(C42) Regarding all the Set/Immunity Comments

I wonder if many people realize that the fact that C42 calls for a specific set, as WELL as a specific UV if you want to immune yourself and free up trinket slots, calls for a LOT of CE usage as people craft, rage, and roll/re-roll.
I was fortunate enough to roll a Poison Low on my Dragon helm and a Fire Medium on my Mail (Which has since indeed granted me the full immunity to the poison oil in all facets, but not entirely to Scorchers), but I feel like after reading these comments everyone simply feels that unless something is UNABLE to be overridden/prevented, it's "too easy" or "bugged".
If I managed to luck out or put work into crafting an appropriate set for a specific mission, it should feel like a reward. Sure, I use Snarbolax Set in FSC because it's shadow defense + sword damage, but I sacrifice any fire resistance. As others have said, there are armor sets for C42 that provide Slime Damage and one resistance, but not the other.
Even the Dragon Scale set provides a BEAST damage bonus that is completely useless in C42 - but the fact is that the combination I put together *works*, and *works WELL*. My luck with UVs means I have two whole trinket slots I can devote to additional defense or attack options. By putting in time and effort to get the UV/set I wanted, I now have something I can obliterate a mission with, even if I only ever use that set for that particular mission. I note to parties ahead of time "let me handle anything swarmed with fire/puddles", and they gladly let me. I feel CONTRIBUTORY and PREPARED. And that makes me want to play the game even more.
Isn't that the point of all this? Sure, players 'want' to only need one or two sets ever for absolutely everything, but we all know business sense makes that near improbable. But while OOO are as much product sellers as they are gamers, they are not heartless jerks. The tools are there for you to make equipment that CAN bring a mission from "Unmercifully hard" to "Cakewalk" status, that will make you DESIRABLE to the team you're playing with; it's up to you to do what's necessary to make that set if you really want it.

The case for that rests in how often the status ailments exist in the environment. Yes, you can very much still be poisoned by the Toxoiler's spines, or burned by the Scorchers (I've had both occur to me), and ESPECIALLY take damage from the "traps" on said stage as well. But where can you think of that Freeze occurs without being part of a trap? Or Stun? Outside of a Greaver's dust trail in T2/T3 (which immunity would still be awesome for), that's more a case of whether OOO cares (or needs) to add additional "risks" akin to oil spots and poison blobs.
BTW, you are (slightly) wrong about being unable to be immune to any other enemy (which is actually a typo, as it's the POISON OIL that I'm referring to here). Any player with "immunity levels" of resistance to a status ailment will be completely immune to any Wisps of that type:
http://wiki.spiralknights.com/Wisp
"Status resist equal to 2 maxes and a low will make you immune to the status they inflict." (Bottom Trivia Fact)
As to whether said immunity will also prevent enemy attack-based inflictions (i.e. slag swipes in FSC, Fiend snowballs, etc.)...I'm not entirely sure of that yet. I know the chance can be lessened, but not if it can be nullified.

Slag swipes are almost definitely minor status. Out of all the FSC runs I've done, I have -never- caught fire with a max+high fire UV, but I have caught fire a few times with max+medium UV, which is consistent with LD haze bombs.
Most enemy attacks that cause status though, are strong status, ie can't be immune to it. I have to ask Violet about doing a test on that one though on freeze.

See, this makes things even more complex. A patch of fire is guaranteed to trigger fire.
Slags (or any other enemy in that matter) have just a random a chance to do it.

@Sonicmega
This is the problem with necroing, you are missing some context.
As it is now, C42 is doable without full immunity. Immunity makes it easier, so by having a set that makes it immune, you are just benefiting a bonus, a reward, as you put it..
During the testing server, if you didn't have full immunity, you were required to get it if you wanted to complete the mission with no deaths (or maybe 1 or 2.) This is an important but subtle difference. It wasn't unmercifully hard, it was "rage quit the game and sell all your stuff to the NPC in fury" hard.
With that said, you are kinda preaching to no one... The issue was resolved (OOO made it easier by reducing the amount of oil dropped).
Next time:
a) don't necro, since game changes will change the context and make non-issues out of past issues
b) don't start a new thread without linking it back to the original thread, because it seems random and no one knows what you are talking about. Better yet, just post in the same thread. Are your thoughts so an already discussed topic important that a new thread is warranted?
c) and stop bragging about your sets, you're not the only one with full immunity.

The necro/context comment, I will concede to. That was my own error.
But bragging? There is a difference between using a personal anecdote towards expressing an opinion, and outright strutting your stuff. Don't be so quick to assume everyone's trying to raise a flag and shout "LOOK AT ME!" on here.

To quote:
"By putting in time and effort to get the UV/set I wanted, I now have something I can obliterate a mission with, even if I only ever use that set for that particular mission. I note to parties ahead of time "let me handle anything swarmed with fire/puddles", and they gladly let me. I feel CONTRIBUTORY and PREPARED. And that makes me want to play the game even more." (Emphasis mine.)
I admit that I didn't carefully read the last sentence of that paragraph on the first pass. I see now that there was a point to the first couple sentences in the above quote, though the point is implied, I think.
Many other people skim, so I wouldn't be surprised if others thought what I thought, which was, "yeah, I get it, the mission is easier with full immunity, why so much detail." While I understand what you are representing to me now, others may not be so patient. This is why you see people say "I'm not saying this to brag, but to ______" as a preface.
It's not my fault I thought you were shouting "Look at me!"
I'm just the reader, you're the author.

Frankly, it's one of the few places where status resistance feels worth the investment. Why on earth would anyone buy double max status resistant gear if it still left the user open to multiple bars of damage and/or 5-20 seconds of the status?
(curse resistance is especially frustrating in this regard)
You cant be immune to any other enemy but these. Depends on how you put it, isnt that wrong?
Doesnt fit with the rest, why make this lonely exception. With your argument, we should be able to become status-immune in the rest of the missions too.