can obtain costumes and other stuff to make your character fancier, but without having anything that can affect the gameplay. The problem of the current f2p games is that they inevitably have you grinding forever or coughing up some dosh to get what you want. And the only exception to the rule is TF2.

Wed, 08/29/2012 - 10:44
#99
Mohandar's picture
Mohandar
SK != TF2

Just wanted to point out, many of the analogies between TF2 and SK are bad. TF2 is a MMOFPS, while SK is an MMORPG. In the former, the core of the game is the action; in the latter, the core is about progression. Progression must be balanced against a lot of things, but ultimately for an MMORPG it's about keeping as many people engaged and paying as possible. Allowing people to rush to end-game for free basically breaks the business model.
If you really do feel that strongly about it, I encourage you to quit (and convince as many people as you can to join you). If you are right, then OOO will feel it in their bottom line, and adjust their strategies. But what I see are people throwing money at OOO because they like what they have been playing, and they are willing to pay for more. In short, OOO has given them Reason To Buy, by making a good product, and using the community to connect with these fans.

Only those who feel they are entitled to play the game for free see it as being forced to pay.

Wed, 08/29/2012 - 10:53
#100
Deltikon's picture
Deltikon
The gameplay is different

But that doesn't mean they can't use the same method of getting money. And again, mmos these days either make you grind forever or make you pay to get what you want. Which is a bad thing.

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